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Random Talking Bush's Model Importers and QuickBMS Scripts
(09-13-2019, 06:45 AM)xr79 Wrote: Hey RTB, thank you so much for your work on the many man importer scripts listed here.
but I'm having a problem I was hoping you could help with, I'm trying to use your tam soft importer for peach beach splash, and any time I try to load a costume it just crashes, but anytime I load a head it works.
the crash is just a non responsive 3ds max screne.
I am using 3ds max 2009 maybe that is the problem? i have seen reports of it working but so far it just crashes. I will attach the model file i try to load here. but really its any costume that isn't a head.
okay so apparently i can't attach the model wow that is stupid, its a tiny model to.
I think it's because the models have dozens and dozens of polygon groups, so it just takes a while to parse/import. I'm not sure what I could do to optimize or speed up the process, I think that might just be the way 3DS Max is...

(09-14-2019, 02:54 PM)theaidan9030 Wrote: [Image: temp.png]
^ Did you ever release or plan to release this script yet?
I haven't seen it anywhere in the thread.
It's really just a hackily-modified version of the already-existing Sonic Generations model importer (I only changed a few lines to work with Lost World and such), since it's not even my work in the first place I can't exactly release it in good faith. Sorry! ¯\_(ツ)_/¯

(11-14-2019, 03:42 PM)ArthurLopes Wrote: Pokémon Sword and Shield models are using the same format as Let's Go! but they don't seem to work with your script as it crashes halfway through.

https://cdn.discordapp.com/attachments/5...ampion.zip
(11-12-2019, 12:12 PM)Random Talking Bush Wrote: How about we wait until Sword/Shield are ACTUALLY released, kthxplz.
^

And for anyone else asking about script updates, don't worry, I've already got plans to update a bunch of them, so I'll address any issues I come across then.
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That is nice to know! I'll be waiting for the Mario Party 10 script update then! Keep up with the nice work! =]
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Script update time!

Pokémon Switch GFBMDL Importer (formerly "Let's Go" importer):
Code:
Fixed issues with the script preventing Sword/Shield models from loading.

BNTX Texture QuickBMS Script:
Code:
Fixed "Version 9" BFRES files not being detected, added R8A8_SNORM (SMM2, NSMBU normal maps), D32_FLOAT_S8X24_UINT and BC6H_SF16 (Pokémon Sword/Shield probe maps), fixed(?) another couple of texture size issues.

Crash Bandicoot N-Sane Trilogy / Crash Team Racing Nitro-Fueled IGZ Importer:
Code:
Minor optimizations, models now import as a single mesh instead of separate polygon groups.
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Hello,
at first Thank you to Random Talking Bush's Model Importer. This Tool is so awesome and i love to create stuff around Breath of Zelda.

But i have a Question, didnt found the sulution online so maybe, i can ask here. I found a Mod for the Snow Outfit from the second DLC. The Armor Set comes with the Armor_009 File and the Armor_099Tex file. Maybe because the Tex file isnt like the actually Ingame files like Tex1 and Tex2 it is the Problem, if gives me evertime when i try to open up the DDS files in that folder.. it dont work for me Sad Try it with every script but it gives me : 0 files found in 0 seconds.

(sorry for my bad description , my english is little bit bad)

Thank you for reading Heart
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[Image: Capturetemp.png]
like the rio 2016 script, was this one ever released before? haven't seen it here either
(it's for SASR Transformed)
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Hey uh, do you have any particular idea when you'll be able to add support to your telltale script for Tales of Monkey Island? There's a great number of models I want to get from it and the ol' ninjaripper method is extremely tedious and unreliable...
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(01-25-2020, 03:08 PM)Carpaccio Wrote: Hey uh, do you have any particular idea when you'll be able to add support to your telltale script for Tales of Monkey Island? There's a great number of models I want to get from it and the ol' ninjaripper method is extremely tedious and unreliable...
Can't say for sure when, as I haven't figured out the model compression yet, but I'm not giving up on that sorta thing yet.
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Smile 
Heya

So I want to rip some models from Telltales Game of Thrones, but I am having some problems, mostly because of my own lack of knowledge.

I've downloaded your script and ran it in 3DS Max, but haven't gotten further than that. My question is how do I go about acquiring the meshes and textures from my game?
Do I need another program? If so, where do I download it, and how do I extract the files from that? And would I load the files properly into 3DS?

I understand that these are beginner questions, and fully respect that you may not have the time to take me through this step by step, but if someone could point me in the right direction - perhaps to a forum where I could read up on these questions or that explains it in further detail, I would be forever grateful!

Thank you! Smile
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Have you ever taken a look at the format for Rockman X Dive?
With each day, one draws closer to death,


With each day, one expends more of one's life,


With each day, one obtains more memories,


With each day, one gets closer to losing them all.
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(02-13-2020, 06:52 PM)Chris Shade Wrote: Have you ever taken a look at the format for Rockman X Dive?
It's Unity. there is a XOR for the files somewhere.
Best waiting for the game to release.
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What about Megaman X Command Mission?
With each day, one draws closer to death,


With each day, one expends more of one's life,


With each day, one obtains more memories,


With each day, one gets closer to losing them all.
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Can the Telltale script be updated to work with Wallace and Gromit's Grand Adventures?
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alright, so, i'm trying to figure out how to extract rig and animation data from xfbin containers of the cyber connect 2 ninja storm 4 game

i've tried 2 variants of the cpk files that i managed to successfully decrypt fully with 100% decompression on the xfbin files.

the steam version of the game, and the ps4 version of it. so far, i've run into a wall.

sifting through the xfbin files with HxD, a hex editor, i've managed to figure out how to cut out the xml files out of the .xml.xfbin files into their own xml files, but that's as far as i've gotten past using noesis and exporting bod.xfbin files with character models to xnalara ascii mesh files to keep the weight painting data of the bones intact, but not the original skeletal rigs. That’s as far as I’ve gotten. Anyone got any ideas?
Sound designer and video editor
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