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It's simple, it's quick, it's addictive. Tap a screen to make a bird hover in the air. Dodge pipes. Do this until he hits one. Start again. The difficulty doesn't increase, it's simply a matter of endurance and time. It gives you a sense of achievement with minimal effort. Therefore the majority of players were probably non-gamers who use Facebook and text all day (a stereotype but true nonetheless), and it spread.

And that caused popularity. Simply the fact that something is popular causes people to like it. Virtually everyone at my school used to play it, but now, because the hype/excitement/whatever has died down (either because it was taken down or because it got old quickly), only a few do.

That's what I figure anyway. I could be wrong but I like thinking up theories like this.
i think it's because pewdiepie played it
http://www.gamasutra.com/view/news/21179...ntendo.php

Quote: "We believe Nintendo can create very profitable games based on in-game revenue models with the right development team. Just think of paying 99 cents just to get Mario to jump a little higher."

- Investor Seth Fischer in a letter to Nintendo president Satoru Iwata.

wow
(02-27-2014, 12:20 PM)Kitsu Wrote: [ -> ]http://www.gamasutra.com/view/news/21179...ntendo.php

Quote: "We believe Nintendo can create very profitable games based on in-game revenue models with the right development team. Just think of paying 99 cents just to get Mario to jump a little higher."

- Investor Seth Fischer in a letter to Nintendo president Satoru Iwata.

wow

[Image: goodgirief21.jpg]
this got posted on sonic retro, too, and people there tore it down pretty quickly:

Metal Knuckles Wrote:
Quote:Seth Fischer, founder of Oasis Management and a shareholder of Nintendo, recently sent a letter to Nintendo president Satoru Iwata.
Fact 1: Seth Fischer manages portfolios at a private fund managing company.
Fact B: It currently costs less than $16 to become a shareholder of Nintendo.
Fact three: In all likelihood, this guy's stirring the pot in order to spread awareness that he exist.

You guys may now feel free to express outrage over something that won't happen.

basically, try to ignore him. he's nothing unless people keep spreading him around.
It's definitely not happening, but some people are just sooo sleazy with microtransactions that it makes me shake my head.
I don't mind microtransactions that are there in addition to the core gameplay... Things like purchasing extra lives or power-ups. As long as this doesn't affect how the creative team goes about designing the game, it doesn't bother me.

But things whre they intentionally hinder the experience unless you pay more? That pisses me off.

I hope Nintendo doesn't listen to this, I was starting to really like them again.
http://www.nintendo.com/whatsnew/detail/...zOrgBURhzw

I didn't see this posted here, but Nintendo Wi-Fi Connection is shutting down world-wide come May 20th, 2014. That means no more Brawl online, Mario Kart Wii online, Pokemon gen IV and V online, etc. after that date.

If you've got unfinished business, now is the time to get at it before it's too late.
(02-28-2014, 03:02 PM)Ngamer01 Wrote: [ -> ]http://www.nintendo.com/whatsnew/detail/...zOrgBURhzw

I didn't see this posted here, but Nintendo Wi-Fi Connection is shutting down world-wide come May 20th, 2014. That means no more Brawl online, Mario Kart Wii online, Pokemon gen IV and V online, etc. after that date.

If you've got unfinished business, now is the time to get at it before it's too late.

While this news really, really sucks I kinda realized: players currently have ways to spoof the Pokemon GTS and whatnot, so fansites can have their own Pokemon distributions.

Do you think the really-diehard (like, the Project M community) are going to try to find ways around it?


what ever happened to xkai tunneling, actually lol
There was apparently some sort of breakthrough on XY recently as well so people can start making their own Pokemon. I think someone decrypted the save file or something and made a team editor.
I hate that
it really trivializes the work that a lot of players go through to play competitively
and if it's anything like the previous generations, like 90% of people who playing competitively are going to use it
[Image: tumblr_n1q4j81eY71qzssjzo1_500.png]
tim follin (h)