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Super Mario World 2: Yoshi's Island (Ripping All Levels)
#1
New game, more levels.

World 0
0-0: Welcome To Yoshi's Island

World 1
1-1: Make Eggs, Throw Eggs
1-2: Watch Out Below!
1-3: The Cave Of Chomp Rock
1-4: Burt The Bashful's Fort
1-5 :Hop! Hop! Donut Lifts
1-6: Shy Guys On Stilts
1-7: Touch Fuzzy Get Dizzy
1-8: Salvo the Slime's Castle
Extra: Poochy Ain't Stupid

World 2
2-1: Visit Koopa And Para-Koopa
2-2: The Baseball Boys
2-3: What's Gusty Taste Like?
2-4: Bigger Boo's Fort
2-5: Watch Out For Lakitu
2-6: The Cave Of The Mystery Maze
2-7: Lakitu's Wall
2-8: The Potted Ghost's Castle
Extra: Hit That Switch!!

World 3
3-1: Welcome To Monkey World!
3-2: Jungle Rhythm...
3-3: Nep-Enuts' Domain
3-4: Prince Froggy's Fort
3-5: Jammin' Through The Trees
3-6: The Cave Of Harry Hedgehog
3-7: Monkeys' Favorite Lake
3-8: Naval Piranha's Castle
Extra: More Monkey Madness

World 4
4-1: GO! GO! MARIO!!
4-2: The Cave Of The Lakitus
4-3: Don't Look Back!
4-4: Marching Milde's Fort
4-5: Chomp Rock Zone
4-6: Lake Shore Paradise
4-7: Ride Like The Wind
4-8: Hookbill The Koopa's Castle
Extra: The Impossible? Maze

World 5
5-1: BLIZZARD!!!
5-2: Ride The Ski Lifts
5-3: Danger - Icy Conditions Ahead
5-4: Sluggy The Unshaven's Fort
5-5: Goonie Rides!
5-6: Welcome To Cloud World
5-7: Shifting Platforms Ahead
5-8: Raphael The Raven's Castle
Extra: Kamek's Revenge

World 6
6-1: Scary Skeleton Goonies!
6-2: The Cave Of The Bandits
6-3: Beware The Spinning Logs
6-4: Tap-Tap The Red Nose's Fort
6-5: The Very Loooooong Cave
6-6: The Deep, Underground Maze
6-7: KEEP MOVING!!!!
6-8: King Bowser's Castle
Extra: Castles - Masterpiece Set

Game Section
https://www.spriters-resource.com/snes/yoshiisland/
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: daemoth, DogToon64
#2
First results with Golden Egg 0.005

2-1 (1/3)
https://i.imgur.com/aGJcvJM.png

2-1 (2/3)
https://i.imgur.com/Yuu893D.png

2-1 (3/3)
https://i.imgur.com/fOLQTTy.png

2-1 Bonus
https://i.imgur.com/Dm1irjb.png
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This tool

+ can disable sprites
+ replace the gradient background with a checkered one
+ has a full level list, click on it and the stage opens
+ allows tabs to have more than one level opened at the same time

- doesn't let you decide the bg colour, but so far the checkered bg colours are not conflicting with the tiles
- can't save levels as picture (PNG), you need a screenshot program like Snagit and stitch the single pieces together
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#3
Holy crap. I did not expect this.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#4
Added:
2-1 Visit Koopa and Para-Koopa

These levels will take way longer than the SMW stages, since assembling them takes time.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#5
Added:
2-1 Visit Koopa and Para-Koopa  (Bonus A)
2-1 Visit Koopa and Para-Koopa  (Bonus B)
2-4 The Bigger Boo's Fort (Bonus)
2-8 The Potted Ghost's Castle (Bonus)
3-4 Prince Froggy's Fort (Bonus)
5-1 BLIZZARD!!! (Bonus)
5-6 Welcome to Cloud World (Bonus)
5-7 Shifting Platforms Ahead (Bonus)
5-8 Raphael the Raven's Castle (Bonus)
3-10 More Monkey Madness

I just realised how helpful a 4k monitor would be. These levels are massive and viewing/capturing them in one go without stitching map pieces together would save me a lot of time.

For now, I'll stick to the smaller levels and take on the bigger ones as soon as I get a new monitor.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#6
Good idea.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#7
Every stage floats within a huge gradient bg, so I have to scroll down every time I want to view even a small level.

Therefore I decided to stop completely until my new monitor arrives. I just decided which one it will be & probably order it during the weekend (it's currently sold out & the company has to refill their stock).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#8
Does this program also have a sprite viewer?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#9
Unfortunately no, the "sprites" are just a bunch of icons from the tool itself.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#10
Sweet, some more Yoshi's Island rips!
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#11
Added the three rooms for 1-6 and its bonus. There are two other rooms, but I guess they're generic.

Despite my new 4k monitor, this will be a very slow project. I'll try to complete world 1 first.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#12
Added 1-10
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#13
Added 1-7 and 1-3.

Now with transparency on the sheets, colons within the icon names and 1-10, 2-10, etc. are renamed to Extra 1, Extra 2, etc. plus their respective stage description.

Nemica's rips also need an overhaul, since this is not how the levels actually look like, but only how the player perceives them.

Added 1-5 and re-ripped 1-2.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#14
Added 1-4 and 1-8.

This should be enough for today.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#15
Great job! I'm loving the attention this game is getting lately!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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