03-17-2017, 10:50 PM
03-18-2017, 03:39 AM
(03-17-2017, 10:50 PM)Retrorevo Wrote: [ -> ](03-17-2017, 06:41 AM)aisan2188 Wrote: [ -> ]Anyone know where payas model is?
Npc_Shiekah_Heir.sbfres
Hrm, i can find Npc_Shiekah_Heir.Tex1.sbfres but not Npc_Shiekah_Heir.sbfres. Just to make sure, the ones that end with Tex1 only have textures right? Because i cant import those into max without running into errors.
03-18-2017, 03:54 AM
Yeah, Tex1 only contain textures
03-18-2017, 07:33 AM
(03-18-2017, 03:39 AM)aisan2188 Wrote: [ -> ]Hrm, i can find Npc_Shiekah_Heir.Tex1.sbfres but not Npc_Shiekah_Heir.sbfres. Just to make sure, the ones that end with Tex1 only have textures right? Because i cant import those into max without running into errors.You also need to download the update files to get most of the game's models.
03-18-2017, 02:21 PM
(03-18-2017, 07:33 AM)Random Talking Bush Wrote: [ -> ](03-18-2017, 03:39 AM)aisan2188 Wrote: [ -> ]Hrm, i can find Npc_Shiekah_Heir.Tex1.sbfres but not Npc_Shiekah_Heir.sbfres. Just to make sure, the ones that end with Tex1 only have textures right? Because i cant import those into max without running into errors.You also need to download the update files to get most of the game's models.
Thanks, you just saved me hours of losing my mind!
03-19-2017, 12:09 PM
anyone know were to find the rainbow bridge to ganons castle model in the oot3d files?
03-20-2017, 08:56 PM
Ok finnaly i found the sheikah slate, it's named "Item_Conductor or Item_ConductorDemo"
The "Item_ConductorDemo" it's high res, instead, "Item_Conductor" it's low res.
Hope it helps ^^
I made a render
![[Image: sheikahquxtq.png]](https://abload.de/img/sheikahquxtq.png)
The "Item_ConductorDemo" it's high res, instead, "Item_Conductor" it's low res.
Hope it helps ^^
I made a render

![[Image: sheikahquxtq.png]](https://abload.de/img/sheikahquxtq.png)
03-21-2017, 01:07 AM
Did somebody know how to put sbfres's textures on model witch blender ?
03-22-2017, 12:32 PM
(03-17-2017, 04:10 AM)MidnightXS Wrote: [ -> ]Can you guys all do me a huge favor?
If any of you rip and submit BotW models to the resource, let me know so I can add both the submission and your name to the OP. Thank you!
I have 44 models pending at time of writing. For characters I have Link, Zelda, Urbosa, Revali, Mipha, Daruk, Wolf Link, Bludo(Goron chief), Vagrant King. I also have the stag and donkey pending, and have been working through the armors for Link since his model is unclothed. So far, I've done the default hair (doesn't come with Link), Hylian cloak, Classic Link cap, Zora helm, Desert Voe Headband, Snowquill Headdress, Stealth Mask, Climbing Bandanna, Radiant Mask, Soldier's Helm, Ancient Helm, Bokoblin Mask, Diamond Circlet, Ruby Circlet, Sapphire Circlet, Topaz earrings, Opal Earrings, Amber Earrings, Flamebreaker Helm, Well-Worn Trousers, Warm Doublet, Moblin Mask, Rubber Helm, Barbarian Helm, Sand Boots, Snow Boots, Gerudo Veil, Lizalfos Mask, Lynel Mask, Thunder Helm, Champrion Tunic, Dark Link Cap and Cap of Time.
03-22-2017, 09:31 PM
I'm trying to find the textures used in BotW's particle effects such as fire, explosions, bomb trails. Anyone have any idea where they are located?
03-23-2017, 03:06 AM
I absolutely can't wait for Riji and the other Gerudo models, hopefully in dae or/and smd format.
03-23-2017, 06:19 AM
(03-22-2017, 12:32 PM)Trikeboy Wrote: [ -> ](03-17-2017, 04:10 AM)MidnightXS Wrote: [ -> ]Can you guys all do me a huge favor?
If any of you rip and submit BotW models to the resource, let me know so I can add both the submission and your name to the OP. Thank you!
I have 44 models pending at time of writing. For characters I have Link, Zelda, Urbosa, Revali, Mipha, Daruk, Wolf Link, Bludo(Goron chief), Vagrant King. I also have the stag and donkey pending, and have been working through the armors for Link since his model is unclothed. So far, I've done the default hair (doesn't come with Link), Hylian cloak, Classic Link cap, Zora helm, Desert Voe Headband, Snowquill Headdress, Stealth Mask, Climbing Bandanna, Radiant Mask, Soldier's Helm, Ancient Helm, Bokoblin Mask, Diamond Circlet, Ruby Circlet, Sapphire Circlet, Topaz earrings, Opal Earrings, Amber Earrings, Flamebreaker Helm, Well-Worn Trousers, Warm Doublet, Moblin Mask, Rubber Helm, Barbarian Helm, Sand Boots, Snow Boots, Gerudo Veil, Lizalfos Mask, Lynel Mask, Thunder Helm, Champrion Tunic, Dark Link Cap and Cap of Time.
Thanks! Added them all to the OP.
03-23-2017, 07:07 PM
I just had a massive Homer Simpson moment. I am working through the armor listings for Breath of the Wild and was wondering why I was mostly only getting head wear and not many other items. I didn't notice the 3DS Max script had a drop down box for the different parts of the outfit. It doesn't effect anything I have already uploaded so I don't need to update the queue but I feel like a pillock for missing something so obvious. Back to work.
03-25-2017, 01:30 AM
Something I've noticed is that I get two "layers" when the models imported
![[Image: g5ZJeH4.png]](http://i.imgur.com/g5ZJeH4.png)
Is there any significance of this, or can it just be deleted?
![[Image: g5ZJeH4.png]](http://i.imgur.com/g5ZJeH4.png)
Is there any significance of this, or can it just be deleted?
03-25-2017, 05:52 AM
(03-25-2017, 01:30 AM)digivee Wrote: [ -> ]Something I've noticed is that I get two "layers" when the models imported
Is there any significance of this, or can it just be deleted?
Layer 2 is for the normal textures labelled nrm. Layer 5 is for ghost textures if the character appears as a ghost. Originally I just deleted them like you suggested but I noticed that some normal maps are different to the texture so didn't apply to the model correctly. I had to reupload 6 or 7 models after noticing my error.