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Super Mario World 2: Yoshi's Island (Ripping All Levels)
#46
Nemica Wrote:Additional to "Special 4 - Sewers"
The borders seem to be randomly
generated from a bunch of tiles, so
don't wonder about them.

ripped by Nemica
I hate that levell, so please give
credit ^^
She found out first, like years ago and I didn't notice it.

Anyway, the sheet is gone because I just submitted a revision to it (Extra 4). Also revised 6-1. And yes, Nemica is still credited since she was first and also put a lot of effort in it.

Next is 6-8.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#47
I just finished up ripping the final boss arena actually. Feel free to skip that if you want.
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#48
You mean the area where you fight Baby Bowser's giant form? Alright, I'll leave it to you.
It's one of these areas which Golden Egg can't display anyway, just like Raphael's moon and Froggy's stomach.

Added 6-8, now only the 5 rooms with tileset changes remain. And the bonus for 5-7, which I haven't found yet.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#49
Stage parts with tileset changes (Golden Egg + vSNES)

3-4 part 1
4-4 part 1
4-7 part 2
5-3 part 3
5-8 part 1
6-7 part 1

3-4 part 1 was done by Murphmario,  6-7 part 1 is ripped by me.

3-4 part 1
4-4 part 1
4-7 part 2
5-3 part 3
5-8 part 1
6-7 part 1

Edit: Added 5-3 part 3.

Edit 2: Added 5-8 part 1.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#50
Added 4-4 part 1 and 4-7 part 2.

3-4 part 1
4-4 part 1
4-7 part 2
5-3 part 3
5-8 part 1
6-7 part 1

Now only the 5-7 bonus remains.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#51
Added the 5-7 bonus and re-ripped 3-4 part 1, since I had problems opening this room within my graphics program (always black bg, which clashes with the other colours). Murphmario is still credited, though.

I would say, this project is done. At least for me, I need a rest.

Btw, I looked up the sprites in vSNES (MemViewer, PalViewer) and this is what I got:
[Image: nQ7oENa.png]

Apparently, items, objects and enemies only have 5 palettes to choose from and one of them is for being frozen.

Edit: Fixed the order of one row and added more sprites.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#52
Since I re-ripped Extra 4, I put Nemica's animation stuff from her old sheets on a separate one.

Now that I've done all the stages, I had time to look a bit closer and decided to erase the background:

[Image: 5t5BaMT.png]

It's much more usable this way.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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