The VG Resource

Full Version: (Another) Zelda Ripping Project!
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
I dunno if this is the right place to ask but it can't hurt.

I downloaded the models for Link, the Champions Tunic and the Hylian Trousers but I do not know how to use them together. In my attempts, the bones of the armour seems to be incorrectly rotated. Im currently attempting to use Blender.

I'm a programmer, not a modeller/animator so any help would be appreciated!
Working to extract some of the TP area models, but running into an issue where the matrix textures don't export with the utility I'm using (BMDview2). Is there a way to get those textures/materials to show up correctly? At the moment I have a number of areas that look awesome (typically interiors) and other areas that have green dots in their textures or strange layering issues (like grass and moss alpha).

Edit: Looks if I use the BMD blender plugin it gives me some really solid textures without green dots, but several of them are totally blank (clear/alpha) and as a result largely unusable.
Apologies for the bump. Anyone happen to know what the Guardian weapons are called in the files? I don't wanna sort through the several dozen weapon models if someone has already found them.

edited:

I found them without much trouble. For those also curious, the guardian weapons are numbered like so:

Weapon_Sword_013 - Guardian Sword 
Weapon_Sword_014 - Guardian Sword+
Weapon_Sword_015 - Guardian Sword++

The same naming scheme goes for swords, axes (lswords), spears, and shields.
Is there a chance we'll see the sky models from Majora's Mask 3D?
Hi, I'm ripping BOTW weapons right now. The game has separate model files for swords and sheaths. When they are uploaded would it be better to have the sword and sheath in one download or make separate uploads since they are separate models?

Edit: Also, does anyone know how to access the sbactorpack files?
(03-25-2017, 03:10 PM)Random Talking Bush Wrote: [ -> ]
(03-25-2017, 05:52 AM)Trikeboy Wrote: [ -> ]Layer 2 is for the normal textures labelled nrm.  Layer 5 is for ghost textures if the character appears as a ghost.  Originally I just deleted them like you suggested but I noticed that some normal maps are different to the texture so didn't apply to the model correctly.  I had to reupload 6 or 7 models after noticing my error.
Pretty much that, yeah. Make sure you check the UV mapping on those "Layer" polygon groups, and you'll see what Trikeboy means by that. Most characters use a completely different, condensed set just for that purpose. Annoying, yes, but it's a necessary inclusion. The "Layer 5" (a.k.a. "All" in the game's data) isn't as necessary since there doesn't seem to be a texture that fits 'em, it's probably for shader effects.
How would I use this in 3ds Max?
Hello,

I have ripped many models from BotW, however, I don't know how to recreate the original shading of the game.
Any help?
Anyone figure out how to rip from twilight princess/windwaker HD yet?
(04-12-2017, 10:38 AM)lukis_makis Wrote: [ -> ]Hi hi ! I've found the guardian models ! But there is a problem :
There is only one foot, and it's not assigned with the armature... Look at the image:
[Image: 1492011215-captureassupprimmmerguardianno.png]
Have you ever managed to import it properly ? Or maybe the feet assign with the animation, but I don't know how to extract them, and it only extracts the skeleton.


And also an other small problem, why when I export my object as .FBX in 3dsMax and when I import it in blender, the skeleton is tiny and horizontal and the model is much bigger and vertical ?

What is the file called? I have been looking, but can only find the texture.
Can anyone help me rip models from Majoras Mask 3D? I've never done a 3DS game and I can't find any information on it. Everything I find either doesn't apply to Zelda or is a broken link

I extracted the game and all the models are in .lzs format, which I can't find any info on.
(10-19-2018, 02:49 PM)tealmann Wrote: [ -> ]Can anyone help me rip models from Majoras Mask 3D? I've never done a 3DS game and I can't find any information on it. Everything I find either doesn't apply to Zelda or is a broken link

I extracted the game and all the models are in .lzs format, which I can't find any info on.


I' just started trying to do the same an hour ago or so lol,  anyway all I know is that if it's a LZS format you can probably open it with 
http://www.mediafire.com/file/51t3244pb2...Viewer.rar

how did you end up with those LZS models anyway? I'd be nice to know
(10-19-2018, 06:08 PM)cherenando Wrote: [ -> ]
(10-19-2018, 02:49 PM)tealmann Wrote: [ -> ]Can anyone help me rip models from Majoras Mask 3D? I've never done a 3DS game and I can't find any information on it. Everything I find either doesn't apply to Zelda or is a broken link

I extracted the game and all the models are in .lzs format, which I can't find any info on.


I' just started trying to do the same an hour ago or so lol,  anyway all I know is that if it's a LZS format you can probably open it with 
http://www.mediafire.com/file/51t3244pb2...Viewer.rar

how did you end up with those LZS models anyway? I'd be nice to know

I got what I was looking for, but thanks.
[attachment=8865]
I got the LZS by extracting the rom with HackingToolkit9DS
Hi guys , any of you can share me all bosses from majoras mask 3d? , thanks!
Hi, can someone help me identify the sbfres files corresponding to Kilton and his Monster Shop?
I tried searching his name, the shop, Fang and Bones, Mon, npc characters and all that failed. There are so many models in this game...
I'm sorry if this is a stupid question but how do I download these? Is it just a reference list for all things on the site or am I missing something?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32