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Great rips, guys! Also for the card sheet. I hope you aren't planning on keeping the background all black. I don't that.
(01-12-2009, 08:45 AM)Drshnaps Wrote: [ -> ]Also you probably already figured this out on your own, but other stuff that needs ripped from the Gourmet Race are:
- "Starter Gun" Waddle Dee (appears at the beginning of each race)
- Results Waddle Dee (Results Screen)
- Conveyor Belt & Chef Waddle Dee (tutorial)
- All the other stuff from the results screen (don't forget to get both the winner and the loser versions)

You can also get all the stuff in the HUD too, but if you don't feel like it I'm making a sheet for all the HUDs anyways so it's optional for you.
Right, forgot to mention all of those... I'll get them, too.
Okay, I've got everything else done, but... Course 3 (Onion Garden) is gonna take me a while. Large map + whole frickin' thing is animated = Aaaaaaaaaarrrrghh! @_@

After that's done, I'll put all of four sheets up (3 backgrounds + misc.).
Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?
(01-12-2009, 07:45 PM)Gooniez Wrote: [ -> ]Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?
Textures? The videos are pre-rendered, so it's not possible.
(01-12-2009, 08:15 PM)Random Talking Bush Wrote: [ -> ]
(01-12-2009, 07:45 PM)Gooniez Wrote: [ -> ]Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?
Textures? The videos are pre-rendered, so it's not possible.
I have a concern, are the BG's renders as well? They seem to have an awful lot of colors?
(01-12-2009, 09:04 PM)CeeY Wrote: [ -> ]
(01-12-2009, 08:15 PM)Random Talking Bush Wrote: [ -> ]
(01-12-2009, 07:45 PM)Gooniez Wrote: [ -> ]Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?
Textures? The videos are pre-rendered, so it's not possible.
I have a concern, are the BG's renders as well? They seem to have an awful lot of colors?
Yeah, all foregrounds and backgrounds have a 256 colour limitation each, so it's a lot more colourful than their SNES counterparts.
The SNES ones were better because they were animated. But that's my opinion.
(01-12-2009, 09:28 PM)Drshnaps Wrote: [ -> ]The SNES ones were better because they were animated. But that's my opinion.
I have to agree with you on that. (Though there still are a few animated things here and there.)
This took way too much time to do:
[Image: kssu__kirby_card_swipe__icon.png]
But it makes up for it with pure AWESOME.
Shnaps, replace Waddle Dee (Arena) with these:
[Image: kssu__bandana_waddle_dee__icon.png]
Sho' Nuff!

Wow ... have you ever seen a project so ... complete? It- It's ... beautiful. I think I'm going to cry ...
Woah, You guys are epic, You only have like four sheets left Big Grin

I've never seen a game get pretty much fully ripped before o.o
Ugh... my progress has slowed down again thanks to school this quarter. I hardly touched Beam since last week. I'm not giving in though.

Edit: This brings forth another question though. About the backgrounds. Are they shared with Spring Breeze? Or do the other games have their own backgrounds?