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Can you upload the sprite files?
(02-18-2011, 11:45 PM)A_person Wrote: [ -> ]Please help me? I really want those sprites and I'm getting quite frustrated with trying to get the sprites properly. I'm still a beginner when it comes to stuff like this. Pretty please?

Please don't double post, especially when it's only been two days. If people don't know the answer then they won't answer it. It's not like they are trying to hide it from you for weeks on end either. It's been about five days since I asked my 2nd question and no one has responded. Doesn't mean I am going to ask "pretty please" just so I can annoy forum members to answer my question already. If it's been a month, maybe, but I doubt it will just linger around for that long without getting answered.

Now like Davy asked/said:

Can you upload them? If you can we take your question a step further in the right direction. Also, you may just want to take screenshots. It may take a while but if this game is giving you this much of a problem then it is an alternative.

I'll see if I can since there are plenty of them.
ch000.pc1
ch001.pc1
ch071.pc1
ch010.pc1
ch011.pc1
ch020.pc1
ch021.pc1
ch030.pc1
ch031.pc1
ch040.pc1
ch041.pc1
ch050.pc1
ch051.pc1
ch060.pc1
ch061.pc1
ch070.pc1
effect.pc1
Is there any program out there that can even view these files?
EDIT: I can't take screenshots because of the backgrounds of the game. They're not solid colors, they're A LOT of colors and very detailed, so that's another problem.
I looked at the ch000.pc1 file on a Hex Editor, it has 8 filenames of arikaxx.bmp and it has PAC1 at the top.

After discovering, I used this tool to extract the ch000.pc1 file: http://magicmaker.cherrytree.at/~temp/ex...Data120.7z

The results showed two bmp files and they turn out to be some characters effects. I'm not sure whether there are more sprites lurking in the files but that's what I found after giving it a quick test.
Well, this is quite upsetting, but thank you so much for your help. This just brings me one step closer to getting the sprites from this game. When I get the sprites, I will be absolutely sure to post them on the PC/Computer submissions forum. Also, there is another question that I have. I have some .player files from another game that I want the sprites from, and I was wondering how you get the sprites from these types of files? If you want me to upload them, I will gladly do so.
Generally that could mean anything. Without seeing the file we can't tell how to extract them.

But hey, with the advice Yawackhary has given, perhaps you can find other things in the files!
I am sure that, if I find the correct program or the right tools, that I can get the other files out of the .pc1 files.

Anyway, about my .player question, here are the files:
sasa.player
ai.player
ali.player
boss.player
cie.player
coro.player
duna.player
luna.player
lynia.player
modeselect.player
neva.player
or.player
remi.player
ryu.player
sabe.player

I am sure that there must be something that opens most of these files and something that can get the .bmps out of the .pc1 files.

EDIT: Forgot to add that the ExtractData program spits out .WAVs at me instead of the sprite files when I open the .player files.
(02-19-2011, 06:20 PM)A_person Wrote: [ -> ]I'll see if I can since there are plenty of them.
[...]
Is there any program out there that can even view these files?
EDIT: I can't take screenshots because of the backgrounds of the game. They're not solid colors, they're A LOT of colors and very detailed, so that's another problem.
If there wasn't before, there is now; get it here.
You'll have to use it using the command line however (if you're using Windows: shift+right-click without selecting anything and select 'open command prompt here'). Then use it with the following command:
Code:
java -jar PAC1Unpacker.jar FLENAME1 FILENAME2 ...
FILENAME* can be any .pc1 file, but also a folder. If it is a folder, the result is the same as putting the files directly inside the folder on the command line. Non-pc1 files (or rather files without a 'PAC1' header) will be skipped.
(02-20-2011, 03:14 AM)A_person Wrote: [ -> ]I am sure that, if I find the correct program or the right tools, that I can get the other files out of the .pc1 files.

Anyway, about my .player question, here are the files:
*links*

I am sure that there must be something that opens most of these files and something that can get the .bmps out of the .pc1 files.

EDIT: Forgot to add that the ExtractData program spits out .WAVs at me instead of the sprite files when I open the .player files.
Odd. While the one program that I have doesn't work with the sprites from Magical Heroines Plus, it works with these ones!

[Image: ai-0001.png]

http://www.mediafire.com/download.php?tp30g84iu83nw4z

Just drag-and-drop the .PLAYER files onto that program, and it'll extract them into PNGs, with the alternate palettes in numbered folders.
Wow, thanks a lot! You guys have been so much help to me! I'll be sure to submit as many sprites as possible to make for a little bit of the help you guys have given me! Big Grin I owe you big time!

EDIT: I don't think I'm doing it right or something. I drag-and-drop the files into the program, it makes the numbered files, but nothing else happens.

OH SNAP! 2x EDIT COMBO!: Yeah, I wasn't doing it right.

3x EDIT COMBO: I got the PAC1Unpacker to work by coping cmd.exe to one of my other drives, then running it. I can't simply shift+right-click and select "Run Command Prompt Here" since I'm using XP, I have to copy it, then run it IN THAT FOLDER/DRIVE. So much more work than needed.
I am trying to rip the textures from the Sega CD Game "Bloodshot" with TiledGGD. The textures display just fine, but i can't find the correct palette. Also tried TileMolester. Although it can import the palette from a Savestate, it is not possible to cycle through the colors in 8bpp linear mode. Any suggestions?

Screenshot from TiledGGVery Sad
[Image: Bloodshot.png]

If you want to check it out, here's a zip-file with the graphics and a Gens-Savestate:
http://www.mediafire.com/file/d189sxvndl...odshot.zip
Maxim, just just emulate the game and take a screenshot of it. Then proceed to take the palette and apply it to the textures. Though I'm not sure you can emulate Sega CD on the PC, but it's still worth a shot.

(02-24-2011, 06:40 PM)brandman1996 Wrote: [ -> ]Then proceed to take the palette and apply it to the textures.
You mean replacing each color one by one? That's a bit tedious, but it may work. However, i was rather looking for a way, to apply the palette at once (though i'm not sure if TiledGGD can display Genesis palettes correctly).
(02-24-2011, 06:55 PM)Maxim Wrote: [ -> ]You mean replacing each color one by one? That's a bit tedious, but it may work. However, i was rather looking for a way, to apply the palette at once (though i'm not sure if TiledGGD can display Genesis palettes correctly).

Yes. Well it will be tedious but ripping can be at times. I don't know how to do that, try Google-ing up some related search terms or asking on ask.com if there are any programs that allow you to. Or look look up some more info on TiledGGD and see whether it can or not. Why not try ripping with another genesis game and see if it distorts the pallet as well.
Back in September, I've been trying to rip the font from Pokemon Black and White. However, I was unable to find the graphics in any of the files inside the ROM, guessing it's archived somehow but I'm not quite sure. It was easy enough to rip the fonts from HeartGold/SoulSliver as I was able to locate the graphics through Tile Molester no problem, but that's not the case here. Can anyone help me out here, maybe pointing out what file it's in or what kind of tools to use to rip it out from?