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SchAlternate's Sprite Thread -- Zebesian Zhenanigans
#1
OLD THREAD

So the forum got a clean up. Guess I gotta make another thread!

[Image: xHhEc8SJ]

So I've been working on this Zebesian lately. Didn't change much since I first posted it but whatever.
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

[Image: tumblr_npvw95As6k1tzzv2wo1_540.gif]
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#2
Looks pretty good~ Is that how you generally make the groundwork for your larger sprites; ink blots? Would you recommend that to others?
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
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#3
Well, it does help you plan out how your sprite will be structured, and helps you focus on each separate segment easily. I'd assume it'd also be a life saver if you plan to animate your sprite, but I haven't gotten so far.
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

[Image: tumblr_npvw95As6k1tzzv2wo1_540.gif]
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#4
Simply amazing. The only thing I can really say is the neck isn't easily distinguished from the topmost portion of the body.
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#5
Well, I tried redoing the neck entirely to make it more alien like, and added some sexy alien abs.

[Image: cf8tI0nz]

He looks more buffed up than what I was expecting.
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

[Image: tumblr_npvw95As6k1tzzv2wo1_540.gif]
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#6
Clearly you are doing it by parts, so it's evident how this happened, but the lighting on the upper part of the neck seems out of place considering the head positioning and the implied light source. Looks great regardless!
[Image: shrine.gif]
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#7
[Image: 6Xe7Ldh2]

That neck just keeps looking more and more gorgeous the more I redo it.
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

[Image: tumblr_npvw95As6k1tzzv2wo1_540.gif]
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#8
[Image: JZ1fqQa1]

Major update. Altered chest area and arm, worked on waist, started on pincer and added palettes for the lulz.
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

[Image: tumblr_npvw95As6k1tzzv2wo1_540.gif]
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#9
[Image: HUWuFEVS]
Sure is dang quiet around here...

Anyway, I worked on the pincer and started on the leg.
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

[Image: tumblr_npvw95As6k1tzzv2wo1_540.gif]
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#10
Looking super good so far. I can't find any flaws as hard as I try. I can't even nitpick.
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#11
man i wish i could make something like that, in a decent amount of time. x-x what i'm working on looks so plain compared to this.
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#12
It looks great, but I think you should change the jaw a bit. Either make the whole thing darker or tone down the anti-aliasing, because now the AA looks a bit broken.
[Image: sig.gif]
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#13
[Image: BbihlcHQ]

Fixed the jaw and finished the leg.

(07-12-2014, 01:41 AM)zye1984 Wrote: man i wish i could make something like that, in a decent amount of time. x-x what i'm working on looks so plain compared to this.

Bah, don't get discouraged! Just never give up and keep trying!
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

[Image: tumblr_npvw95As6k1tzzv2wo1_540.gif]
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#14
I just wanna say that this is amazing and tbh I had no idea you sprited so well lol

I can't find anything wrong with it
[Image: sweet-capn-cakes-deltarune.gif]
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#15
It's definitely coming along very nicely. Is this going to be used in a project, or is it just practice? And if it's to be used, how is it going to be animated? By moving parts ALA flash animation, or are you going to form each frame manually with your parts?
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
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