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I've been having some difficulties extracting the models from an old Japanese puzzle game titled Azumanga Donjyara Daioh, which was released for the original PlayStation on April 18, 2002. I went through every tutorial on Google, but then I found this forum. There was a thread that was posted earlier on this site, and it didn't go as well as I anticipated. (
https://www.vg-resource.com/thread-37862.html). I also had to use NinjaRipper, but that didn't work out as I had hoped.
I originally thought about importing these models to other software such as Garry's Mod, or Source Filmmaker. I thought it would be nice to have them in the Steam Workshop. I did plan on uploading the models from the game, but I had a really hard time figuring out how to extract these specific models.
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Many PS1 games use custom formats. It's possible you'll have to develop tools for this one specific game.
About screen ripping: don't use Ninja Ripper, use the 3d-screenshot feature of the Avocado emulator (
link).
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(11-14-2022, 04:19 PM)scurest Wrote: Many PS1 games use custom formats. It's possible you'll have to develop tools for this one specific game.
About screen ripping: don't use Ninja Ripper, use the 3d-screenshot feature of the Avocado emulator (link).
I click "Take 3D Screenshot" in Avocado when the model I want to save is on-screen. The console will say "Save screenshot to C:\..." but when I go to that folder, nothing is there. What am I doing wrong?
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Dunno, works fine for me. Maybe make sure it's a folder you can actually write to. (Although it doesn't print the "Save screenshot to" message when I try saving somewhere I can't write to, so maybe that's not it).
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(02-13-2023, 02:27 AM)scurest Wrote: Dunno, works fine for me. Maybe make sure it's a folder you can actually write to. (Although it doesn't print the "Save screenshot to" message when I try saving somewhere I can't write to, so maybe that's not it).
I eventually could get it to save something but what it saved was not what was on screen. It was just a single triangle and the texture of what looked like concrete. For what it's worth, I'm trying this on the Toy Story 2 video game. I know it has ports for N64, Dreamcast, and PC, but if ripping from them is anything like ripping from PSX emulators, I need to have advanced to a point in the game where the model I want to capture is on-screen. The model I'm hoping to rip is Zurg's model, and you need to advance pretty far in the game to see him. I already had a complete save file for the PSX version which is why I want to try ripping from that version.