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Random Talking Bush's Model Importers and QuickBMS Scripts
#1
(NOTE: THIS TOPIC IS NOT FOR REQUESTS!)
(Unless you're requesting a fix or update for one of my existing scripts. That's fine.)

I think it's about time I get one topic to host these all in instead of them being all over the place. Every new addition I post in this thread will be linked to in this first post for convenience's sake.

All of my importing scripts are only for 3DS Max. Sorry to those using Blender or whatever. :x

Model Importing MaxScripts:


QuickBMS Scripts:

Archive Extraction:
Bomberman Hardball - MRG Extractor
Compile Heart (PC) - CL3 Extractor [Originally by Ekey]
Hyperdevotion Noire - PCK Extractor
Hyrule Warriors - Sound BIN Extractor
Hyrule Warriors - Voice/EXCL BIN Extractor
Kamen Rider Battride War II/Genesis & Summonride - NativePS.NCAT Extractor
Mega Man Powered Up & Maverick Hunter X - LINK Extractor [Originally by AlphaTwentyThree]
The Legend of Zelda: Twilight Princess HD - PACK Extractor
Megadimension Neptunia VII / Dark Rose Valkyrie - DLC ARC Extractor
Namco (Pokkén, Taiko no Tatsujin, Touch My Katamari) - DRP Extractor
ND Cube (Mario Party 10 & Animal Crossing: amiibo Festival) - BIN Extractor
NES Remix - VEW ARC Extractor
Super Smash Bros. for Wii U - PAC Extractor
Tank! Tank! Tank! - ARC Extractor
Wii U / Nintendo Switch - BARS Extractor - [ADDED 08/30/17!]

File Decompression:
Game & Wario - Decompression
Hyrule Warriors - GZ Decompression
Kirby and the Rainbow Curse/Paintbrush - ZCMP Decompression
Kirby: Star Allies - CMP Decompression - [ADDED 03/08/18!]
Mario & Sonic at the Sochi 2014 Olympic Winter Games - Decompression
Mega Man Powered Up & Maverick Hunter X - CPK Decompression
Mario Tennis: Ultra Smash / Aces - Decompression - [UPDATED (sorta) 05/26/18!]
Mainichi Compile Heart - De-XORer - [ADDED 10/05/17!]
Paper Mario: Color Splash - LZ Decompression
Pokémon Rumble U - CX Decompression
Super Monkey Ball: Banana Blitz - AVLZ Decompression
Tank! Tank! Tank! - LZSS Decompression
Wii Sports Club - Decompression
World of Final Fantasy (PC) - Decompression - [ADDED 11/23/17!]

Texture Conversion:
Bayonetta 1 (Wii U) - WTB to GTX - [ADDED 04/20/17!]
Bayonetta 2 / Star Fox Zero/Guard - WTA/WTP to GTX
Donkey Kong Tropical Freeze - TXTR to GTX
Hyrule Warriors - G1T to GTX [Originally by chrrox]
Megadimension Neptunia VII / Dark Rose Valkyrie - TID to DDS
Mercenary Kings - ZXNB to DDS
NieR: Automata / Bayonetta 1 (PC) - WTA/WTP/WTB to DDS
Nintendo Switch - BNTX, BFRES and BFFNT to DDS - [UPDATED 04/13/18!]
Pokkén Tournament - NUT to DDS
Super Smash Bros. for Wii U - NUT to GTX
Telltale Games - D3DTX to DDS - [UPDATED 10/04/17!]
Touch My Katamari - NUT to GXT/DDS
The Wonderful 101 - WTB to GTX
Wii U - BFFNT to GTX
Wii U - BFLIM to GTX
Wii U - BFRES to GTX - [UPDATED 03/06/17!]
Wii U - TexConv2 DDS Repair
World of Final Fantasy (PC) - TEX to DDS - [UPDATED 12/07/17!]
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#2
You said this *NO script can import from Sonic Riders: Zero Gravity? I'm going through the files of the Wii version and I can't seem to find any with a similar extension. Am I missing something?
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#3
(09-11-2016, 04:30 PM)Carpaccio Wrote: You said this *NO script can import from Sonic Riders: Zero Gravity? I'm going through the files of the Wii version and I can't seem to find any with a similar extension. Am I missing something?
For now, you'll need to rely on memory dumps for those until I can figure out a way to get 'em extracted properly.
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#4
Is there any way you might consider taking a look at Smash Bros. Melee? Even today, there's still no real importer for fighters that gets their weights and joints.

There was someone working on it, but after about the 3rd time he scrapped everything and restarted, I lost hope in his ever getting this format handled.
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#5
(09-10-2016, 10:52 AM)Random Talking Bush Wrote: I'll be updating this script later with CNO and possibly INO support, but I'll need to gather a ton of samples of both formats, first.

I would really like to help out with this. If you need samples of CNO files, I've got a lot of them. I'll be more than happy to upload some for you Smile. However, they're all from the same game(The House of the Dead 4 for PS3), and for that, I apologize.
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#6
any sm3dw files?
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#7
(09-23-2016, 05:37 PM)nerufan1haku Wrote: any sm3dw files?

Some dude posted a link that had all of the unencrypted SM3DW models on the comments section somewhere.

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#8
(09-23-2016, 05:50 PM)OS-PRIME Wrote:
(09-23-2016, 05:37 PM)nerufan1haku Wrote: any sm3dw files?

Some dude posted a link that had all of the unencrypted SM3DW models on the comments section somewhere.

where!?!?
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#9
(09-25-2016, 02:13 PM)nerufan1haku Wrote:
(09-23-2016, 05:50 PM)OS-PRIME Wrote:
(09-23-2016, 05:37 PM)nerufan1haku Wrote: any sm3dw files?

Some dude posted a link that had all of the unencrypted SM3DW models on the comments section somewhere.

where!?!?

http://www.models-resource.com/wii_u/supermario3dworld/
Check the comments.

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#10
(09-11-2016, 06:05 PM)Random Talking Bush Wrote:
(09-11-2016, 04:30 PM)Carpaccio Wrote: You said this *NO script can import from Sonic Riders: Zero Gravity? I'm going through the files of the Wii version and I can't seem to find any with a similar extension. Am I missing something?
For now, you'll need to rely on memory dumps for those until I can figure out a way to get 'em extracted properly.

Well guess that's a dead end for me. I have no idea how to do memory dumps, so until we can extract them properly, end of my project concerning this game. Really wanted to get SCR-HD, and Master Core ABIS.
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#11
(09-26-2016, 09:44 AM)Carpaccio Wrote: Well guess that's a dead end for me. I have no idea how to do memory dumps, so until we can extract them properly, end of my project concerning this game. Really wanted to get SCR-HD, and Master Core ABIS.
I'll take another look at the formats sometime early next month. Hopefully I'll come up with something that can be used, and not stumble on unknown compressions or anything like that.

Anyway, I've added an .LZ decompression script for Paper Mario: Color Splash now. I've got dibs on ripping the sprites, though, but you won't see 'em up on the site until after October 7th.
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#12
RTB Have you heard of this game called Pokeland Legends? I'm trying to get 3D Models from it.
[Image: 33426ca52b.png]
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#13
I have tried that the Senran Kagura: Estival Versus's .tmd file and the scr not work
looks like not same as SV's module file
Do you need some sample?
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#14
I see you've added support for Natsuiro High School to your Tamsoft script. How did you extract the .cat files? I've tried using all the bms scripts used on other Tamsoft games (posted over on xentax) but they don't work.
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#15
Does anyone have sonic and mario rio 2016 games files?
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