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Full Version: (Another) Zelda Ripping Project!
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I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing.
(01-06-2021, 05:43 PM)Kold-Virus Wrote: [ -> ]Oh, as for "ripping converted clips", I meant for AoC lol.

But for DE I'm not sure, I never delved into it myself.

Do you know anything about Nintendo switch sound ripping in general? The person I know can rip HWDE model files, but doesn't know how to do sound files? Is there anything special to open .Bin.GZ and .Bin files from Switch games?

(01-06-2021, 06:07 PM)MisterRu Wrote: [ -> ]I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing.

I'm interested if the enemies/NPCs have different sounds. It doesn't seem like they would, but HWDE enemies have different sounds their games of origins, even stuff like Skyward Sword moblins.
I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files.

Well, there's no uniform process, @Tornevas. It depends on the game.
(01-06-2021, 07:46 PM)Kold-Virus Wrote: [ -> ]I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files.

Well, there's no uniform process, @Tornevas. It depends on the game.

I imagine sound ripping would be similar to AoC and other Nintendo Switch Warriors games? 

Maybe I should've made a commission thread, but I don't know if it'd get noticed.
I can't seem to locate the characters' textures in Age of Calamity. Every folder except "CharacterEditor" has a g1t folder, and I haven't the foggiest clue where they are. Help please? Very Sad

EDIT: Never mind, I got it Smile
(01-12-2021, 03:01 PM)Kold-Virus Wrote: [ -> ]I can't seem to locate the characters' textures in Age of Calamity. Every folder except "CharacterEditor" has a g1t folder, and I haven't the foggiest clue where they are. Help please? Very Sad

EDIT: Never mind, I got it Smile

Can't wait for when you grace us with the full game assets!
Any news on the AoC files?
Expansion pass coming too
If you would like to help with a whole bunch of OoT 3D models, I made a new thread that you might be interested in here: https://www.vg-resource.com/thread-38754.html
(02-04-2020, 06:55 PM)radzo73 Wrote: [ -> ]is there a better alternative to N3DSCmbViewer? All the models are previewed fine, but when I export them as DAE files (and also converting them to FBXs), all the bones are gone, and the meshes aren't weighted.

I can't even get the thing to open.. It won't build and I'm no good at coding Sad says it can't find "C:\Users\****\Desktop\Aglex\Aglex\Aglex.csproj" any way you could help me? I don't have anything named Aglex anywhere and can't find any reference online. I'm confused.

Edit: I just realized I downloaded the master source code instead of the actual release  Embarassed
Any news about the voice files of AOC?
(03-18-2021, 05:35 AM)KeyXu Wrote: [ -> ]Any news about the voice files of AOC?

I second that, voice files and all the battle grunts would be nice.
Does anyone have sound effects ripped from Hyrule Warriors: DE? Sounds Resource only has voices and the sounds I want aren't included the with the music.
I'm back again, looking to get models from OOT 3d and MM 3d, what programs should I use? I have no problem doing textures by hand, but I need the vertex colors on the models intact. Google search results are a mess.

Currently got the stuff from models resource loaded up into a UE4 oculus quest project. Whole thing is working with vertex lighting.

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Been combing through the files for Zelda The Wind Waker but having a little trouble with Toon Link.
I found his model in "Figure2.szs" but it's missing some key textures. Does anyone know how to get him entirely?
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