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You can't pick and choose what it's about because it's about all of it. You can't have one discussion without the other, here.

And this isn't the time nor the place.
Okay is it over? Because I'd rather people start commenting on that Zeno Clash.

Awesome looking game huh?
took the liberty to delete some of the posts. I'm sorry for this, but let's keep this thread safe, capiche?
Nights hd!!!!!!!!!
micro$oft logic
lets publish a game for PC (war for cybertron, halo)
then lets publish its sequal with improved everything, but make it xbox exclusive (fall of cybertron, every halo since 1)
well, except that Halo 2 was also put on PC, and it had a couple of improvements to the console version (like having not dead servers, and extra multiplayer maps)
(07-06-2012, 09:52 AM)Rosencrantz Wrote: [ -> ]well, except that Halo 2 was also put on PC
Vista
and when windows 7 came out, bungie didnt release a patch to fix installation errors until earlier this year
now my vista sits quietly in the corner with its guts everywhere
oh, forgot it was a strict Vista game

welp, nvm
I really want that PS3 to come out within the next year. My current one gets errors now and then, and I'd like to upgrade to a new model before I leave Japan and would have to import it otherwise. Sad
[Image: image2.jpg]
Also known as
The Wrong Reason to Procedurally Generate Levels
(07-18-2012, 11:00 AM)Kitsu Wrote: [ -> ][Image: image2.jpg]
Also known as
The Wrong Reason to Procedurally Generate Levels

hurrdurr lets make every game exactly like miencrfat

specifically, almost all the indie games that were made after minecraft
Hey hey

procedural generation has its place (which is in creating new content in the form of environments to explore/conquer/etc., which in turn boosts replay value, as long as the underlying mechanics are good enough to be worth it; example: roguelikes)


I'm just saying that using procedural generation just because you don't have to hire a level designer is most likely going to be a bad idea, especially if it's shoe-horned in without consideration for the gameplay (of course, this goes with just about any and every potential feature). At best, the money saved should be a side-benefit (though creating an actually good level generator might take some design knowledge anyways).
that image makes me cringe.


I am not a level designer but even I got insulted by that. Random level generation is a feature that works on some games because their gameplay allows it. Now, completely ditching a worker for a couple algorithms makes them look worthless and a waste of money, and that is just being a dick.
The X Cup in F-Zero X proves that, while it's a fun feature in F-Zero X itself, random generated stages and tracks are extremely limited. The X tracks are unable to generate tracks that bridge eachother for one thing and some curves can kill 29/30 racers (the CPU is too retarded to brake at that moment), though there are other minor differences.
There is a reason why there are hand designed tracks included in the same game. Quality level design is not done by computers.