The VG Resource

Full Version: Donkey Kong Country Tropical Freeze
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13
Know what might be even better for the fourth character? King K Rool.

A Viking would be cool too
(06-17-2013, 11:09 AM)TomGuycott Wrote: [ -> ]Know what might be even better for the fourth character? King K Rool.

A Viking would be cool too

King K. Rool teaming up with Donkey? Nothing in the world would convince him to ever fight by his side! ...... And nothing in the world would help me express how much f an awesome idea that would be if it was ever a reality.
It's quite possible that the opening of the game has DK, Diddy, and Dixie fighting K. Rool when all of the sudden the Vikings attack sending the four of them stranded together. K. Rool has to team up with the Kongs to defeat this foe.
(06-17-2013, 06:01 PM)Koopaul Wrote: [ -> ]It's quite possible that the opening of the game has DK, Diddy, and Dixie fighting K. Rool when all of the sudden the Vikings attack sending the four of them stranded together. K. Rool has to team up with the Kongs to defeat this foe.

That I like! It's almost like the intro to Kirby's Return to Dreamland!
King K. Rool? That would be funny. His specialty would be jumping extremely high (what? That's what he does in the first Donkey Kong Country...)
I played the Demo at Best Buy the other week. It definitely had more personality & creativity than Super Mario 3D World, though I wish Retro Studios would wither return to Metroid or take on something else like Star Fox. It was good, but not something I'd buy a Wii U over... Especially since the demo (Though not necessarily the final game) had no Wii U Gamepad controls.
I'm glad DK's back to the platformer genre again, and Dixie Kong's reappearance is great as well. The Wii U is already looking great, and better than the first, which was so-so.

I can go without the Kremlings again, but I'm still hoping they might return. A new antagonist here or there is good, but it's sort of like the Kongs are taking the antagonists of series that need a bit of a change up in the same roles, like Sonic or Banjo-Kazooie. Another issue that should be resolved should be difficulty. DKCR was very hard, and it pretty much forced you to use Cranky Kong's items, and I can be a little stubborn about that to be honest.

And don't even get me started on the barrel rocket levels. Aside from the ones that travel upward, like before the final boss, those controls were just awful. I was rage quitting a lot on that game, and it was likely from the barrel rocket levels. I don't know if they changed it for the 3DS port, but hopefully they did, otherwise they'll need to improvise.

Oh, and it didn't seem much like an actual DKC title without Diddy Kong being playable. Hopefully all three will be playable this time around.

(06-17-2013, 12:41 PM)E-Man Wrote: [ -> ]King K. Rool teaming up with Donkey? Nothing in the world would convince him to ever fight by his side! ...... And nothing in the world would help me express how much f an awesome idea that would be if it was ever a reality.

King K. Rool teamed up with DK and the Kongs, along with Mario's friends to stop Bowser and Bowser Jr. in Mario Super Sluggers. Bowser was also a bit crabby at the idea of working with Mario in Super Paper Mario, but eventually agreed to it. I'm sure K. Rool could form a temporary alliance if someone else tries to steal the bananas from both. But seeing how K. Rool plays in Mario Super Sluggers, I'm not sure he'd be fit for a platformer. Perhaps he could be the new store salesman to replace Cranky Kong, and Cranky could go back to being the old advice-giver that complains about the difference between retro and modern games.

Speaking of Bowser in SPM, I've been thinking that game must be canonically placed before Super Mario RPG: Legend of the Seven Stars, because Bowser didn't throw a tantrum when agreeing to working with Mario in the latter game.
He was pretty pissed in both games.
I thought the title sounded like something on Fantendo. I can even envision the page!...

I thought the title sounded like something on Fantendo. I can even envision the page!...
(06-28-2013, 10:47 PM)Mushroom Hedgehog Wrote: [ -> ]DKCR was very hard, and it pretty much forced you to use Cranky Kong's items, and I can be a little stubborn about that to be honest.

And don't even get me started on the barrel rocket levels. Aside from the ones that travel upward, like before the final boss, those controls were just awful. I was rage quitting a lot on that game, and it was likely from the barrel rocket levels. I don't know if they changed it for the 3DS port, but hopefully they did, otherwise they'll need to improvise.

I don't know if I'm just that good at video games but I never had a problem with the difficulty of the game (which was considerably difficult in the levels that were meant to be, mind), or the Rocket Barrel levels (in fact, they're some of my favorites - I'm hoping they return with David Wise spinning a remix of the theme). I quite liked the challenge compared to the "sleep through 'em" games that have been coming out of Mario as of late.

I only ever used Cranky's items to find secrets - beyond that I never needed them. They did add a New Mode to the 3DS version that has Cranky's Shop item that protects you from crashes on Mine Carts and Rocket Barrels, along with an extra health pip, so there's that. It also uses buttons to control the roll if you're also someone who had a problem with the motions controls.

While I certainly hope Tropical Freeze is just as difficult as the original Returns was, I do believe they should follow suit with Returns 3D and add an easier mode for less-skilled players.
Returns would have been pretty easy if it didn't have mandatory waggle controls that only worked half the time x.x;
(07-02-2013, 02:53 AM)Kriven Wrote: [ -> ]Returns would have been pretty easy if it didn't have mandatory waggle controls that only worked half the time x.x;

Again, didn't have a problem with the motion controls, 3DS version is just as difficult.
(07-02-2013, 01:02 AM)Zero Kirby Wrote: [ -> ]
(06-28-2013, 10:47 PM)Mushroom Hedgehog Wrote: [ -> ]DKCR was very hard, and it pretty much forced you to use Cranky Kong's items, and I can be a little stubborn about that to be honest.

And don't even get me started on the barrel rocket levels. Aside from the ones that travel upward, like before the final boss, those controls were just awful. I was rage quitting a lot on that game, and it was likely from the barrel rocket levels. I don't know if they changed it for the 3DS port, but hopefully they did, otherwise they'll need to improvise.

I don't know if I'm just that good at video games but I never had a problem with the difficulty of the game (which was considerably difficult in the levels that were meant to be, mind), or the Rocket Barrel levels (in fact, they're some of my favorites - I'm hoping they return with David Wise spinning a remix of the theme). I quite liked the challenge compared to the "sleep through 'em" games that have been coming out of Mario as of late.

I only ever used Cranky's items to find secrets - beyond that I never needed them. They did add a New Mode to the 3DS version that has Cranky's Shop item that protects you from crashes on Mine Carts and Rocket Barrels, along with an extra health pip, so there's that. It also uses buttons to control the roll if you're also someone who had a problem with the motions controls.

While I certainly hope Tropical Freeze is just as difficult as the original Returns was, I do believe they should follow suit with Returns 3D and add an easier mode for less-skilled players.
Actually, the E3 trailer showed that mincarts can take a few hits and that you will have 3 hearts per kong, so there is most likely an easy mode, that or this is just how things will work on the standard mode.

As for difficulty, I hopes it is right up there with Returns. That game did something a lot of developers seem to be confused about. They made challenging levels that, although difficult at times, are a lot of fun and when you die, you can see why. It wasn't death by quick time events or any of the things games like to use now, it was an actual challenge that, no matter how often I died, I was always willing to try again and I enjoyed it every time.

Also the rocket barrels were awesome.
BUMP! New Dixie Kong Trailer!



Dixie uses a gumball popgun and slams the ground with her hair. Her downsides are that she takes forever to pull things out of the ground while DK only takes a second, and her hair slam isn't that powerful.

The sad news is the game has been delayed to February.
It looks like she does, indeed, control identically to Diddy.


Also, she's gonna be in Smash. I know it.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13