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Character Tweaks [revamped first post!]
#46
(09-10-2009, 09:41 AM)Tyvon Wrote: Did you read any other posts? I made the suggestion of directly improving the FLUDD's functionality.

I did read the idea, but even still, in all cases but B-up, I'd prefer to use the original move. The loss of the fireballs and the cape-spin would be a serious setback, IMO.
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#47
Then don't charge the FLUDD. Most Mario players don't use it, anyway.
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#48
(09-10-2009, 03:44 PM)blah475 Wrote:
(09-09-2009, 09:29 PM)Tonberry2k Wrote: My main problem with Mewtwo was that his down-B and smash-B were too similar. What are some other attacks he uses that would be interesting?
smash B the original down-B. down B should be Psyco Cut. (It should also act as a meteor smash.

Maybe you can change it for 4ยบ generation attacks, like Psyco Cut or Vendetta (When someone attacks you, Mewtwo can use Vendetta and causes the double of damage that the rival's attack!)
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#49
Way too many characters have a counter move. I don't want Mewtwo to have one too.
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#50
countering should really just be a Fire Emblem-only gimmick.
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#51
So what would be good for him?

B- Shadow Ball
Up-B- Teleport
Down-B-?
Smash-B-?
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#52
Smash B should be Psywave and Down B should be Disable.

EDIT:

Psywave
Fires off a medium-range wave that deals small knockback and collective damage. Press repeatedly to keep waving.

Disable
Fires off a small-range eyeblast that cancels the enemy's action. The higher the damage, the longer the effect lasts. If Mewtwo is directly attacked when using Disable, the enemy will receive a strong stun effect.
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#53
Sounds like a winner.
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#54
Edited a bit.
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#55
(09-09-2009, 10:26 PM)Tyvon Wrote: We settled Pichu a loooooooooooooooooooong time ago.

Really? He's still listed under the first post saying he needs a new moveset.
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#56
The first post isn't up-to-date. I posted the movelist that Ton and company agreed on like, twice.
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#57
(09-11-2009, 05:20 AM)Tyvon Wrote: The first post isn't up-to-date. I posted the movelist that Ton and company agreed on like, twice.

Huh. I never saw that. Okay then, carry on.
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#58
Whoops, guess I should fix that.
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#59
Updated the first post. Who should we talk about next? Tongue
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#60
(09-08-2009, 04:03 PM)Tyvon Wrote: Mario: FLUDD's knockback needs to be MUCH stronger, the FLUDD needs to be "aimable" and it should be able to put out fire/nullify fire projectiles. Or something of that level.
Ganondorf: Needs to use a moveset that involves his sword and some of his actual magic moves. Even though he's based on his TP appearance, he should use some of the magic from OoT.
Falco's moveset is fine, but change Up B from fire to something else.
I have no opinion on Ness and Lucas; I think them both having Starstorm is just fine.

Roy's movelist should honestly stay the same in my opinion; Marth's been changed enough to the point where Roy's movelist should be fine. It's just like Falco; Fox gets the changes and Falco stays "retro" but still gets his own original A attacks. Just change his animations around and maybe some of the effects and you're good to go.
Marth's Dancing Blade doesn't have the slight midair forward movement anymore, so Roy should be able to keep that in his Dancing Blade combos. Roy's Up B should go up slower and have a different animation but do collective damage instead of one big "just right" hit. Roy should have the second-strongest Counter, with Ike's being the top, and Roy's timing should also be inbetween. Roy's Charge B should have the biggest striking radius, whereas Ike has the strongest strike and Marth having the shield break effect.
I don't know much about FE so someone else would have to come up with a Final Smash for Roy.
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