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I need help finding some programs for lz77 from GBA games. Any ideas I can find some good ones?
(12-29-2009, 10:54 AM)Superliger Wrote: [ -> ]I need help finding some programs for lz77 from GBA games. Any ideas I can find some good ones?
NLZ-GBA Advance
http://www.romhacking.net/utils/529/
Thanks Solink!!! It seems to be working pretty good right now. Is there something that works on the same idea but with smaller pictures with few colors?
Hello people, I am new here.
Sorry for my bad English, I'm Spanish =S

I really want to rip sprites for DS, but I didn't knew a good method to do so.

Now I'm ripping sprites from Dragon Ball: Goku Densetsu, and I have started using the No$GBA, but then I discovered that the layers system of DeSmuME and have tried to see if I got something ...

And this is the result:
[Image: raditzexemple.png]
The two look alike, but the color palette is different.
Moreover, the layer system of DeSmuME is not as good as I thought, because sometimes it shows me that sprite, but after finishing with Raditz, I paused the screen a moment, and I could get this:

[Image: raditzface.png]

So much they use the DeSmuME, I do not help much, because the sprite it might haver obtained using the No$GBA.

What happens if I use the No$GBA the process is much slower, because I have to go AnimGet using, and deleting the rest with MSPaint, and finally get the sprites with the appropriate color palette, but the sprites are incomplete because of the backgrounds, which is what happens to the contrary in DeSmuME ...

But I do not depend on anything, I've tried to use Tahaxan to see if he could get the full sprites, but it is used and all files that do not understand = '(

If anyone can help or recommend another method to rip sprites of DS, please tell me, I would appreciate very much, because I have long been trying to rip sprites for DS, and never get anything. (Rip Sprites of GBA was much easier...)

Good Bye and thanks for the help =)
All emulators got small palette differences between them, it's somewhat common. I found those differences using different NES and Genesis emulators. Just use the method you feel more comfortable with.
Does anyone know how to open .LZE files (NDS)?

:c
(01-02-2010, 12:44 AM)Ultimecia Wrote: [ -> ]All emulators got small palette differences between them, it's somewhat common. I found those differences using different NES and Genesis emulators. Just use the method you feel more comfortable with.

Ok,thanks for the info Big Grin

A tutorial on how to use Tahaxan?

Look my screen:
[Image: tahaxan.png]

http://img197.imageshack.us/i/tahaxan.png/

What do I do? Question

Edit: WTF, .BXI files? Anybody know any program to open the files. BXi?
I've searched google and find nothing ...
If Tahaxon asks to decompress them do that and then try loading the file and palette into Tileggd http://code.google.com/p/tiledggd/ sometimes the palette is in the file you just have to load both of them.
(01-02-2010, 12:50 AM)Rhymey Wrote: [ -> ]Does anyone know how to open .LZE files (NDS)?

:c

You could try running it trough DSDecmp, but if it's from Luminous Arc 2 that won't work (and then I don't know how to decompress them either).


(01-02-2010, 01:48 AM)Metal-Franky Wrote: [ -> ]
(01-02-2010, 12:44 AM)Ultimecia Wrote: [ -> ]All emulators got small palette differences between them, it's somewhat common. I found those differences using different NES and Genesis emulators. Just use the method you feel more comfortable with.

Ok,thanks for the info Big Grin

A tutorial on how to use Tahaxan?

Look my screen:
[Image: tahaxan.png]

http://img197.imageshack.us/i/tahaxan.png/

What do I do? Question

Edit: WTF, .BXI files? Anybody know any program to open the files. BXi?
I've searched google and find nothing ...

I've attached a plugin for Tahaxan. I'm not sure if it's for the correct game (I made it for 'Dragon Ball Z: Harukanaru Densetsu', but it seems to be the same game, or otherwise it's probably the same filetype), and I'm also not completely sure if it'll work on (all) .bxi files in the game (it's been a while since I made and tested it).
You should be able to double-click the .bxi files to attempt to view them if you unpack the attached zip in Tahaxan's plugins/-folder (and then restart Tahaxan).

Also NO$GBA, when the display mode is set to VGA, displays the same colors as those you generally get from tileviewers.
(01-02-2010, 06:20 PM)Barubary Wrote: [ -> ]
(01-02-2010, 12:50 AM)Rhymey Wrote: [ -> ]Does anyone know how to open .LZE files (NDS)?

:c
You could try running it trough DSDecmp, but if it's from Luminous Arc 2 that won't work (and then I don't know how to decompress them either).

Alright. I was asking because i got a pm from a girl asking how to decompress theme because she wanted to make a spanish patch, so it's no issue to me really~
Barubary Thank you very much!
The only problem that arises for me is that I get the following error on some files:

http://img695.imageshack.us/i/dibujojtk.png/

Thanks for the tips Superliger and Barubary Wink
(01-02-2010, 06:42 PM)Metal-Franky Wrote: [ -> ]Barubary Thank you very much!
The only problem that arises for me is that I get the following error on some files:

http://img695.imageshack.us/i/dibujojtk.png/

Thanks for the tips Superliger and Barubary Wink
That's not necessarily a problem. It should indicate that the .bxi file you selected does not contain an image. The file format is quite generic (actually XML-like), and can (theoretically at least) contain sound data as well, for example.
You can still check whether or not the file contains an image by extracting the file and viewing it with (Tiled)GGD.
(01-02-2010, 07:17 PM)Barubary Wrote: [ -> ]
(01-02-2010, 06:42 PM)Metal-Franky Wrote: [ -> ]Barubary Thank you very much!
The only problem that arises for me is that I get the following error on some files:

http://img695.imageshack.us/i/dibujojtk.png/

Thanks for the tips Superliger and Barubary Wink
That's not necessarily a problem. It should indicate that the .bxi file you selected does not contain an image. The file format is quite generic (actually XML-like), and can (theoretically at least) contain sound data as well, for example.
You can still check whether or not the file contains an image by extracting the file and viewing it with (Tiled)GGD.

Ok, thanks for the info

One last thing, I must do to mount the image?
As much as I try the proportions that gives me the Tahaxan not I mount the sprite ... : S

Look:
[Image: lolif.png]


Just that.
ThanksSmile

EDIT:
I guess I would have to save the file. BXi and open it with tile molester.
I've done, but I have no idea how to use the Tile Molester and testing I have come to this:
[Image: tileu.png]
One thing that stands out more than others, but as I said before, do not use the Tile Molester and not mount the sprite ...
Help me please = X

EDIT 2:
Okay, after testing the Tile Molester go, I got this:
[Image: tilej.png]
Now I need to get the color palette, as I do?
I know I have to find some file. NCLR, but, is that there is none!
Can anyone help me? Very Sad
I really need it ...
The easiest way is to change the codec to 15bpp BGR (555) and look for it. Also lower the number of columns to 1 or 2 to make the grouping easier to see.

If the palette is in the file, then try to align it to the upper left corner and use the Calculator to convert the Hexidecimal to Decimal (you need to use Scientific for this), and go to Palette -> Import From -> This File.