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It's the sword man, it's blurry as hell and is upping the number of colors. I assume you rotated the sword yourself, so you have Fireworks on bilinear or bicubic instead of Nearest Neighbor.
Even without the sword...
[Image: avatarts0.gif]

4 frames and still pretty big...
Is there anyway to remove layers from Snes9x?

If not, then should I use another emulator?
Layers can be disabled in Snes9x by pressing 1-5 on your keyboard (5 is the sprites layer). I don't know if you can change the background from black though, which will cause problems if your sprite has black in it (likely).
DarkZero: Buttons 1 through 5 should remove layers on SNES9x.

Dymlos: Try removing the backgrounds before you save the gif. I tried it with Imageready and the latest gif you posted I removed the background only and it's at 3KB. But since I'm not familiar with Fireworks, is there a Save Optimized in the File Menu?
(01-29-2009, 09:01 AM)Dymlos2003 Wrote: [ -> ]What do you guys use to make the gifs so small...

I make these in Adobe Fireworks and they're huge! I see all your sprites at 14 kb...

[Image: stahnavatartg9.gif]

Please tell me what I'm doing wrong...

OMGSH!!!

Where did you get that Stahn sprite?? Cry
(01-29-2009, 09:48 AM)deathbringer Wrote: [ -> ]DarkZero: Buttons 1 through 5 should remove layers on SNES9x.

Dymlos: Try removing the backgrounds before you save the gif. I tried it with Imageready and the latest gif you posted I removed the background only and it's at 3KB. But since I'm not familiar with Fireworks, is there a Save Optimized in the File Menu?

Can't believe CS3 doesn't have imageready...

I usually have no background but I guess fireworks doesn't have a save optimized
It could be because of Fireworks itself. I don't actually know anything about the program and its saving methods :[
(01-29-2009, 07:23 PM)Tyvonnosaurus Rex Wrote: [ -> ]It could be because of Fireworks itself. I don't actually know anything about the program and its saving methods :[

That's what I'm thinking Sad
With roms its apparently only legal if u own the game
(01-30-2009, 07:31 AM)liam543 Wrote: [ -> ]With roms its apparently only legal if u own the game


Roms are illegal period.
Does any one use PhotoShopCS4

How do I change my grids?

The only grid settings I can find are in percent and pixels etc.. I can not find an option that lets me add a set number of lines vertically and horizontally.
Does anybody know how to use codes/ation replay for Desmume-0.9?
(02-02-2009, 12:09 PM)NappyXD Wrote: [ -> ]Does any one use PhotoShopCS4

How do I change my grids?

The only grid settings I can find are in percent and pixels etc.. I can not find an option that lets me add a set number of lines vertically and horizontally.

Dunno about CS4, but in CS3 (I presume it works the same way) you go to Edit> Preferences> Guides, Grid, and Slices. There you can set the color, style and grid size.
hth
Sorry,if that is the wrong place,but can someone help me out?
I need to recolour some of the sprites from KSSU:
I need to get some sprites from normal enemy waddle dees into the color scheme from the normal,playable Waddle Dee. (I just need some idling sprites ,where the playable one doesn´t rise his hand,because he has an parasol there)

Well...now my idea is: When I rip sprites,the sprites have got an own color pallet,but I just need to change a complete sprite sheet into an other pallet. How do I do that in Paint.NET?
(fuck,I can´t explain anything in EnglishXD)