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By magic.
You see, it is impossible to get every game in existence, so we materialize our sheets by sheer will.
What's allowed and what isn't in a sprite sheet?
I'm currently ripping some stuff from Seiken Densetsu 3 and NPCs only have two frames for their walking animation. Their walkcycle is in 6 frames, though, repeating and flipping frames as necessary. Is it okey to submit the whole walkcycle in order or shoul I just submit the 2 different frames?
Is a little "decoration" allowed or should I just save as much space as I can ?

Finally, how do I make these little icons for the sheets? The rules on the site state that there is an icon maker in the downloads section. I can't for the hell of me find that elusive downloads section. I must be going blind. Just a link to the blank baground image for icons would be much appreciated.

Sorry for being a bit thick. :p
In that case, I'd recommend you to put various enemies together. Like "Area 1 enemies", "Type 1 enemies" and so go.

And don't worry, your eyes don't deceived you. You can find it at our forums, right here. You can do it if you want or you can let the upload crew make (but I bet they'd appreciate the help)

Don't worry, those are good questions ;p
Hello fellows. I'd like to know how to rip from mobile games. I've got four .jar files that I want to extract from (Dewy's Adventure) that are each a different resolution. How do I do so?
Oh, it looks a job for me! :p

There are two (actually three) ways to rip from mobile games
1- The first way is to use the old-fashioned animget+emulator. I use an emulator called mpowerplayer, but I know there are at least other one that's worth trying but I can't remember the name. The downside is you can't turn off the layers, but it's the only way to rip the gameloft games.
2- The second, the .jar files are compressed files, you can unzip them with WinRar, 7Zip, PowerArchive or your favorite program. Now you have two options:
2a- The easier one is when the sprites are in .png files. Yup, that's right. Easy as pie.
2b- The second one you're going to find files without file type termination. You'll need any hex editor you can find (I use Translhextion) and know the PNG header ( 89 50 4E 47 0D 0A 1A 0A . I keep it on a .txt Wink ). Open the editor and find (usually Ctrl+F) for the PNG header. Then just select everything before it and delete. Save it. Open it with your image editor, copy the image and paste it at another image. Close the first image, re-open it on the hex editor, find the next PNG header and delete everything before it again. Repeat and rinse until you're done. Yeah, it IS a pain in the butt, but works. This method don't works with gameloft titles.

Alright, there you go XD
(02-19-2010, 01:31 PM)Carpaccio Wrote: [ -> ]Hello fellows. I'd like to know how to rip from mobile games. I've got four .jar files that I want to extract from (Dewy's Adventure) that are each a different resolution. How do I do so?

Unless the internal data is compressed, you should be able to just extract the .jar with WinRAR or something and rip the sprites from the image files inside. If you can't do that then you'll have to either A: find a program that decompresses that specific compressiom or B: rip them the old fashioned way from an emulator while it is running.

edit: Ah crap, I got ninjad.
(02-19-2010, 02:32 PM)Ultimecia Wrote: [ -> ]Oh, it looks a job for me! :p

There are two (actually three) ways to rip from mobile games
1- The first way is to use the old-fashioned animget+emulator. I use an emulator called mpowerplayer, but I know there are at least other one that's worth trying but I can't remember the name. The downside is you can't turn off the layers, but it's the only way to rip the gameloft games.
2- The second, the .jar files are compressed files, you can unzip them with WinRar, 7Zip, PowerArchive or your favorite program. Now you have two options:
2a- The easier one is when the sprites are in .png files. Yup, that's right. Easy as pie.
2b- The second one you're going to find files without file type termination. You'll need any hex editor you can find (I use Translhextion) and know the PNG header ( 89 50 4E 47 0D 0A 1A 0A . I keep it on a .txt Wink ). Open the editor and find (usually Ctrl+F) for the PNG header. Then just select everything before it and delete. Save it. Open it with your image editor, copy the image and paste it at another image. Close the first image, re-open it on the hex editor, find the next PNG header and delete everything before it again. Repeat and rinse until you're done. Yeah, it IS a pain in the butt, but works. This method don't works with gameloft titles.

Alright, there you go XD
The second emulator's name is Kemulator lite
http://www.dl4all.com/mobile/game/27604-...-v098.html

RippyK can also extract the old gameloft games and some others(this tool is very hard to find)
http://www.easy-share.com/1903538509/uyj76o7jmnhdei.rar
I'm going to (try) to rip all the floor, wall and maybe some object tiles from D/P, but i have a few questions to help me make it easier.
1. what's the 2D camera code? I tried googling it, but i couldn't find it.
2. I'm trying to use taxahan to rip them, but i can't find them. I believe the textures and objects are compressed... but how can i uncompress them?
Could someone PLEASE tell me the "easiest" or "quickest", maybe most convenient way to rip DS sprites? More specifically, a 2D game like Contra 4.

Please, coul you tell me some tools and basic methods (even link to tutorials if you know some).
Well, i found out how to rip the textures, but the program saves each tile as one, and i need a program to compile them. help? Very Sad
(02-24-2010, 03:20 PM)mgman Wrote: [ -> ]Could someone PLEASE tell me the "easiest" or "quickest", maybe most convenient way to rip DS sprites? More specifically, a 2D game like Contra 4.

Please, coul you tell me some tools and basic methods (even link to tutorials if you know some).
Tahaxan(to extract the sprites)
http://tahaxan.arcnor.com/
and TiledGGD(to view the sprites)
http://code.google.com/p/tiledggd/

1.Open Contra 4 in Tahaxan
2.Extract image files(like BILL_LEGS.ANM)
3.Extract Palette files(PALETTE_LARVAE.SCN)
4.Open your image and palette file in TiledGGD
5.Go to Other>Shortcuts... to know how to use keys in TiledGGD
6.Go to Image>Mode and press on Tiled
7.Press B until you come to 4 bits/pixel
8.You can go to Image>Skip size and Palette>Skip size to change the skip size
9.If you did everything right it should look like this:
[Image: tutcontra.png]




(02-24-2010, 08:09 PM)Cyhuntastic Wrote: [ -> ]Well, i found out how to rip the textures, but the program saves each tile as one, and i need a program to compile them. help? Very Sad
To my knowledge no program can do that
You mean a program to put all the textures into one image?
Send me a zip and I can do it for you.
Any one know of a good NGPC emu?
Is animget the only ripper used?

More accurately, will I need to use other rippers for other consoles/games?

I wish there was a way to rip the music... Defeated
(02-24-2010, 09:53 PM)Solink Wrote: [ -> ]
(02-24-2010, 03:20 PM)mgman Wrote: [ -> ]Could someone PLEASE tell me the "easiest" or "quickest", maybe most convenient way to rip DS sprites? More specifically, a 2D game like Contra 4.

Please, coul you tell me some tools and basic methods (even link to tutorials if you know some).
Tahaxan(to extract the sprites)

I'd like to know, which version is the most reccommended?