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Well thanks. I didn't know how to explain it any better than that.

As for implementing it in a meaningful way, well that comes down to track design.

Perhaps one side is a safer route, and the other side is a more perilous one but has way more speed boosts.
Or perhaps you can phaze through the other side to escape an ambush of attacking racers.
You mean kinda like the Mobius Ring track except on all levels and you can flip at will?


That would be pretty interesting. I'd imagine the sppedrunners would have a field day with it.
Mobius ring would be impossible though without two "layers" ahaha
Yeah my idea wouldn't work on a mobius ring because both sides of the track are the same side. Passing through and riding on the other side would put you further down the track.
Remember this? I want Pokemon to actually make an app where you do this (though to a lesser degree)
I love and hate Warframe.
A lot of people have already had fun pointing this out, but thanks to Rare Replay, the Xbox One has more officially released N64 games than the WiiU's Virtual Console. Granted, it's by only one game, but I think that's pathetic and ridiculous on Nintendo's behalf.

In fact, Nintendo hasn't been doing too well in general on the VC front (especially 3DS, which has been nothing short of a ghost town for almost half a year).
(08-14-2015, 04:03 AM)BullockDS Wrote: [ -> ]A lot of people have already had fun pointing this out, but thanks to Rare Replay, the Xbox One has more officially released N64 games than the WiiU's Virtual Console. Granted, it's by only one game, but I think that's pathetic and ridiculous on Nintendo's behalf.

In fact, Nintendo hasn't been doing too well in general on the VC front (especially 3DS, which has been nothing short of a ghost town for almost half a year).

I agree with you on the "we need more N64 games" front (hell, the US needs a more consistent Wii U VC release schedule period).

To be fair on the 3DS VC, though, Nintendo has gotten most of their major GB/GBC titles on there at this point.  When you factor in the availability of all of the Mario games, all of the Zelda games, all of the Kirby games minus Tilt n' Tumble, Donkey Kong Land 1-3, Wario Land 1-3, every Game Boy Mega Man (including both Xtremes), and some of the more obscure gems such as Mole Mania, Shantae, and Revenge of the Gator, I hardly consider it a ghost town.
(08-14-2015, 05:55 AM)MrYoshbert Wrote: [ -> ]
(08-14-2015, 04:03 AM)BullockDS Wrote: [ -> ]A lot of people have already had fun pointing this out, but thanks to Rare Replay, the Xbox One has more officially released N64 games than the WiiU's Virtual Console. Granted, it's by only one game, but I think that's pathetic and ridiculous on Nintendo's behalf.

In fact, Nintendo hasn't been doing too well in general on the VC front (especially 3DS, which has been nothing short of a ghost town for almost half a year).

I agree with you on the "we need more N64 games" front (hell, the US needs a more consistent Wii U VC release schedule period).

To be fair on the 3DS VC, though, Nintendo has gotten most of their major GB/GBC titles on there at this point.  When you factor in the availability of all of the Mario games, all of the Zelda games, all of the Kirby games minus Tilt n' Tumble, Donkey Kong Land 1-3, Wario Land 1-3, every Game Boy Mega Man (including both Xtremes), and some of the more obscure gems such as Mole Mania, Shantae, and Revenge of the Gator, I hardly consider it a ghost town.
The Gameboy lineup does seem like it's a dry tap at this point, but I think there's still decent potential for the NES library. In addition, I really think Nintendo cocked up by bringing GBA games to the WiiU.
It would be nice if they would go that extra mile with the emulation and get some rumble/multiplayer going for the hand held games. No reason we shouldn't have Pokemon Pinball, really.
(08-14-2015, 10:18 PM)Kriven Wrote: [ -> ]It would be nice if they would go that extra mile with the emulation and get some rumble/multiplayer going for the hand held games. No reason we shouldn't have Pokemon Pinball, really.

It'd be nice if Nintendo could be assed to write decent netcode and make online multiplayer in their VC games but that's kind of a stretch :/

I was thinkin' the other day "What's stopping them from porting something like Drill Dozer to the Virtual Console?" And then I realized that Nintendo Just Doesn't Bother with those kinda things, and once they do it's too late



Also, I don't know if it's just me but I'm kinda hyped for Mario Maker. But there's one thing that bothers me (and it's not the fact that the thumbnail looks like a Penis. rofl)



The entire game just feels kinda synthetic - like "hey, we put all the retro guys in it so you'll enjoy it" - but like half these things didn't happen in the original game. I'm willing to let a star-shooting cannon pass, but Mario's run speed wouldn't double when invincible, and enemies don't bounce off of music-note blocks or springs like that in SMW. You also can't just jump through the goalpost like that (but what's the point of the numbers showing though after clearing the goalpost if you can't play the minigame?)
And on top of that...

[Image: WMtvg2S.jpg?1]

The new stuff they've added are either recolors or just so awfully sprited that they really break the suspension of disbelief that yes, this is a Mario game maker meant to rekindle your childhood love for Mario games. I'm sorry I don't care what you say but that Bowser Jr. looks like absolute garbage.
On top of that they've got Wii-engine rotation going on in SMB3 instead of, oh I don't know, just having the enemy awkwardly rotate 90 degrees? Instead it looks like a huge fan of Mario made a fun tool in GameMaker 8 and ported it to the Wii U (which if that happened, dang props to Mariofan645)

NOT ONLY THAT the mystery costume power-up item is limited to SMB and breaks the self-enforced color palette the game has for the ingame items. That alone just feels extremely lazy on their part and as a result the overwhelming majority of user-made levels are probably gonna be weird 8-bit storytellings.


HUFF
THIS GAME LOOKS SO COOL BUT SO DUMB AT THE SAME TIME
I'm not bothered by most of the stuff, because I look at this as Super Mario Maker rather than the games they represent.
But that SMW Bowser! What? Someone please smack the person responsible for the spritework! A simple edit of the actual SMW Bowser would've been fine, but instead I'm looking at amateur mistakes! Is Nintendo that rusty when it comes to spritework or what?
And there's already a great SMW style Bowser sheet! They could've at least referenced it or something.

Also, the drop shadows behind all the sprites is driving me crazy. Is there a way to turn that off?
idk about you guys, but the spritework looks in style to me. if they were trying to make it bad, then it worked, cause most of super mario worlds spritework is shitty anyways

also, i wouldnt be too bothered about how the engine is handled or how some stuff doesnt fit NES limitations. this is supposed to be a mario level creator, not a remake of the smb1.
I personally think the smw bowser is kinda too good compared to actual smw sprites...
though still doesn't look much like his existing original sprites stylistically