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I kind of want "The Legend of Zelda All-Stars" to be a thing... Zelda NES (maybe also Zelda II? It's pretty different, though...), Link's Awakening, and the Oracles remade.
They aren't remaking them they're just giving them an HD facelift. There isn't a whole lot you can do to a pixelated game to make it HD. And if they're going to go through the trouble of creating new assets to completely remake the games, they might as well just be using them to make a brand new game.


Murloc pet was hidden in the 6.2.2 patch of WoW. Get it while its still there.
Nintendo stop making HD remakes and actually make new stuff
People always say that, but they don't realize they have multiple teams to take care of stuff like that, lol. Every big company does, so they aren't dropping everything they're doing for the sake of a remake; they're consistently making progress.

I'm fine with remakes as long as they're actually made worth while, by not only being a good facelift, but also adding things and improving upon what was there...like Pokemon HeartGold/SoulSilver, Final Fantasy 1, 2 and 4 PSP, and Super Mario All-Stars.

And god knows there's some games that really need it, like the first two Zeldas, but also games that would look amazing if done right, like Donkey Kong 94 GB =3.
(10-19-2015, 01:12 AM)Helmo Wrote: [ -> ]Nintendo stop making HD remakes and actually make new stuff

im pretty sure that since Super Mario Advance nintendo has just worked on "HD remixes" of their older franchises for use as tech demos on their newer platform (to figure out how compression can be best applied, what code can be recycled in the new engine, etc.) with the excuse of "have you SEEN starfox 64 that shit sold like hotcakes and its just a reimagining of the SNES one while testing the limits of the new platform. let's make a new boxart, clean up the rough edges and ship this."

it works every time. from console to console, most of us ignore frugality and just end up buying Wind Waker HD because of how actually fucking great it was (when, in actuality, it's Aonuma et. al getting a hang of the new specs of the system for a potential new flagship title. I'm in the boat that agrees that yes, it's too soon for Twilight Princess but I honestly wouldn't mind because the Wii one handles like a giant poop
but for god's sake fix Link's incredibly strange walking gait)




like it's literally a big "this is how you turn one hit title

into two"

(but seriously, take a step back. the majority of early titles are literally tech demos. every Yoshi game since Yoshi's Island [even Woolly World] was literally a fleshed-out tech demo. And somehow, we've given Miyamoto the mutual approval to debut ACTUAL TECH DEMOS as new games at E3 with Project Guard and Giant Robot when he's got nothing to show for otherwise)
A great deal of Nintendo's games are or have been tech demos, the Mario franchise in particular. But you've also got stuff like the Pikmin games which are literally about showing off the system's ability to portray environments and generate *this many* active elements in the field at any given time. Essentially anything developed in-house by Nintendo is their attempt at showing other developers what can be done and how to do it.

Their second parties are the ones that actually use Nintendo IP to explore the limitations or uses of their systems (this used to be Rare's job, as they always pushed the limits with their games. HAL as well, pushing the limits with the early Kirby games. These days it seems like things fall on Retro and Sora [I know they aren't technically second party but really] to evolve the properties beyond tech-demo status). This is also why Nintendo has so much variety in their IP... they don't just create a game to continue the franchise. F-Zero was showing off Mode 7 and during the N64 and GCN eras was used to show off playing speed (BLAST PROCESSING), the Mario games have always been about showing off physics all the way back to when he was literally called Jumpman because Donkey Kong had actually gravity, Zelda and Metroid (and in Metroid's case it was also about exploring vertical movement) were about demonstrating what could be done with the HUGE ENVIRONMENTS Nintendo's consoles could generate, Star Fox was about the Super FX Chip (and so was Yoshi's Island, though to a lesser extent) and Star Fox 64 was a similar idea, since the N64 was basically an evolved and integrated Super FX (in concept. I don't know about the tech). When they started making Star Fox games to continue the franchise is when it started to "fall apart" (according to some people... I personally find the post-64 games to be better, but what do I know?).

Basically Nintendo has always worked well with the "Just showing off and learning what we can do" mindset.

Edit: I don't want this to sound like I'm trying to argue with Kosheh; I'm just elaborating/exploring the subject.
(10-19-2015, 05:30 AM)Koh Wrote: [ -> ]People always say that, but they don't realize they have multiple teams to take care of stuff like that, lol.  Every big company does, so they aren't dropping everything they're doing for the sake of a remake; they're consistently making progress.

I'm fine with remakes as long as they're actually made worth while, by not only being a good facelift, but also adding things and improving upon what was there...like Pokemon HeartGold/SoulSilver, Final Fantasy 1, 2 and 4 PSP, and Super Mario All-Stars.

And god knows there's some games that really need it, like the first two Zeldas, but also games that would look amazing if done right, like Donkey Kong 94 GB =3.

I don't care that they have multiple teams, I'd rather not see any HD re-releases.

Pokemon remakes are actually remakes, the graphics and gameplay have been completely redone and work with the current games in the franchise. 

Wind Waker HD improves a few things here and there but it's 99% the same game for like $50
That would be an issue of pricing more so than the fact it's an HD release with tweaks. I agree that a remake that's just a facelift shouldn't be more than like $20 at most, but having them exist isn't a bad thing at all. Especially when they're taking something really old, updating it, and making it available for newer generations to experience.
New way of settling things around this house.
I'm totally cool with HD remakes of N64 and PS1 games. It makes them easier on the eyes and extends their life. Before that you have pixel games that age well and after that the graphics typically aren't hideous and headache inducing.
(10-19-2015, 05:11 PM)AuraLancer Wrote: [ -> ]I'm totally cool with HD remakes of N64 and PS1 games. It makes them easier on the eyes and extends their life.  Before that you have pixel games that age well and after that the graphics typically aren't hideous and headache inducing.

Here's the thing about Twilight Princess though, it looks fine as is.

You can up scale it but why even bother
Well, I'm not arguing for Twilight Princess.
(10-19-2015, 05:00 PM)psychospacecow Wrote: [ -> ]New way of settling things around this house.

Earlier this week I started doing the same thing to get my younger brother out of bed. o_O
I'm hoping they'll change a little more than just making it in HD. There's a lot in Twilight Princess that left me unsatisfied.