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(09-08-2015, 05:40 PM)Dolphman Wrote: [ -> ]Sonic, Street Fighter, and Mortal Kombat have been on computers longer than many think, with the latter two released during the DOS era.

With MS-DOS. There's quite a few games that deserve more love and attention, due to being cult classics and obscure gems.
GOG.com sells some games from that era for decent prices. And unlike Steam, U-Play, and Origin, there's none of that DRM bullshit.

Not only that. Indie games were everywhere on Mac, Amiga, Commodore 64, ZX Spectrum, and DOS. So yeah, not really a new thing.
Team 17, best known for Worms, is one of the oldest Independent game developers around and still going strong.


Though I agree we need more on the Eshop and third-party games. Then again. Everyone moved away from Nintendo once the Playstation and Saturn came out due to their original and silly censorship policy. Sega had the better Mortal Kombat 1, though.
Now their systems have, of all things, R rated games on the Wii U. Funnily enough, Australia's first R rated game happened to be the Wii U port of Ninja Gaiden 3: Razor's Edge. We haven't had much problems with censorship lately, which is good. MKX is pretty full on with its gore.
Though Hotline Miami 2 has been banned so far due to the infamous rape scene. Absolutely disgusting! No one wants to see that!

Games have been on PC for ages, sure, but how many members of the casual audience even operated DOS? How many Steam profiles are there? How many individuals even owned a PC pre-2000 when compared with post-2005? How many major third-party developers treated PCs with the same respect as consoles? For how many of them was the PC port even 1/4 as significant as the SNES and Gen ports?

Worms and indies: It's not really fair to point at franchises which originated on and have lived the majority of tneir existence on PC with developers who primarily focused on console ports shifting serious attention to the PC.
Hmm, those questions have me stumped. I don't even know how it was back then. But I do know the C64 and Amiga were huge in Europe.
I grew up with computers mostly rather than console games. Had the S3K collection that came out in 1997, since we had no Mega Drive.

My family didn't have much consoles back then, with mostly an Atari 2600, then a SNES in 1995, and a PlayStation at Christmas 1998.
We started getting really into it once the PS2 came out, and the Wii later on. The other consoles (PS3 & 360) were the ones I bought.
Ditto on the Wii U and PS4. With plans on getting the Xbox One in future. I want to play Rare Replay so bad!


About how old indie games are. There's this one that the creator still sells on his website.

The original from 1994 has hilariously ugly graphics, which is why everything got redrawn the next year for an elite edition.
edit: ah shit wrote a wall of text

(09-08-2015, 06:34 PM)Kriven Wrote: [ -> ]
(09-08-2015, 05:40 PM)Dolphman Wrote: [ -> ]Sonic, Street Fighter, and Mortal Kombat have been on computers longer than many think, with the latter two released during the DOS era.

With MS-DOS. There's quite a few games that deserve more love and attention, due to being cult classics and obscure gems.
GOG.com sells some games from that era for decent prices. And unlike Steam, U-Play, and Origin, there's none of that DRM bullshit.

Not only that. Indie games were everywhere on Mac, Amiga, Commodore 64, ZX Spectrum, and DOS. So yeah, not really a new thing.
Team 17, best known for Worms, is one of the oldest Independent game developers around and still going strong.


Though I agree we need more on the Eshop and third-party games. Then again. Everyone moved away from Nintendo once the Playstation and Saturn came out due to their original and silly censorship policy. Sega had the better Mortal Kombat 1, though.
Now their systems have, of all things, R rated games on the Wii U. Funnily enough, Australia's first R rated game happened to be the Wii U port of Ninja Gaiden 3: Razor's Edge. We haven't had much problems with censorship lately, which is good. MKX is pretty full on with its gore.

Games have been on PC for ages, sure, but how many members of the casual audience even operated DOS? How many Steam profiles are there? How many individuals even owned a PC pre-2000 when compared with post-2005? How many major third-party developers treated PCs with the same respect as consoles? For how many of them was the PC port even 1/4 as significant as the SNES and Gen ports?

Worms and indies: It's not really fair to point at franchises which originated on and have lived the majority of tneir existence on PC with developers who primarily focused on console ports shifting serious attention to the PC.

Pretty much this.
Indie games were also a thing around the dawn of console gaming because there wasn't any quality control - anyone with the brains to develop for it could make a game and release it, regardless or not whether it was polished. The Atari - third-party hobby programmers churned out games from the comfort of their basement and sold them for comparable prices to actual publishers' releases. It's pretty much what caused the console market to nosedive in the 80's (arguably though, it's because of AAA studios with unrealistic goals, but also because the market was so flooded with everyone else's games that why even bother with the hyped release of "AAA" titles that were going to be comparatively dog shit compared to the arcade releases of the same games etc.)  Nintendo's actually what kept its face in the dirt by requiring companies (not individuals, because they couldn't afford it!) to license their product with Nintendo, who would test the game and then publish it on cartridges. It essentially weeded out the "hobbyists" who couldn't independently publish their games on the console.

The thing is, "indie games" are moreso a celebrated thing in gaming culture now, because most of those child gamers that kept the console market going have grown up with dreams to be programmers (and with a lot of schools offering courses in game development) and now there's more developers than there are publishers that will accept them. Additionally, the "current" market trends at the time (AAA publishers who put out "theatrical experiences" of games at full price and expect a minimum of 4 million units to be sold per release) allowed a new system of "single programmer churns out an independently-published excursions at a fraction of the price" to actually work and take off, especially with Steam and its system of digital marketing. These smaller "excursions" are also decent experiments in games that most gamers want [that typically harken back to simpler days] but AAA publishers generally can't afford to gamble on.
You guys are bringing up Nintendo - yes, Nintendo's celebrating "Nindies" but they're celebrating the huge guaranteed indie releases of yesteryear, or the kickstarted ones with massive goals that had intentions of releasing on the Wii U in the first place. Nintendo's being Nintendo again with the typical facade of "check us out literally never performing at a loss hawking games that we know will sell due to their prestige ohoho"

However - and this is probably a conversation for another time that I don't want to engage in right now - the gaming scene has also grown SO FAST, SO QUICKLY that more avant-garde gaming experiences are coming out of the woodwork, with "artsy" developers who are quick to point out the flaws in other developers, both AAA and indie (for they're fairly easy targets) to get some press attention for their otherwise difficult-to-market games. Simultaneously they're getting shat on by gamers and publishers alike for their differing opinions and their unique way of life - which this is uh, another movement in gaming that...yeah, I'm not sure is worth bringing up here but half of you know the movement I'm referring to. ;P

(09-08-2015, 05:40 PM)Dolphman Wrote: [ -> ]Though Hotline Miami 2 has been banned so far due to the infamous rape scene. Absolutely disgusting! No one wants to see that!
This kind of "ewwies SEX VIOLENCE!! NOBODY WANTS TO SEE IT" is kinda what's allowing things to fester in gaming. As in like, the repulsed response is kind of what's driving developers to write uglier storylines just to see how many people they can make squirm, while (imo, kinda sleazily) making additional sales with that same controversy "Gee can Hotline Miami really be this -- OH MY GOD"

It's things like this that make me wonder what went on in the boardroom for the development for Hatred. :/

(oops I quoted Kriven but im not really sure what part of his post i tied into this. i just kinda ranted. WHOOPS)
Well, my previous post is what talked about Nindies... maybe that was the more relevant quote?

Whatever, informative post is informative, would read again.
We can't even download Hatred on Steam, due to region block. Nobody has informed the developers we have an R rating now.
Though, to be honest. The game looks rather dull since it is inspired by Postal 1, which most agree is inferior to the sequel.
And we can get Postal 2 just fine on both Steam and GOG.com without problems.

The drug and sex scenes in Wolfenstein: The New Order, and the brothels in The Witcher 3 were fine. But HM2's rape scene? NOPE!
Sometimes, we don't get what goes in the classification boards' heads over what's allowed and what's not.

The indie games I've tried and enjoyed have mostly been the monthly freebies on PlayStation Plus and whatever Wayforward brings out.
Shovel Knight, is a great one. It's really how you to do NES era 8-bit art style and gameplay right. Not to mention the awesome music.
And there's Freedom Planet, which looks freaking gorgeous. Have it one Steam, but want the Wii u version as well.

But I'd like to see some indie strategy games Like ones that resemble the classics like Dune and Warcraft 1 all in 2D glory.
That and cinematic platformers similar to Another World or Prince of Persia, complete with the lack of camera scrolling.
So it's not really in the genres you mentioned, but I really liked Armillo on the Wii U... it's kind of a hybrid of pinball and Mario Galaxy with charming Nintendo-cute character designs. Reminded me a lot of the early PS/N64 mascot platformer era. Also Gunman Clive, which has a fun art style and plays similarly to old Mega Man games with just a dash of Metal Slug.
I haven't checked that one out, but did see gameplay on YouTube. Would like to try it if Nintendo Australia had it on their Eshop.
This was problematic with WiiWare as we didn't get any of the same games as Japan USA and Europe for inexcusable reasons.
Mostly because of the developers being too lazy and big cheap-asses to get it classified.

Some First Person Shooters would be nice. One inspired by Wolfensted 3D failed to get its funding on Kickstarter.
It probably had something to do with it having furry characters and people got turned off by that.

Though a furry fighting game did get funded, but it looks unappealing. Characters look too humanized minus the shark, dinosaur and lizard.
That, and the the kangaroo girl being too sexualized. Her official artwork even has her in the ever so cringeworthy boobs-and-butt pose.
I Also fear she'll have a stereotypical accent complete with saying "bonza" and "strewth" which Australians NEVER say in real life.
Along with "crikey" too, which was only associated with Steve Irwin and Cockney British. Even Cockney accents get confused with Australian.

The sexualizing is what makes me disturbed by furries. Borders towards fetish more than fandom. I'd blame Minerva Mink and Fifi Le Fume.

Now back on to First Person Shooters.
I'd like to see some follow the footsteps of the classic ones. Not like modern garbage such as Call of Duty and any zombie one.
There's not enough of them in settings that are rarely touched in the genre. Like fantasy, supernatural horror, and action hero parody.
Heck, when was the last time we had one featuring either secret agents, dinosaurs, cowboys, or Lovecraftian abominations?
At Least we have the new DooM, and Shadow Warrior 2 coming out next year. Both of which I'm looking forward to.
People love playing games like Mortal Kombat where you can mutilate and torture your opponents in the most saddustic way ever, but furries are disturbing.

Human beings are some strange people.


EDIT: Don't get me wrong, I like Mortal Kombat. My point is if people are not bothered by that why would furry stuff bother them?
Because for some reason people are wired to be more disturbed by sex than by violence. It is an observation that has been made many-a-times.
I think these might have answers.


And the fact they're anthropomorphic animals, not human beings.

Oh, Sex doesn't bother me. But I don't even see the appeal to pornography, honestly. Mostly look at women in one-piece swimsuits. Shy

But let's change the subject back to games.
Wouldn't mind getting Tearaway Unfolded since it's out now. Looks like fun. Plus the papecraft/origami art style is beautiful.
And I really like how the animation has a jerky stop-motion feel to it.
Super Mario Maker on its way in two days for us and one day for the rest of you in USA & Europe. Can't Wait!
(09-10-2015, 05:39 AM)Virt Wrote: [ -> ]https://www.youtube.com/watch?v=abL399rWlDY
So, uhh... this is a thing.

I like how there's all these professional-looking adults in the trailer, when you know for a fact it's gonna be a bunch of socially awkward neckbeards bumping into each other trying to catch Pokemon
also it's gonna be REALLY WEIRD because those same neckbeards are gonna be tryin to lay the moves on yo girl. "hey girl....lets get it on like your skitty and my wailord" *his wailord actually hits your skitty for 500 damage, kills it instantly, ur wowed by his neckbeard strength, u fall in love with him*


EDIT: oh my god wait a second

IS THIS THE FIRST NINTENDO/DeNA COLLABORATIVE GAME OH MY GOD
Pokemon: Global Offensive
I wish they showed some actual gameplay...

This just makes me want a live action Pokemon movie...
(09-10-2015, 06:16 AM)Kosheh Wrote: [ -> ]IS THIS THE FIRST NINTENDO/DeNA COLLABORATIVE GAME OH MY GOD

It isn't.