(02-23-2017, 03:16 PM)Euden Wrote: [ -> ]however only parts appear to have textures, not sure where I'd find them. Same for the interiors
What do you mean?
(02-23-2017, 05:47 PM)TwiliChaos Wrote: [ -> ]Ah yes, that should help. My knowledge of command line is fairly poor. Question that would probably help me further... How can I open all files in a folder (including subfolders) ending in .arc with yaz0dec? I really want to get all the folders in the Stage folder done in a few commands rather than having to copy and paste the executables to each of the subfolders again.
Unfortunately I am in a very similar situation to you regarding a command line. I only figured out the .\ thing while writing a batch file to quickly copy and rename the files of the mods I work on. Sorry =/
I have zero understanding of batch files, such as what they'd be used for in common practice.
Edit: Ah, yes. Found another aspect in which I have done things the long way.
The Ultimate TP Spreadsheet
(02-24-2017, 10:23 PM)TwiliChaos Wrote: [ -> ]I have zero understanding of batch files, such as what they'd be used for in common practice.
Edit: Ah, yes. Found another aspect in which I have done things the long way. The Ultimate TP Spreadsheet
Which reminds me of something I have found quite a long time ago when I first started looking into ripping Twilight Princess.
File Names
That's actually what I used at first, but the spreadsheet seems to be much better in all aspects of TP ripping, including the map and room files. The WindViewer program on the spreadsheet didn't help with the maps that have broken textures, so I still have no clue what the issue is that breaks these textures. Could be the ROM, could be from extracting with Dolphin, could be yaz0dec or rarcdump...
Tried the US and EU rom, Arbiter Grounds textures are still broken.
Don't know how else to get the Stage folders from the ISO outside of Dolphin.
Don't know if there are any newer versions of yaz0dec or rarcdump than the 2005 ones.
Well it's a bit more tedious but I assume it's just a corrupted texture during the conversion. If we were to use the 'Dump Texture' option in Dolphin then we could possibly just replace the corrupted textures with the ones we dumped manually.
Otherwise, I would assume there are other ways to dump GC Isos, but I've never looked into it.
(02-12-2017, 09:27 PM)MidnightXS Wrote: [ -> ]Well, that was easy. Animations and all.
Edit: I believe the OP is now fully updated, lemme know if I missed anything!
(02-24-2017, 12:07 PM)MidnightXS Wrote: [ -> ] (02-23-2017, 03:16 PM)Euden Wrote: [ -> ]however only parts appear to have textures, not sure where I'd find them. Same for the interiors
What do you mean?
Opening some of the files show the mesh with a white with some parts of it actually having the texture, with the files named as they are it's quite difficult finding the right texture for the right mesh.
(01-29-2017, 12:03 PM)Kosmil Wrote: [ -> ]Hello guys. I know my question may sound silly, but I would like to know if there is any way to get the model for Ganon's Castle at the final battle with Ganon. I know we already have the model for Ganon's Castle but this format is before the battle with Ganondorf. I am looking for the stage where the final battle takes place.
I have a Ganon model ripped and is in the works it should be uplaoaded very soon my friend
@Euden I'm going to have to look into it a bit more, unfortunately. All I really did was poke around a bit to find what files are where for you. I'll look around more tomorrow.
Speaking of poking around, I got my hands on that leaked Wii U Breath of the Wild iso (I won't say how) and decrypted it, poked around, and converted the music. I also found the model files under "content\Model\" (So complicated, I know). Unfortunately I have no idea what to do with the format, .sbfres. It looks like it's used for the textures, animations,
and models just based on the file names.
I'll post a screenshot but the file names may contain spoilers for the game (Doubtful but idfk) so look at your own risk.
(02-28-2017, 04:07 PM)MidnightXS Wrote: [ -> ]@Euden I'm going to have to look into it a bit more, unfortunately. All I really did was poke around a bit to find what files are where for you. I'll look around more tomorrow.
Speaking of poking around, I got my hands on that leaked Wii U Breath of the Wild iso (I won't say how) and decrypted it, poked around, and converted the music. I also found the model files under "content\Model\" (So complicated, I know). Unfortunately I have no idea what to do with the format, .sbfres. It looks like it's used for the textures, animations, and models just based on the file names.
I'll post a screenshot but the file names may contain spoilers for the game (Doubtful but idfk) so look at your own risk.
They are just Yaz0 compressed files with bfres in them. Simply drag one to yaz0dec.exe and then rename the file to a .bfres file. You can open it with rtb's latest bfres script in max or smb's blender script.
(03-02-2017, 11:39 AM)KillzXGaming Wrote: [ -> ] (02-28-2017, 04:07 PM)MidnightXS Wrote: [ -> ]@Euden I'm going to have to look into it a bit more, unfortunately. All I really did was poke around a bit to find what files are where for you. I'll look around more tomorrow.
Speaking of poking around, I got my hands on that leaked Wii U Breath of the Wild iso (I won't say how) and decrypted it, poked around, and converted the music. I also found the model files under "content\Model\" (So complicated, I know). Unfortunately I have no idea what to do with the format, .sbfres. It looks like it's used for the textures, animations, and models just based on the file names.
I'll post a screenshot but the file names may contain spoilers for the game (Doubtful but idfk) so look at your own risk.
They are just Yaz0 compressed files with bfres in them. Simply drag one to yaz0dec.exe and then rename the file to a .bfres file. You can open it with rtb's latest bfres script in max or smb's blender script.
Oh, that works. Thank you! Now I can get the textures converted pretty far down the chain. SBFRES -> BFRES -> GTX, but unfortunately GTX -> DDS only work on some textures, not all of them. I feel like the BFRES -> GTX cuts some out as well. What would you recommend using?
(03-02-2017, 04:10 PM)MidnightXS Wrote: [ -> ] (03-02-2017, 11:39 AM)KillzXGaming Wrote: [ -> ] (02-28-2017, 04:07 PM)MidnightXS Wrote: [ -> ]@Euden I'm going to have to look into it a bit more, unfortunately. All I really did was poke around a bit to find what files are where for you. I'll look around more tomorrow.
Speaking of poking around, I got my hands on that leaked Wii U Breath of the Wild iso (I won't say how) and decrypted it, poked around, and converted the music. I also found the model files under "content\Model\" (So complicated, I know). Unfortunately I have no idea what to do with the format, .sbfres. It looks like it's used for the textures, animations, and models just based on the file names.
I'll post a screenshot but the file names may contain spoilers for the game (Doubtful but idfk) so look at your own risk.
They are just Yaz0 compressed files with bfres in them. Simply drag one to yaz0dec.exe and then rename the file to a .bfres file. You can open it with rtb's latest bfres script in max or smb's blender script.
Oh, that works. Thank you! Now I can get the textures converted pretty far down the chain. SBFRES -> BFRES -> GTX, but unfortunately GTX -> DDS only work on some textures, not all of them. I feel like the BFRES -> GTX cuts some out as well. What would you recommend using?
I use SMB's inject pack
here. Then use the outDDS lossless ones.
I have the BotW ISO, and family should be getting a copy of the disc as well, so I can play it legitimately and also help with getting models uploaded.
Granted I'll still be a little script kiddie and not know much of what's going on.
(03-03-2017, 05:53 PM)TwiliChaos Wrote: [ -> ]I have the BotW ISO, and family should be getting a copy of the disc as well, so I can play it legitimately and also help with getting models uploaded.
Granted I'll still be a little script kiddie and not know much of what's going on.
The formats are already all known (.SBFRES = Yaz0-compressed BFRES files, and there's already a MaxScript for the models and a QuickBMS script for the textures), so it shouldn't be too difficult to get at 'em.

Am I missing something with Breath of the Wild and obtaining the .bfres files? I have the iso and access to the models. They are in .sbfres format. I dragged my .sbfres file (Animal_Donkey.sbfres) onto yaz0dec.exe. I get a file called "Animal_Donkey.sbfres 0.rarc". I drag that onto rarcdump.exe but all I get is an empty folder called Animal_Donkey.sbfres 0.rarc_dir. I must have missed a step.
(03-05-2017, 01:52 PM)Trikeboy Wrote: [ -> ]Am I missing something with Breath of the Wild and obtaining the .bfres files? I have the iso and access to the models. They are in .sbfres format. I dragged my .sbfres file (Animal_Donkey.sbfres) onto yaz0dec.exe. I get a file called "Animal_Donkey.sbfres 0.rarc". I drag that onto rarcdump.exe but all I get is an empty folder called Animal_Donkey.sbfres 0.rarc_dir. I must have missed a step.
No, that's correct. For whatever reason Yaz0Dec.exe automatically assumes files are RARCs when they're not always. Just remove the 0.RARC from the end of the filename, and change the extension to .BFRES, then use that as you normally would.