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Full Version: TSR's Super Smash Bros Thread|SWITCH HYPE TRAIN NOW BOARDING
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From the famitsu scan earlier I'm very happy with the new Classic mode. In Brawl it seemed like I was always playing the same thing over and over, because it ALWAYS started with a Zelda character and had similar trends throughout the run.

This one, in addition to hopefully being more random in general, gives alternate paths, which I find to be a very satisfying concept.
While I respect what Sakurai was trying to do with All Star Mode in Brawl, I really hope they don't do the chronology thing again. While an interesting gimmick, fighting the same fights in the exact same sequence every time got tiresome quickly.
Brawl was pretty much all about that kind of lineage type of convention... the Classic Mode was tailored to work with the same order that was presented in SSB64 (Link - Yoshi - Fox - Mario - Pikachu - Donkey Kong - Samus - Kirby), but I really did prefer the randomized order of Melee's Classic and All-Star Modes.

I think I'll like this choose-your-own-path type of mode as well, but I worry that I'll only end up picking the enemies I'm good at fighting. I know I have the option to diversify if I want it, but I know that I'm likely to pick the easiest route to victory instead. I need the game to force some challenge at me, I guess.
(08-08-2014, 02:08 PM)TomGuycott Wrote: [ -> ]From the famitsu scan earlier I'm very happy with the new Classic mode. In Brawl it seemed like I was always playing the same thing over and over, because it ALWAYS started with a Zelda character and had similar trends throughout the run.

This one, in addition to hopefully being more random in general, gives alternate paths, which I find to be a very satisfying concept.

All Star in Brawl was worse. You literally had to fight the same opponents on the same order every time, which gets tiresome when trying to beat it with every character.

I mean, the idea of fighting characters by franchise in an oldest-to-newest order is quite clever, but I really which it was just an Event Match.
I would like the IDEA of Brawl's setup in Classic and All-star (completely forgot about that, thanks for reminding me) if it was an option for gameplay rather than the norm.


I was lurking on GameFaqs a bit today, and I laughed because that fake character select screen we brooded over a short while that turned out to be fake was posted on some skeevy-ass site as brand new news, claiming the number of unseen characters was revealed and that the reveal date of all characters was the 12th (Which I think is when Corocoro is discussing ALREADY ANNOUNCED characters rather than new ones).

And then another skeevier site posted the same thing citing the first site as its source.

I had a good laugh. I:
One game that this Game Boy stage really has to include in it's homage is good ol' Tetris. The best selling handheld game of ALL TIME by a landslide it would be an absolute SIN not to use it.
More Famitsu scans from the same one of Palutena I posted earlier. Explains the Neutral custom specials of several of the Newcomers and even Pit:

http://media.eventhubs.com/images/2014/0...mash03.jpg
http://media.eventhubs.com/images/2014/0...mash04.jpg
http://media.eventhubs.com/images/2014/0...mash05.jpg
http://media.eventhubs.com/images/2014/0...mash06.jpg
I'm interested in how they are handling alt moves. Some seem to be variations of the same thing (Mario's vB is always FLUDD in some fashion), but other characters seem to have alt moves that vary a great deal from one another.

I'm also interested in how they will handle more essential moves, like Olimar's Pikmin Pluck. I sort of hope one of his alts for that move replaces one type of pikmin he can get with Rock Pikmin or something like that.
The way it seems to me is that so long as MOST of the assets are there (Particularly the animation of the model), then the rest is kind of up in the air. They don't seem to have problems altering the projectile sizes and speeds, and even Mac's alternate special where he counterpunches if attacked during his own punch sounds pretty technical and cool.

Edit: I don't have the link, but before work I noticed someone translated that Famitsu page about Lucina. It confirmed that the mask taunt is indeed a costume toggle and puts it on or off.

Not sure if anyone here who reads Japanese confirmed that already, but I wasn't informed myself, so I'm excited about that.
You know who i always wanted in smash since the beginning? This duo

[Image: Banjokazooie.jpg]

i know there chances are slim to none especially since rare is now owned by microsoft,

but there is a extremely slim chance they could appear as either a trophy or assist trophy in the 3ds version, since Microsoft doesn't care about portable gaming really, and they have allowed banjo-kazooie on past portable nintendo consoles as well

even though i would love them playable even in smash 5 there chances are even really slim.

also this is what rare is like now

Yeeeeah ... I hate to burst your bubble but there's an absolute zero percent chance of anything Banjo Kazooie related showing up in this or any future Smash games in any form, not as a statue, not as a sticker, not as nothing. Microsoft owns absolutely all rights to anything Banjo Kazooie, and if there is any company that keeps an iron stranglehold on their properties, it's Microsoft.

This situation isn't anything like Rayman. Ubisoft isn't in competition with Nintendo; they're happy to allow Nintendo to use Smash Bros as a way to advertise because they are releasing games for the Wii U. Microsoft is in complete competition with Nintendo, they would never NEVER let Nintendo borrow likenesses from them no matter how much money Nintendo was willing to throw at them for it. The fact that they don't have anything in the portable gaming department is completely irrelevant.

Nintendo isn't even allowed to release Banjo-Kazooie for the virtual console. And that game was originally released on a Nintendo platform. It doesn't matter because Microsoft is the ones that currently own their rights.

The only ONLY way these characters could ever show up in a future Smash game would be if Microsoft somehow lost their marbles and sold Rare back to Nintendo. Which, honestly with what Rare has devolved into nowadays, Nintendo probably wouldn't purchase them back if they were offered anyways.
There's probably a greater chance we end up with Microsoft All-Stars Battle Royale than Banjo-Kazooie in Super Smash Bros., unfortunately.
true but if Nintendo were to somehow get stuff from Microsoft it wouldn't be rare, rare is just a shell of it's former self however it's IP's are still worth obtaining.
I don't know, sometimes I feel like some people are really overestimating Banjo's and Conker's overall worth
Their IPs are steadily losing power, particularly after Nuts & Bolts. It's clear that Microsoft acknowledges they have some capacity to move units though, with Conker's cameo at the end of that trailer (I forget the name of the game... it was at e3...)

But I wouldn't be surprised if Banjo/Conker/Perfect Dark were held at attainable values (at least, on a corporate scale) along with some of Rare's other ignored properties (Jetpac, Battletoads, Jet Force Gemini, Kameo). I would assume that, at the present time, the only of their properties that has significant value is Killer Instinct. I don't think there's a ghost of a chance Microsoft would ever let that go.