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Hey, I like yellow. In fact, Wonder Yellow is my favorite character in The Wonderful 101.
y'know, you're getting it all wrong. Here's why there's no yellow, and only red, blue and green:

See, in the land of Hytopia there are three heroes needed to fulfill the prophecy of the hero. three major COMPONENTS to fulfill the prophecy

[Image: 6db23cddd6.jpg]

you see, the answer is that the protagonist is literally video cables.  
there u go, the mysteries of the world, solved; a clear resolution, stated in this post, before your very eyes.



* Kosheh sees himself out
(10-24-2015, 10:42 AM)NICKtendo DS Wrote: [ -> ]Purple is manly as fuck. You should know, with your Gengar avatar.

I love purple and I don't really think there is such a thing as "boy color/girl color" but I always thought most people viewed purple as feminine.

Either way yeah, yellow would look like shit.
The purple Link in Four Swords was actually due to the GBA. Since the original GBA didn't have a backlight, yellow tended to look a lot like green. At least that's the explanation I remember. Also the fact that it would look weird with his blonde hair probably had something to do with it.
(10-24-2015, 04:51 PM)Jermungandr Wrote: [ -> ]The purple Link in Four Swords was actually due to the GBA. Since the original GBA didn't have a backlight, yellow tended to look a lot like green. At least that's the explanation I remember. Also the fact that it would look weird with his blonde hair probably had something to do with it.
I would think purple might have a similar problem, potentially looking similar to blue or red (depending on the hue) on the GBA's fuckawful screen.
Pffft if you think the original gba had a bad screen you should see the Game Gear's.
I was just repeating what I remember reading back in the day when FSA was first released. Honestly my personal theory is that the yellow looked too similar to skin color on the unlit screen and they were afraid he'd look nude or something.
I was curious to see how some of the higher pop servers are fairing in WoW, and as a RP server guy, I went on Moon Guard. Its dirty. Don't go in Goldshire inn without disinfectant.
I don't want to live on this planet any-more candy crush got bought out for 5.9 billion dollars it's worth more than star wars

http://kotaku.com/activision-buys-candy-...1740204224
Why Activision, of all studios? Nowadays, they're mocked and hated due to Call of Duty, and considered just as bad as EA Games.
But god damn, that price is ridiculous. You'd think they'd become almost broke over it, as it's just a shitty puzzle game and brand.
Not to mention one of King's games is a blatant rip off of Puzzle Bobble. Why haven't they been sued over it is beyond me.
I wonder how this will affect Blizzard.
(11-03-2015, 08:14 AM)psychospacecow Wrote: [ -> ]I wonder how this will affect Blizzard.

CANDY CRUSHCRAFT

--

I just bought Shovel Knight for the Wii U (I really wanted a physical copy after all this time, too)
I couldn't really take the game seriously on 3DS - it just played like poop on a standard-size 3DS and was just too fricken tiny and cramped.  Now I've got it on the big screen with all the current DLC so far, and it's just

oh I love this game it's a little hard because I'm not used to the mechanics and I do some dumb shit from time to time but I legit haven't been so excited to open a play a game like this since I was like 13. I'm up to King Knight so I'm not that far at all but from what I played good golly it's a shovel of monkeys


Ya know, I keep hearing Konami keeps killing off Kojima for different reasons. What's up with that?
Sylvanas is relevant again. Big Grin
Picked up Yo-Kai Watch and...good lord this game's really Japanese.

I'm not really sure what Nintendo had in mind with their humongous marketing push for this game. Like - you think the concept of Pokemon is really Japanese...? Yo-Kai Watch is to its very core is rooted in Japanese mythology.

But the characters are hilariously zany and it's great.
One of my favorite ones I've encountered so far is "Baku", who looks like something straight out of "Ahhh! Real Monsters"
[Image: c1275e7552.png]

The idea behind him though is that he's literally Drowzee and Munna put together: He's an anteater that likes slurping out people's bad dreams out of their head. He also can slurp out your anxiety and tiredness and look like you so you can sneak around outside at night.

However, a lot of the story concepts ingame aren't really fleshed out as you want them to be and the main character doesn't really question them as much as they should, either. It also does a relatively good job at explaining Japanese folklore elements that might be too weird, despite the fact you're Nate (or Katie) growing up in the Japanese town of Springdale.

The battle system is actually really great - it's more like a fast-paced management system where your Yo-Kai have their own free will (but you can also help them unleash a powerful super-move if you feel so inclined)

I mean I could complain for HOURS about this game but at its gameplay greatly trumps the story, and that's what matters - and I've heard that the sequel (that's not out yet stateside) actually significantly trumps the original in every department.