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(06-20-2015, 04:54 PM)TomGuycott Wrote: [ -> ]
(06-20-2015, 02:37 PM)Koh Wrote: [ -> ]I'd rather see it between GBC, SNES, GBA and 3DS graphics honestly. The original NES Zelda is way too bland, considering it's early release and the limitations out there. Nothing but tan for miles on the overworld, and all the dungeons look the same.

True, but also take into account the fact that in Mario Maker, they devised new tiles and enemies outside of their original environments. I figure if they were willing to make a Zelda Maker, they'd definitely want to go that extra mile.
Plus, y'know, it would be borderline sacrelige if a Zelda Maker didn't have the option for Zelda 1 style.
(06-20-2015, 04:20 PM)Kosheh Wrote: [ -> ]
(06-20-2015, 03:23 PM)Kitsu Wrote: [ -> ]3swords has online

Yeah, it's got online multiplayer - but I think the idea is that they'd rather push the local multiplayer aspect than the online one.

I mean, it's 2015 - if you really want to play a game on a Nintendo platform with voicechat, just use Skype or Mumble or something lol.

"Just use Skype" is a shitty excuse. The 3DS has a mic and speakers - it should have voice chat. I don't want to have to sit at my computer, with a usb mic attached (or buy a headset) to play an online game on my 3DS. There is no excuse for online games with no voice chat. I love Monster Hunter but the lack of voice chat is still damn annoying.

I mean, it's 2015, how hard can it be to have voice chat?

Hell would it be so much to ask for a voice chat on the 3DS so you could at least have a private party?

Nintendo just sucks balls at this. That's all their is to it.
I feel like Zelda Maker might be a bit too intricate.
For one, an entire dungeon (or world) would have much bigger file sizes than a Mario level, and the possible puzzles you could make would probably be pretty rudimentary and same-y unless you can make custom objects.

Otherwise puzzles would probably be locked to one room each and not floor/dungeon-spanning like in other titles.
Kirby maker could work.

Just sayin'. :3
There already is a Zelda maker, and it's called Zelda Classic. But it's got a hefty amount of limitations. If you've any programming skill, you're best building your own Zelda engine.
(06-20-2015, 08:57 PM)Koh Wrote: [ -> ]There already is a Zelda maker, and it's called Zelda Classic.  But it's got a hefty amount of limitations.  If you've any programming skill, you're best building your own Zelda engine.

I hear that here on VGR we have someone who's an expert on the Zelda Classic engine who might be able to help you out with any questions you have with it, too

I guess you could call him a...

(•_•)

( •_•)>⌐■-■

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ZeldaClassicEXPERT

(06-20-2015, 08:57 PM)Koh Wrote: [ -> ]There already is a Zelda maker, and it's called Zelda Classic.  But it's got a hefty amount of limitations.  If you've any programming skill, you're best building your own Zelda engine.

Well yeah, but it's not official. Or on a console. And allows you to program stuff.
An official Zelda Maker would likely be nothing like it other than the fact that they both intend to replicate Zelda.
this is unrelated to E3 and Nintendo but please don't ignore it
(06-20-2015, 07:28 PM)Vipershark Wrote: [ -> ]I feel like Zelda Maker might be a bit too intricate.
For one, an entire dungeon (or world) would have much bigger file sizes than a Mario level, and the possible puzzles you could make would probably be pretty rudimentary and same-y unless you can make custom objects.

Otherwise puzzles would probably be locked to one room each and not floor/dungeon-spanning like in other titles.

I don't think the file size is so much of a problem, given how intricate some of the Mario Maker levels have proven to be, and the fact you can have as many as 10 "worlds" available for a player to create.

One problem I thought might be an issue would be building a dungeon with unsolvable puzzles, but then I remembered that Mario Maker levels can't be uploaded unless the creator has beaten them, which could be implemented in the same fashion for a Zelda maker.

Another problem though is proportional differences between sprite styles, but seeing as they get around that in Mario Maker by not necessarily adhering to every last limitation an older style had, it is kind of a moot point.


If we saw a trailer next year at E3 for Legend of Zelda Dungeon Designer, I'd crap myself with excitement.
(06-21-2015, 01:09 AM)Vipershark Wrote: [ -> ]Well yeah, but it's not official. Or on a console. And allows you to program stuff.
An official Zelda Maker would likely be nothing like it other than the fact that they both intend to replicate Zelda.
It may not be on a console, but it does have its own scripting language.  I feel like anything Nintendo would make wouldn't quite have the same amount of capabilities, but would just be notable for being official.  ZC also lets you have whatever kind of graphics you want, whereas an official one would only have a select couple of official styles to choose from.
Got Battlefield Hardline because it was half off and that's what I was originally willing to pay for it.
The notion that Battlefield is more team oriented is complete bullshit. Everybody's just a lone wolf doing what they can to rack up k/d stats now. Playing the heist mode and a guy grabs one of the loot bags. So a teammate comes driving by in a car and he gets in... only to get back out and start shooting at a huge group of enemy players trying to prevent him from escaping...

Like, what the fuck dude? The whole point of the mode is to capture the loot and send it off, at the end of the game your SIQQ AS FUQQ K/D ratio means jack shit, and I fucking hate playing with teams that don't even try to win the actual objective of the mode. I never had any back up when I'd take the loot, as team mates were to busy running and driving all over the map looking for enemies, nobody even tried blowing open some of the vaults, I was finally able to open the second one 3/4 of the way through our tickets because nobody else even tried. What happened to playing as a team? It's like nobody gives a shit anymore these days.
I had the same issue last night, Gwen. I was playing Last of Us multiplayer, and I either ended up on the giving or receiving end of teams who play what is basically the "flag capture" mode of the game, but they just surround the objective and kill the far lower level team.

It is basically just to troll people, because even after 10 minutes the highest score I've seen is 6k points, when I got 9k with a fast victory bonus when I wasn't even the best on my team. What I did when I was on the losing end is hide after all my other partners had quit. It pissed off the opponents and they finished the damn game up.

(06-22-2015, 01:29 PM)Koh Wrote: [ -> ]It may not be on a console, but it does have its own scripting language.  I feel like anything Nintendo would make wouldn't quite have the same amount of capabilities, but would just be notable for being official.  ZC also lets you have whatever kind of graphics you want, whereas an official one would only have a select couple of official styles to choose from.

What I want is an official one with expanded features. What Mario Maker is offering is the ability to cleanly make adjustments between 4 Mario styles and include features that makes it look worlds ahead of the games it is mimicking (stuff like enemy stacking, enemies in blocks, giant enemies, etc).

One can argue that programs like Lunar Magic, Hyrule Magic and Zelda Classic are better than what Mario Maker offers and what a designer for Zelda could offer, but that's just an opinion, and I don't agree with it. Those programs have limitations based on the sizes of their original ROMs and system requirements (I know there are some ways around this, but in the case of Hyrule Magic, it is almost at max Enemy capacity right from the beginning, and if you want to add something in , you actually have to subtract from somewhere else first).

Another thing is that if there was an ability to customize whatever you wanted from something, like say make a God of War custom Zelda game, the Devs of God of War would have legal grounds to sue. It happened when City of Heroes (or maybe Villains) had customization options to make a character like Wolverine.

It is a moot point for me anyway, because I don't want to make a custom game that steals Zelda's engine, I want an option to make an official and shareable edit to a game I already love in an easy-to-use program.
(06-22-2015, 01:29 PM)Koh Wrote: [ -> ]
(06-21-2015, 01:09 AM)Vipershark Wrote: [ -> ]Well yeah, but it's not official. Or on a console. And allows you to program stuff.
An official Zelda Maker would likely be nothing like it other than the fact that they both intend to replicate Zelda.
It may not be on a console, but it does have its own scripting language.  I feel like anything Nintendo would make wouldn't quite have the same amount of capabilities, but would just be notable for being official.  ZC also lets you have whatever kind of graphics you want, whereas an official one would only have a select couple of official styles to choose from.

That's true, but like...
I honestly don't understand what your point is here.

"I hope Nintendo makes a Zelda Maker"
"Zelda Classic exists"
"Yeah I know but it's not Nintendo and an official one would be different"
"It's not official, but it has all these features that wouldn't be in an official one."

I guess what I'm trying to ask is why you're bringing up ZC when the discussion is specifically on the possibility of an official product. There have been Mario (and Zelda) Makers for YEARS and we've all known about them, but there's never really been much reason to talk about them because they weren't official.

I'm not trying to knock you or anything, I just don't understand why the conversation is happening. We know about Zelda Classic. Tongue
All I'm saying is, once you use something that's a lot more capable, and then go to an official release and notice it's a downgrade, it can be very disappointing. It's nice that it exists, yes, but it being official doesn't suddenly fix that disappointment. Why would I use something that's clearly inferior for what it is I want to do? Which is actually the reason I switched from Zelda Classic to building my own Zelda engines years ago, hehehe.

By the way, ZC isn't a rom hacker/editor, it's built from the ground up, approximating AI and such.
While the ability to make something more custom is appealing, one complaint I instantly have with Zelda Classic is that the UI looks far more complex and unpolished than what I feel Nintendo could make.

Also, you keep saying how Mario Maker is "clearly inferior" and a "downgrade", but what exactly are you comparing it to? I mean, it's unfair to compare current Zelda making engines to my hypothetical wish for a Zelda Maker by Nintendo, it doesn't even exist, so I assume you're comparing Mario Maker to something.