I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing.
(01-06-2021, 05:43 PM)Kold-Virus Wrote: [ -> ]Oh, as for "ripping converted clips", I meant for AoC lol.
But for DE I'm not sure, I never delved into it myself.
Do you know anything about Nintendo switch sound ripping in general? The person I know can rip HWDE model files, but doesn't know how to do sound files? Is there anything special to open .Bin.GZ and .Bin files from Switch games?
(01-06-2021, 06:07 PM)MisterRu Wrote: [ -> ]I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing.
I'm interested if the enemies/NPCs have different sounds. It doesn't seem like they would, but HWDE enemies have different sounds their games of origins, even stuff like Skyward Sword moblins.
I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files.
Well, there's no uniform process, @Tornevas. It depends on the game.
(01-06-2021, 07:46 PM)Kold-Virus Wrote: [ -> ]I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files.
Well, there's no uniform process, @Tornevas. It depends on the game.
I imagine sound ripping would be similar to AoC and other Nintendo Switch Warriors games?
Maybe I should've made a commission thread, but I don't know if it'd get noticed.
I can't seem to locate the characters' textures in Age of Calamity. Every folder except "CharacterEditor" has a g1t folder, and I haven't the foggiest clue where they are. Help please?
EDIT: Never mind, I got it

(01-12-2021, 03:01 PM)Kold-Virus Wrote: [ -> ]I can't seem to locate the characters' textures in Age of Calamity. Every folder except "CharacterEditor" has a g1t folder, and I haven't the foggiest clue where they are. Help please? 
EDIT: Never mind, I got it 
Can't wait for when you grace us with the full game assets!
Any news on the AoC files?
Expansion pass coming too
(02-04-2020, 06:55 PM)radzo73 Wrote: [ -> ]is there a better alternative to N3DSCmbViewer? All the models are previewed fine, but when I export them as DAE files (and also converting them to FBXs), all the bones are gone, and the meshes aren't weighted.
I can't even get the thing to open.. It won't build and I'm no good at coding

says it can't find "C:\Users\****\Desktop\Aglex\Aglex\Aglex.csproj" any way you could help me? I don't have anything named Aglex anywhere and can't find any reference online. I'm confused.
Edit: I just realized I downloaded the master source code instead of the actual release

Any news about the voice files of AOC?
(03-18-2021, 05:35 AM)KeyXu Wrote: [ -> ]Any news about the voice files of AOC?
I second that, voice files and all the battle grunts would be nice.
Does anyone have sound effects ripped from Hyrule Warriors: DE? Sounds Resource only has voices and the sounds I want aren't included the with the music.
I'm back again, looking to get models from OOT 3d and MM 3d, what programs should I use? I have no problem doing textures by hand, but I need the vertex colors on the models intact. Google search results are a mess.
Currently got the stuff from models resource loaded up into a UE4 oculus quest project. Whole thing is working with vertex lighting.
![[Image: Untitled1.jpg]](https://i.ibb.co/Kh2cfB3/Untitled1.jpg)
Been combing through the files for Zelda The Wind Waker but having a little trouble with Toon Link.
I found his model in "Figure2.szs" but it's missing some key textures. Does anyone know how to get him entirely?