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The Observer's Comprehensive Ripping Project Thread [Sonic]
(04-01-2019, 10:07 AM)Ton Wrote: This is so cool. I remember how epic this boss felt the first time I got to it.

IMO, the Egg Mobile should be separate from Kyodai.

Thanks! And I agree, to a certain extent, but I feel it should remain as it's technically the third phase of the fight and the falling debris wouldn't make all that much sense without it.
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This is the last thing I have for this side of Friday.

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I got to double check the wall of flames but for the most part, it seems to be in order. Now excuse me, Avengers: Endgame tickets are on sale and I'm snapping some of 'em up.
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Just an expanded rip set for Lava Drill. The combinations may not have been necessary but I reckon they're helpful. Smile 

[Image: Lava-Drill-S-K.png]
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So I'm not going to post multiple sheets at once per post until I've cleared the semester. I may not have classes now but there's still the issue of assignments and exams.

Anyway, another re-rip of one of SupaChao's sheets, which had a line of pixels missing and some needless (and broken) repeating bits. I'm starting to theorise that this isn't the Flying Battery per se, but rather a transport vessel that goes up to it. If it was the full FBZ, then it'd stand to reason we'd see a scene akin to the Wing Fortress in Sky Chase Zone.

[Image: Flying-Battery-Transport-S-K.png]
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The Sonic 3 Complete versions of Flying Battery Zone's backgrounds are up on TSR. Smile Unlike the eventual release of the actual backgrounds, I've limited them to the palettes they depend on, instead of applying Palette Locks and Debug Mode shenanigans.

And here's Flame Mobile!

[Image: Flame-Mobile-S3.png]
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Thanked by: Triangly, Ton
Looking good! I like that you have the tiles on there.
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Ton's most wanted rips: Time Splitters 2 Models (Gamecube/PS2), Radiant Historia Characters (DS), Final Fantasy 4 Models (DS),  Final Fantasy 7 models (Playstation/PC), Bravely Default/Second Models (3DS), Clay Fighter 2 fighters (SNES)
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Thank you. Smile I figure it would be better to retain them and fill out the spaces where there ought to be blank tiles so they can be better selected.

Today's update! Today's number is 13. And with it comes the final of the Sonic & Knuckles main stage backgrounds!

[Image: Lava-Reef-Zone-Boss-Sub-Act-S-K.png]
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Thanked by: Ton, Triangly
Did I just solve Sonic CD's sixth Special Stage background?!

So I had this theory, that each line of pixels in the background are misaligned, and "creates" the illusion of movement. The actual truth is that it's on a cycling palette of sorts. While it remains to be determined that the broken up version is actually in some form of an upward or sideways motion (or both), it nevertheless remains fact that, based on how Frames 1 and 2 appear below, that instead of however many thousands of frames, it can be cut down to just a handful of frames based on the rotating palette. But for now, I don't think the "motion" is an actual thing.

It makes me wonder if this also applies to the first Special Sage, but I'll test that theory at a later point.

[Image: Special-Stage-6-Background.png]

Edit:

So Frame 3 above is the same palette as Frame 2, but that's been fixed.

Here's what Frame 5 looks like before putting things in the right place.

[Image: Frame5.png]
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This is really ambitious, but cool. I wish you luck!

I hope you don't mind, but I stole borrowed your OP format for my own Spider-man ripping project Tongue . I really like how well it organizes everything.


Again, good luck!
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Thanks! And no, I don't mind at all, if it helps, then there's no problem. Smile

So after a few back-to-back burn-outs with recent Sonic sheets and finding the extent of the content for some of the harder ones, I'm taking a small break from the project to cool down, and look at a few other things. Keep an eye on the site, though, I might just throw up something there with no warning!
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