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Sorry to bring this up again, but Im trying to find the runtimes for Tahaxan and can't seem to find them anywhere (Before you ask, yes I googled it. . .witch actually brought me to this topic, I might add) anyway As I was looking, I came across the information that the original site is down. Anyway If someone could point me in the right detection, that would be great.
When I tried to rip the yugioh tag force game with umdgen, I found cip and ehp file. But, does anyone know how to open these type of file?
I'm new to ripping, so I'd like to know an efficient way to rip sprites off of psp games, because I realize TSR is lacking a lot in the PSP library.

I wanted to rip games such as Zettai Hero Project and Tactics Ogre.

edit: searched the thread and found out an admin knows, I'll pm him.
I was curious to know if there was a way to rip Disgaea 3/4 backgrounds? ( Or Prinny: Can I Really Be the Hero? ) I apologize if this question has been answered already, I just have a bit of a bad connection and certain pages wont load all the way. Basically what I am requesting is the foreground, preferably 3D like Disgaea 4.
Also, if there are any backgrounds that are already made Shocked that just have good Graphics. That will also suffice -nod-
Prinny has already been ripped to it's almost utmost extent. The things that make up the levels are unfortunately 3-D objects with textures applied. I don't know if the same is true for Disgaea games.

Well, after searching relentlessly through the files of Pocket God, I've found the graphic files. How to view them though is somewhat confusing. Using Tile Molester I've figured out the proper codec, but I am unable to determine the palettes properly.
The specs are Mode 2-Dimensional and the codec is one of the 16bpp, any of them really work, but I'm not sure which is the 'proper' one.

Take a look at these files.
http://www.sendspace.com/file/8xvskc
Notably 'TextureAtlas0.raw16' and 'TextureAtlas1.raw16' with the previously mentioned specifications and the viewer at max width.

Can someone help me out here?
Can I ask what the point of this thread is if no one answers it? Really Its kinda ridiculous. . .
We do answer some questions - I'm afraid we don't have the time to answer every single question, rip ourselves, and update the site. So please, think before you ask them.

We also don't want to flood the topic with "I don't know" because that would surely piss you off more, and just have a topic full of useless posts.
(03-23-2011, 02:12 PM)blueyosh Wrote: [ -> ]Sorry to bring this up again, but Im trying to find the runtimes for Tahaxan and can't seem to find them anywhere (Before you ask, yes I googled it. . .witch actually brought me to this topic, I might add) anyway As I was looking, I came across the information that the original site is down. Anyway If someone could point me in the right detection, that would be great.
Get the Tahaxan Runtimes here.
Sweet buttery bagels this project of mine is driving me mad! Barubary, RTB, anyone! I need help with Drawn to Life: The Next Chapter. The parsing in it's file system is HORRIBLE. I can't get what I need even WITH Arkinea's explanation! I just want to rip the little mole enemy, Salem, Sock, and Wilfre, that's all, but GOOD LORD it's virtually impossible!

Also, how does one Tile-Rip from Yoshi's Island DS?
(05-13-2011, 11:27 PM)Carpaccio Wrote: [ -> ]Sweet buttery bagels this project of mine is driving me mad! Barubary, RTB, anyone! I need help with Drawn to Life: The Next Chapter. The parsing in it's file system is HORRIBLE. I can't get what I need even WITH Arkinea's explanation! I just want to rip the little mole enemy, Salem, Sock, and Wilfre, that's all, but GOOD LORD it's virtually impossible!
Unless someone already figured out what is located where in the filesystem, I don't think anyone can help you without practically ripping those sheets. We would have to do the same thing as you; methodically go through every folder and decompress everything (or just a few of the files) to see what's inside. =/
Files with the same letter after their number do appear to always have the same type of content though, which could make it easier to mark folders as uninteresting faster.
I'm just going to put this out there if anyone is planning on ripping sprites from those Japanese doujin games with the sprite ripper. If the name of the .PLAYER file consists of Japanese symbols, then the 2dk2nd sprite ripper cannot rip them unless you change the language of non-Unicode programs to Japanese. Then it should be able to rip the sprites with absolutely no problems. If the name of the files consist of a different language, then you can probably experiment to see which language they are.

EDIT: The most common ones are Japanese, Chinese - Traditional, Chinese - Simplified, and Korean.
Sorry for the double post here, but I have a question. I'm trying to rip the sprites from Groove on Fight(which is Power Instinct 3) on the arcade, but I'm having trouble actually getting the sprites. I can find the "Press Start" and the title sprites, but I cannot find the character sprites at all. Is there a program that makes ripping sprites from arcade games easier? Or am I just going to have to just keep wanting the sprites?

EDIT: No, MAME's GFX viewer doesn't work.
(05-19-2011, 05:28 PM)A_person Wrote: [ -> ]Sorry for the double post here, but I have a question. I'm trying to rip the sprites from Groove on Fight(which is Power Instinct 3) on the arcade, but I'm having trouble actually getting the sprites. I can find the "Press Start" and the title sprites, but I cannot find the character sprites at all. Is there a program that makes ripping sprites from arcade games easier? Or am I just going to have to just keep wanting the sprites?

EDIT: No, MAME's GFX viewer doesn't work.

I did a bit of research and it is a STV game that uses the Saturn hardware (which might explain why MAME's tile viewer doesn't show the characters, in fact the same can be said for most games that uses the Sega arcade boards [at least from Hang-On to when they full switched to just 3D only arcade games]).

The only option probably would be try to see if you can find the sprites in GGD/TileGGD which you would have to unzip the ROM so a bunch of files appear. If you can't find them there, well apart from capturing and getting screenshots I can't see any other way round it unless you grab the Saturn version but that apparently has missing sprites in that version. Most games that use Sega's arcade boards seem to be a bit on the undocumented side and even with TileGGD it can be a hit (like Crack Down) or a miss (Dynamite Dux due to unsupported bbp mode).
Thanks for the help, but, sadly, I cannot get the sprites from the extracted files, only a mess of pixels. Why must SEGA make it so hard to get the sprites from games on their arcade boards?!

EDIT: Maybe ATLUS didn't want people stealing their sprites back then? Was sprite ripping even possible back then?
Hi there, I wondered why Nestopia and FCEUX have different colors, and which one is correct (I saw that you can change the saturation and brightness setting and stuff for Nestopia but I dunno what to do with that)?


Thank you ahead of time.