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Okay thanks.
how do you rip?
How do I get better colors? I always find my self with dull ones.
(01-24-2009, 07:33 PM)bluewdoo Wrote: [ -> ]how do you rip?
This topic should answer your questions.

(01-25-2009, 12:08 AM)Frostbite Wrote: [ -> ]How do I get better colors? I always find my self with dull ones.
Get the colors you have and make them more gray-ish.
Does someone know an alternative solution to animget ? Ripping from screenshots is a pain in the ass. But at the moment I have no other possibilites... Rolleyes
Learning to tile rip works, but only on certain games. Otherwise, ripping from screenshots is usually your only choice.
Some emulators allow you to remove the background layer, which emulator are you using?
(01-26-2009, 06:11 AM)Dazz Wrote: [ -> ]Learning to tile rip works, but only on certain games. Otherwise, ripping from screenshots is usually your only choice.
Some emulators allow you to remove the background layer, which emulator are you using?

I am using ideas ,current version. I did´t find an option like that yet,do you know one?
Or can you suggest me an emulator with this option?

Edit: Forgot to mention that I currently (try) to work with KSSU.
Sorry, but there isn't any DS emulator with layers at the moment.
Desmume-0.9 uses layers and some stuff from VBA.
(01-26-2009, 12:31 PM)Dazz Wrote: [ -> ]Sorry, but there isn't any DS emulator with layers at the moment.
Both iDeaS and DeSmuME have layer disabling support =/

iDeaS:
Options->Layers

DeSmuME:
Tools->View Layers
(or use the Map Viewer/OAM viewer)
Oh... Well, I need to update mine then Tongue
I had to update mine to about a few weeks ago and it was a big change to the two year old version I was using.
Thanks for the replies, guys, but I found that out already...I thougt you said:

Some emulators allow you to move the background layer, which emulator are you using?

instead of what you really said:

Quote:Some emulators allow you to remove the background layer, which emulator are you using?

Well, obviosly my mistake,but thanks guys^^
I know I posted something like this elsewhere, but does anyone know if Snes9x messes with the SNES colors sometimes? Also, if someone knows how to tell Tile Molester how to work with snes9x savestates, that would be wonderful.

[Must... not... ask... more... questions... right... away!]
What do you guys use to make the gifs so small...

I make these in Adobe Fireworks and they're huge! I see all your sprites at 14 kb...

[Image: stahnavatartg9.gif]

Please tell me what I'm doing wrong...