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Super Mario World 2: Yoshi's Island (Ripping All Levels)
#16
Damn, did anyone know this? Apparently, all stages change specific tiles every time you access them.

https://www.youtube.com/watch?v=Xxeo0IGky6Q
3:10

https://www.mariouniverse.com/maps-snes-yi/
level 2-7, upper middle

I also realized it when I opened the same map 3x in GoldenEgg and compared them, the grain of the ground / walls is always different, rest seems to be the same. Apparently, this applies to all maps.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#17
Added 2-2.

Rest will follow, only need to make the icons.

Also found out that some outer wall tiles change too, if it is neccessary for corresponding inner wall tiles to appear correct (like a mole with one half on the outer part and one half on the inner tile).

So everytime I entered a level, it changed somehow. I really never noticed that and it also means, that there will never be "definite" versions of the YI stages on TSR.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#18
World 2 is ripped.

Somehow I can't access the secret stages for each world, therefore I'll leave them out (for now).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#19
Makes me wonder why they did it like that if no one would notice? Also, I'm wondering if there are definite frames that it loops through rather than just being something that changes to something completely different each time.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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#20
Quick question: Would contributions that aren't related to the maps alright?
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#21
Of course.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#22
Okay. In that case, currently in the process of ripping Kamek's gameplay sprites. Will post when he's done.
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#23
Added 3-1, 3-2 and 3-3.

The first part of 3-4 has corrupted graphics on the right, looks like this needs a vSNES rip.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#24
Added 3-4, except the first part.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#25
If it helps, there's a build of BSNES that has VSNES-like features built into it. It's called BSNES plus.

Also, I have reripped Naval Piranha from scratch:
https://www.spriters-resource.com/snes/y...heet/4765/
Right now I'm focusing on Kamek, since they're not on any sheet as far as I'm aware.

Edit: Kamek has been ripped!
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#26
Went ahead and ripped the first part of 3-4 for you. The garbled graphics are actually parts of the Stone Castle tileset; since the game can't load both the Stone Castle and Jungle tilesets at the same time, it manually switches them via two invisible sprites.
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#27
Sounds good to me, one stage less.

Added 3-5, 3-6 & 3-7.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#28
Re-ripped 0-0 and added 3-8.

With this, World 3 is finished.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#29
Started ripping the intro cutscene; with all the colors shifting from night to sunset in the opening, it might be a large sheet.
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#30
Added 4-1 and 4-2.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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