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Full Version: The Pixels Of Joxon
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[Image: 3bhI9Sz.png]
It looks sorta more like you made his eyes have that cartoony one-is-bigger-than-the-other thing instead of actually tilting his body

You can't just have things going straight up and down, like his eyes, or completely horizontal, like his cheek marks, if you want his body to be tilted. They have to be put at an angle.

Note also that I've made his arms and feet follow a similar angle, and I've made the handle of the hammer a more defined stick shape. In your recent edit, the end of the handle just kind of gets bigger. I imagine that was to try to compensate for where kirby's arms were, but the inconsistency was because kirby's arms were in the wrong places, not because the handle needed to change shape.
[Image: 0FCRjK9.png]
I've just always had problems making things look tilted, without warping it and making it look weird.
the legs dont follow kirby. they should be faced somewhat flat on the ground. try moving his left leg more to the left so that things may look balanced.

the arm sizes for kirby are also inconsistent. make the bottom arm skinnier by 2 pixels.

as for kirby's face, try lowering the eye to our right by 1 pixel. this is to make the face line up a bit. kirbys mouth should also be lowered by maybe 1 or 2 pixels, because its placed nearby his eyes (which would look weird when he is inhaling).
[Image: j1Hq48C.png]
I changed the eye a bit (differently because moving it down a pixel made it look weirder) and I changed the feet. The arms and mouth I left alone because this is a recreation of that reference and....
[Image: 76Jlpav.png]
[Image: AEKhqbw.png]
DA DA DA DA DA DA DA DA -- wait that doesn't work through text. Ok I made a Samus.
I feel like the shoulder spheres are too big. How about making them smaller?
I think they're a pretty good size actually. They are pretty huge in official art.
Alright then, but how about making the arms a bit wider? Compared to those big sphere, they look abnormally skinny to me.
The arm width looks fine compared to the body, but you could technically thicken the arms as there is the armour layer overlapping the arms after all.

The shoulders are actually a bit smaller than how they are portrayed in Metroid Prime (just google Metroid Prime in google images and you'll see), but not notably smaller so they are probably fine as is.
[Image: 1heEQqC.png] ?
(06-22-2015, 08:31 PM)TheShyGuy Wrote: [ -> ][Image: P3d7BHH.gif]

HALP PLZ. I really need some criticism on the run cycle; is this fine? Should I keep this run style? Should I make a new one again?
a 4-frame running sprite is actually decent for a sprite this size - so I am glad you took that approach

however the animation is choppy because it has no walking animation/anatomy fundamentals - his right arm bends way too much in a broken way and the legs don't seem to loop well, making the animation quite confusing

if you dont mind, I'll edit the animation a little and teach you how it works, when I'm home. your samus looks good too, though I'm not too keen on the legs
[Image: PSthuhH.png]

[Image: lQD2iea.gif] Run A

[Image: owrfLCg.gif] Run B
i thought the sprite was weird, but i didnt know how to put it into words, so i made an edit

[Image: LGFBAH2.png]

i know, it probably doesnt look like pbg or isnt what you were going for. even if this is the case, you should still take the anatomy and (possibly) the colors into consideration.
(07-11-2015, 05:19 PM)Joxon Wrote: [ -> ][Image: 1rKw4MH.png]

Derp, I forgot I had the PBG redesign here... I've been taking a break from this project for now, and I'll continue to. I've lost motivation for it. Although, I'll keep practicing, I'll even finish the sprite sheet for this a practice. Thanks guys.
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