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Double Dragon for the Zeebo (and iOS)
#1
Ok, so I want to ask for some assistance for this one. This a sprite ripping project for Double Dragon... for the Zeebo. Yeah, that incredibly obscure Brazilian console from the late 2000s.

Now the sprites for this game have actually been ripped for a few years now, believe it or not. There's one big problem, though... The sprites are very unorganized and often times scrambled (like Saber's sprites, for example). I don't think I can organize everything all by myself. I was never the greatest when it comes to organizing sprite sheets, or re-assembling them, for that matter.

Ripping the sprites is easy enough, if you follow what's in this thread. The tough part is gonna be organizing every sprite to fit each animation for the character sprites, which of course would require to look into a lot of video footage online, as the characters animate rather smoothly, and there's no way of emulating a Zeebo for the time being to get a cleaner look at how the sprites animate frame by frame, or to see which sprite belongs to which animation.

If anyone wants to help me out with this, feel free to do so. I can provide all of the raw sprite rips if desired. If not, then I'll keep posting my progress here anyways... If I remember to...

EDIT: Now that I'm done with this game, I'll include the iOS version into this just in case anyone wants to tackle this version of Double Dragon.


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#2
Ok, so the Level Tilesets and the Ending screens are done.

Now I need to work on reorganizing Billy and Jimmy's sprite sheets, and reassembling Saber's sprites (shes the girl with the sword, btw).
Billy's sprites are in the previous post, Jimmy and Saber's are in this one.

Other things left to do include are:
  • How to Play Screen and Controller Buttons
  • HUD Elements
  • Title Screen (still needs reassembly)
  • Main Menu and Options Menu Elements
  • In-game Visual Effects
  • Weapons
  • The rest of the enemies and bosses
  • Marian's sprites.
  • Nothing. Everything is done now.

Again, I can provide the raw sprite rips if desired, so if anyone wants to help me out with this, it would be greatly appreciated.


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[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#3
Very cool. I feel like you're the only person on the planet tackling this system, haha.
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#4
I've been working on reassembling Saber's sprites and MAN... I really didn't know what I was getting myself into... this is gonna be difficult.
They're organized in such a way it's really hard to tell which section of a sprite belongs to which.

Looking at the footage I found online didn't help me all that much.

Hopefully by recent exposure for this game via this video from Uncle Derek, (which BTW has better video quality footage so hooray) maaaayyyybe somebody will be willing to help me out?

...Probably not.  Unsure
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#5
I downloaded the raws and searched for a grid, but that doesn't exist here. In this case, assembling these sprites is pure guesswork, at least for the second sheet.

I would just submit them as they are, there's nothing else you can do. Other mobile sheets don't look much different and got accepted:
https://www.spriters-resource.com/mobile...et/178014/
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#6
(07-13-2023, 07:04 AM)Barack Obama Wrote: I downloaded the raws and searched for a grid, but that doesn't exist here. In this case, assembling these sprites is pure guesswork, at least for the second sheet.

I would just submit them as they are, there's nothing else you can do. Other mobile sheets don't look much different and got accepted:
https://www.spriters-resource.com/mobile...et/178014/

After a bit of self-debate, I decided to do just that. Thank you for trying to help out.

Now I know a reassembly of Saber's sprites is possible, but yeah... it would be total guesswork which would lead to potential mistakes.

I do wanna mention however that MSmalik681 from the ChronoCrash forums managed to rip and reassemble the sprites for the iOS version of Double Dragon (which was made by the same developer and its sprite file format is nearly identical to the Zeebo version). Here's an example of MSmalik's rips. They have a full gallery of these, in fact.

Hopefully one day somebody will give Saber's sprites the proper treatment they deserve, but for right now I'm content with the work I've done with this game.
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#7
Maybe this project could be expanded to cover the iOS game, after the Zeebo one is ripped.
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#8
Maybe MSmalik would be up to submitting his rips here too? Before investing a lot of time into the iOS version, I would contact him first.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#9
Well, I think that's it for Zeebo Double Dragon. This has been quite the experience, but man it really was worth it. Thanks to all the people who were interested and supported me in this weird journey.
I guess after this I'll just move on to other Zeebo games... or game I guess there's only one I'm really interested right now.

(07-19-2023, 02:43 AM)Barack Obama Wrote: Maybe MSmalik would be up to submitting his rips here too? Before investing a lot of time into the iOS version, I would contact him first.

I mean yeah, we could do that... not me though. I'm a little too shy to ask for such things to be honest. (somebody else should ask him)

In the meantime, I guess I'll rename the thread and include the iOS version in there, just in case.
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#10
Guess this is the correct profile:
https://www.chronocrash.com/forum/member...lik681.24/

I just registered my account on chronocrash, but it needs admin approval before I can write him a PM. Already had problems with that on metroidconstruction, so guarantee for successfully reaching out.

Edit: Forum access didn't work out.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#11
The files in the iOS game are easily readable on TiledGGD, so if that doesn't work out it shouldn't be a problem.
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#12
(07-21-2023, 07:58 AM)Barack Obama Wrote: Guess this is the correct profile:
https://www.chronocrash.com/forum/member...lik681.24/

I just registered my account on chronocrash, but it needs admin approval before I can write him a PM. Already had problems with that on metroidconstruction, so guarantee for successfully reaching out.

Edit: Forum access didn't work out.

Too bad that didn't work out.
(Malik does have a youtube channel tho but I don't think that would help in any way: https://www.youtube.com/@msmalik681 )

Now as for ripping the sprites... Ok so when I tried to rip them, they did not only appear scrambled, but it also had a black background, which is pretty problematic for some characters that feature a lot of black in their sprites... making it even more tricky compared to the Zeebo sprites. I really don't know how Malik figured it out.

Below is some of Billy's sprites I ripped a while back. Maybe there's an easier solution for this but the scrambled sprites issue is really annoying:
   
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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