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Far Cry 3 Blood Dragon
Skyrim.
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Just beat Mega Man 8. (for like, 5th or 6th time?)
Honestly, this is probably the second most nostalgic classic Mega Man game for me, after 4, which is the first one I really owned. MM8 just has it's own style. The robot masters stand out, the music is different but good, the anime cutscenes are corny but charming, the alternate busters are an awesome feature, and all kinds of little things...normal buster being usable with powers, rush jet sequences, boss voices...etc.
Half-Life.
I've never beaten it before, and I've certainly never gotten this far before. I'm currently about halfway through the game.

It's not... bad, I guess, but it's kind of boring.
Also considering that I'm only 5 hours into the game (including pause breaks and getting food) and am already halfway through, it's pretty short.
Anyway, I guess so far into the game I'd rate it about a 3 or 3.5 out of 5.
We'll see how that improves (or not) as I beat it.
(07-20-2013, 03:39 AM)Vipershark Wrote: [ -> ]Also considering that I'm only 5 hours into the game (including pause breaks and getting food) and am already halfway through, it's pretty short.

It is, but games that follow a linear path almost always are. Looking at a complete map of HL1's world will show you how small the place actually is, though I think Valve did a pretty good job of making it look larger from inside the game.

Seriously, though, one thing that really irks me is when I'm able to beat a game in several hours on my first playthrough. A few years back, I played through a certain game in seven hours, but after subtracting the two hours spent watching cutscenes I realised I spent only five hours actually playing. And five hours, for a game with one single player campaign and no multiplayer options is just not acceptable.
What I find annoying in that regard is games that record play times, but include watching lengthy cutscenes as part of that play time in order to trick you into thinking the gameplay is longer. Then again, they could just be showing you how many hours you put into the game entirely so you know how long you've been playing.

I'm still playing Monster Hunter, but I also bought Scribblenauts Unlimited, Game and Wario and Bioshock Infinite with gift cards I had, so I might get into one or two of those soon too.
Borderlands 2 and loving it to death. Yeah some missions are really tedious but it's a great game to play with friends online. Also still kicking around league of legends when my girlfriend wants to play, and of course animal crossing.
Final Fantasy 7
Bully: Scholarship Edition (I need to figure out how to get my PS3 controller to work with my PC again for this game because it's annoying to play it on a keyboard, that and I don't feel like buying a gamepad for my PC)
(07-20-2013, 08:01 AM)NOT KOOPAUL Wrote: [ -> ]Borderlands 2 and loving it to death.

It's awesome, isn't it? I just finished my first playthrough last week. Most fun I've had playing a game in a while...
Decided to try out my copy of Custom Robo, and while the story isn't the best (and I honestly can't get used to the character portraits...), the battle mode is quite fun.

Also, got Donkey Kong Jungle Beat yesterday, and that's fun as well.
(07-22-2013, 02:07 AM)redblueyellow Wrote: [ -> ]Decided to try out my copy of Custom Robo, and while the story isn't the best (and I honestly can't get used to the character portraits...), the battle mode is quite fun.

Also, got Donkey Kong Jungle Beat yesterday, and that's fun as well.

Custom Robo? The Gamecube one?
I loved that game! Liked the characters, and the story. Not saying they are spectacular or anything, but they were likeable. The Robo designs are mostly pretty awesome too. My favorites were the girlie ones, because powerful girlie robots are awesome!


I'm playing through Mega Man 6 again. I have very little nostalgia for 5 and 6 because I hardly played them at all until I got the collection. But I still like 'em. I like 6's theme of the world robot tournament thing, but the boss weapons just aren't..."exciting". Also, the charged shot does way too much damage to bosses.
I beat Half-Life. It sucked.
I know, I know. Old game and all that. Super influential, blah blah blah. It was probably super impressive in 1998 but the years have not been kind. By the end of it I was just angry and frustrated and wanted to quit but I was so close to the end that I forced myself to beat it. I was playing by going only from checkpoint to checkpoint with no saves in between so as not to make it laughably easy, which definitely contributed to my frustration a bit as on some levels checkpoints were way too far apart.

Quote:[3:47:28 AM] Vipershark: ahahaha this fucking game are you kidding me.
[3:47:36 AM] Vipershark: i got through a really long section
[3:47:39 AM] Vipershark: warped to a new level
[3:47:45 AM] Vipershark: a voice clip played
[3:47:49 AM] Vipershark: i'm in a completely different area
[3:47:50 AM] Vipershark: died
[3:48:01 AM] Vipershark: game didnt autosave, returned to beginning of previous area

To be honest, I must admit that it was refreshing to play a shooter that wasn't Hallway Simulator 2013. (Even though HL is still linear as heck.)

My biggest problem was with the controls, though. I kept randomly clipping into walls and objects and getting stuck and having to suicide and restart. At one point it got so bad that there was a checkpoint at the top of a ladder with a deathpit all around it. For some reason the awful ladder physics decided that pressing up suddenly meant pressing right, so at the top of the ladder I actually strafed right and fell off the ladder... on the same frame that the game autosaved the checkpoint. I fell to my death. I reloaded and... fell to my death. That was the checkpoint at the end of the longest single segment of the game on one of the most (if not the most) frustrating levels in general. By that point I was angry enough that I allowed myself to turn on noclip long enough to put myself on top of the ledge and save because fuck replaying that entire level over again because of a stupid physics glitch.

Quote:[4:15:41 AM] Vipershark: i think my biggest issue with the game right now is that i dont actually feel in control of my character
[4:16:19 AM] Vipershark: to be fair, there is an ingame explanation for the strange physics (i got warped to another planet and the gravity is different) but even with different physics i dont feel in control of my character at all
[4:16:51 AM] Vipershark: it's like i'm playing on ice and i slide around and cant really tell where i am, how fast i'm moving, where i'll stop, or where i am in relation to the edges of the platforms i'm on
[4:17:02 AM] Vipershark: i keep falling off of things and it's getting me really really stupid deaths
[4:17:07 AM] Vipershark: bad controls and bad physics
[4:17:11 AM] Vipershark: and it's really frustrating
[4:18:03 AM] Vipershark: not to mention that i keep randomly clipping into things
[4:18:25 AM] Vipershark: one of my biggest problems is that the game seems to randomly decide when and when not to allow direction changes in the air
[4:18:39 AM] Vipershark: on some jumps i can move around freely in the air
[4:19:17 AM] Vipershark: on others i have to be moving and then jump and will keep going in that direction and cant affect the direction, but oddly enough i can immediately stop horizontal movement altogether in midair if i push away from the direction i jumped
[4:19:31 AM] Vipershark: on other jumps i'm completely out of control until i hit the ground again
[4:19:45 AM] Vipershark: it seems to randomly switch between the three
[4:20:02 AM] Vipershark: which combined with icy physics and death pits just makes this really really stupid
[4:21:10 AM] Vipershark: i've played buttloads of half life multiplayer and never had problems with it outside of the retarded trampolines (which are also an issue here)
[4:21:36 AM] Vipershark: it seems like these physics issues are specific to the single player campaign, because the controls were always tight and responsive in mp as far as i remember

Quote:[4:45:20 AM] Vipershark: AHAHA ARE YOU SERIOUS
[4:45:27 AM] Vipershark: i killed the last boss
[4:45:32 AM] Vipershark: but on the same frame he killed me
[4:45:53 AM] Vipershark: when you die in half life, you fall to the floor and die but the game keeps going until you press a button so you can still look around and see what's going on
[4:45:58 AM] Vipershark: so i waited to see what would happen
[4:46:10 AM] Vipershark: the game went to the ending cutscene but i was still dead laying on the ground ahaha
[4:46:21 AM] Vipershark: i clicked the mouse and then the game respawned me back at the boss fight

I also had issues with the amount of damage enemies would take/not take and how broken and bad the AI was on the final boss.
At least I'm finally done with it. I'm gonna beat the expansion packs and then never touch this ever again.
I played through Half-Life twice and Half-Life 2 a good shitzillion times. I've never experienced half the problems you seem to be having.
I remember playing a little portion of this too and I really didn't have any clipping problems and weird jump shit

In fact it was really tight and I just didn't continue because it gave me motion sickness
Ghost Trick: Phantom Detective

dis game is great