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[Image: ciJEpu1.gif][Image: VfLvivZ.gif][Image: pZbgAGI.gif]
[Image: ly8U7PQ.png]
Updated the tiles for the new style.
Two quick comments on the tiles, first is that the brown seems a bit too dark, second that the waving is not very organic and smooth and more jagged and rigid, but maybe that is what you were going for.
(06-01-2015, 04:50 PM)Joxon Wrote: [ -> ][Image: Ksh9GzZ.png]
Tried updating Jon,


jon still has a flat head, like starsock said. try fixing that, perhaps?

pbg's legs are also in a weird stance, as if one leg is straight down while the other is sorta dragging. it looks like a limp, really.
[Image: azHGS97.png]
Tried reworking the old run. Thoughts?
ACK! Dislocated knee on the second sprite!

You bent the lower leg unnaturally and it looks like it must hurt a lot. I dunno how to describe how to fix it, but try to make the leg bend in the normal way. You know, like how you bend your own.

Try immitating that same run animation in front of a mirror and see how you move. That would help you out A LOT. Make the knee bend behind him instead to his side(?).
Oops, haha. These sprites were from a while ago so I missed a few touch ups.
[Image: 50c0hyp.png]

What ShyGuy will post is the version right before this.
[Image: CBlbWnU.gif]
atm, it looks like an awkward jog. looking at the frames, the legs are not doing the opposite pose with each even/uneven frames. for example, if you look at frames 2 & 4, you can see that in frame 2's rising leg is very short, while frame 4 is just another pose entirely.

its also good to make the back arm/leg darker, so that actions can be visible in the animation.
[Image: ZRZtdbu.png]
Hm?
the arms flop around as if they serve no purpose. try keeping a constant L shape when he's running.

as for the legs, the sizes and bobbing are incorrect. i found this tutorial gors made for me back in 2012, so maybe this will help you learn the 4-frame walking cycle.

[Image: NlefT.png]
Here you go, [Image: 5arhXWo.gif]

When you get to more interesting walks, remember understand the basics. Later, you can take those basics and do something like this

Look, thanks for the examples as advice... BUT I'M GETTING SO PEEVED! The example was helpful, somewhat, but the fact that it's for a WALK cycle, which would have different movements then a run cycle means that I can't take too many examples from it. I'll keep trying though. I'll probably just redo it. :p
There are still similarities between walks and runs:

Walk, Run
[Image: contact_method.jpg]
[Image: 11b4daabf95ac95e7bf433a4fc2be918.jpg]
(These are from Richard Williams Animation Survival Kit book, by the way. It's ~30-40$ on Amazon for the 2009 edition)

There's the basic contacts, passing positions, down's and ups. The difference for a run seems to be that only one foot is on the ground during contact, the character leans forward more, and frame 6 shows the character momentarily airborn, along with a few other subtleties. Try to copy this basic run cycle and see what you get. Try to figure out why it's convincing, then start experimenting with poses and see what you can do.
[Image: zZtVgPp.png]
I know it's still not great. But it's an improvement I feel.
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