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Random Talking Bush's Model Importers, QuickBMS and Python Scripts - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Random Talking Bush's Model Importers, QuickBMS and Python Scripts (/thread-29836.html) |
Random Talking Bush's Model Importers, QuickBMS and Python Scripts - Random Talking Bush - 09-10-2016 (NOTE: THIS TOPIC IS NOT FOR REQUESTS!)
(Unless you're requesting a fix or update for one of my existing scripts. That's fine.) I think it's about time I get one topic to host these all in instead of them being all over the place. Every new addition I post in this thread will be linked to in this first post for convenience's sake. All of my model-importing scripts are only for 3DS Max. Sorry to those using Blender or whatever. :x Model Importing MaxScripts: QuickBMS Scripts: Archive Extraction: Bezel Engine Archive - BEA Extractor [Originally by aluigi] - (NEW 10/17/24!) Bomberman Hardball - MRG Extractor Compile Heart (PC) - CL3 Extractor [Originally by Ekey] Crash Bandicoot N-Sane Trilogy / Crash Team Racing: Nitro-Fueled - PAK Extractor [Originally by aluigi] Hyperdevotion Noire - PCK Extractor Hyrule Warriors - Sound BIN Extractor Hyrule Warriors - Voice/EXCL BIN Extractor Hyrule Warriors: Definitive Edition - GZ Extractor - (NEW 05/28/22!) Kamen Rider Battride War II/Genesis & Summonride - NativePS.NCAT Extractor The Legend of Zelda: Twilight Princess HD - PACK Extractor Mega Man Powered Up & Maverick Hunter X - LINK Extractor [Originally by AlphaTwentyThree] Megadimension Neptunia VII / Dark Rose Valkyrie - DLC ARC Extractor Namco (Pokkén, Taiko no Tatsujin, Touch My Katamari) - DRP Extractor ND Cube (Mario Party 10 & Animal Crossing: amiibo Festival) - BIN Extractor NES Remix - VEW ARC Extractor Super Smash Bros. for Wii U - PAC Extractor Tank! Tank! Tank! - ARC Extractor WayForward (GBA): - [NEW! 05/26/25!] - American Dragon: Jake Long - Rise of the Huntsclan - Barbie and the Magic of Pegasus - Barbie in the 12 Dancing Princesses (GBA) - Barbie: The Princess and the Pauper - Godzilla: Domination! (US/JPN) - Justice League Heroes: The Flash - Looney Tunes: Double Pack - Dizzy Driving / Acme Antics - Rescue Heroes: Billy Blazes - The Scorpion King: Sword of -Osiris - Shantae Advance: Risky Revolution! - Shantae Advance: Risky Revolution! (Demo) - Sigma Star Saga - SpongeBob SquarePants: Creature from the Krusty Krab (GBA) - SpongeBob SquarePants: Lights, Camera, Pants! - The SpongeBob SquarePants Movie - Tak: The Great Juju Challenge - Unfabulous! - X-Men: The Official Game (GBA) Wii U / Nintendo Switch - BARS Extractor File Decompression / Decryption: Bunny Must Die (PC) - De-XORer - [ADDED 11/07/23!] Disgaea 5 Complete (PC) - DAT De-XORer - (^ NOTE: ANM_HI_JP.dat needs to be split into smaller files, decrypted and then stitched back together due to a memory allocation issue.) Game & Wario - Decompression Hyrule Warriors - GZ Decompression King of Fighters '98 UM OL - Image De-XORer Kirby and the Rainbow Curse/Paintbrush - ZCMP Decompression Kirby (Nintendo Switch) - CMP Decompression - [UPDATED 03/03/22!] Mario & Sonic at the Sochi 2014 Olympic Winter Games - Decompression Mario Tennis: Ultra Smash + Aces / Mario Golf: Super Rush - Decompression - (^ NOTE: Use simontime's 0x50 decompressor for any files that don't work with this script!) Mainichi Compile Heart - De-XORer Mega Man Powered Up & Maverick Hunter X - CPK Decompression Paper Mario: Color Splash - LZ Decompression Pokémon Rumble U - CX Decompression Senran Kagura: Peach Ball - TZP Decompression Super Monkey Ball: Banana Blitz - AVLZ Decompression Tank! Tank! Tank! - LZSS Decompression Wii Sports Club - Decompression World of Final Fantasy (PC) - Decompression ZSTD - Decompression - [ADDED 09/19/22!] Texture Conversion: Bayonetta 1 (Wii U) - WTB to GTX Bayonetta 2 / Star Fox Zero/Guard - WTA/WTP to GTX Capcom MT Framework (PC) - TEX to DDS Converter - (Variants: Capcom MT Framework (Switch)) Crash Bandicoot: N.Sane Trilogy / Crash Team Racing: Nitro-Fueled (PC, PS4 and Switch) - IGZ to DDS/GNF Converter Donkey Kong Tropical Freeze - TXTR to GTX Godzilla (PS3) / Super Heroine Chronicle - DDS Extractor Godzilla (PS4) - GNF Extractor GriefSyndrome - CV2 to DDS Converter Gundam Breaker 3 - TEX to DDS Converter Hyperdevotion Noire - MDL Texture Extractor Hyrule Warriors - G1T to GTX [Originally by chrrox] Megadimension Neptunia VII / Dark Rose Valkyrie - TID to DDS Mercenary Kings - ZXNB to DDS - (Variants: Mercenary Kings - Decompressed XNB to DDS) NieR: Automata / Bayonetta 1 (PC) - WTA/WTP to DDS - (Variants: NieR: Automata / Bayonetta 1 (PC) - WTB to DDS Nintendo Switch - BNTX, BFRES and BFFNT to DDS - [UPDATED 09/19/22!] Pokkén Tournament - NUT to DDS Ridge Racer (Vita) / Touch My Katamari - NUT to GXT/DDS Super Smash Bros. for Wii U - NUT to GTX Super Smash Bros. Ultimate / New Pokémon Snap - NUTEXB to DDS Converter Taiko no Tatsujin: Drum 'n' Fun (Switch Version) - NUTEXB to DDS Converter Telltale Games - D3DTX to DDS (Batman, GotG, TWDS3, MCSM2) - (Variants: PN2/TWDS2/TWAU, TWDM, TftBL/GoT/MCSM1/BttF PS4) The Wonderful 101 (Wii U) - WTB to GTX Wii U - BFFNT to GTX Wii U - BFLIM to GTX Wii U - BFRES to GTX - (Variants: BoTW Tex 1+2 Combined, BotW Tex 1 Only, BoTW Tex 2 Only, Top Mipmap deleter for Tex2-only extraction) Wii U - TexConv2 DDS Repair World of Final Fantasy (PC) - TEX to DDS Python Scripts: WayForward (GBA/DS/Didj) - .ANM/.AN4/.AN8 to PNG - [NEW! 05/26/25!] WayForward (GBA/DS/Didj) - .TS4/.TS8 to PNG - [NEW! 05/26/25!] WayForward (GBA/DS/Didj) - .LYR to PNG - [NEW! 05/26/25!] - (Tileset examples for the three WayForward scripts.) Miscellaneous: AssetStudio v0.16.47.SpriteMod [Originally by Perfare] - [UPDATED 01/17/22!] (More info.) bsnes-rawpalettes (Custom build of bsnes-plus using raw palette values instead.) RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Carpaccio - 09-11-2016 You said this *NO script can import from Sonic Riders: Zero Gravity? I'm going through the files of the Wii version and I can't seem to find any with a similar extension. Am I missing something? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 09-11-2016 (09-11-2016, 04:30 PM)Carpaccio Wrote: You said this *NO script can import from Sonic Riders: Zero Gravity? I'm going through the files of the Wii version and I can't seem to find any with a similar extension. Am I missing something?For now, you'll need to rely on memory dumps for those until I can figure out a way to get 'em extracted properly. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Tiberious - 09-15-2016 Is there any way you might consider taking a look at Smash Bros. Melee? Even today, there's still no real importer for fighters that gets their weights and joints. There was someone working on it, but after about the 3rd time he scrapped everything and restarted, I lost hope in his ever getting this format handled. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - MakutaMaster962 - 09-20-2016 (09-10-2016, 10:52 AM)Random Talking Bush Wrote: I'll be updating this script later with CNO and possibly INO support, but I'll need to gather a ton of samples of both formats, first. I would really like to help out with this. If you need samples of CNO files, I've got a lot of them. I'll be more than happy to upload some for you ![]() RE: Random Talking Bush's Model Importers and QuickBMS Scripts - nerufan1haku - 09-23-2016 any sm3dw files? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - OS-PRIME - 09-23-2016 (09-23-2016, 05:37 PM)nerufan1haku Wrote: any sm3dw files? Some dude posted a link that had all of the unencrypted SM3DW models on the comments section somewhere. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - nerufan1haku - 09-25-2016 (09-23-2016, 05:50 PM)OS-PRIME Wrote:(09-23-2016, 05:37 PM)nerufan1haku Wrote: any sm3dw files? where!?!? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - OS-PRIME - 09-25-2016 (09-25-2016, 02:13 PM)nerufan1haku Wrote:(09-23-2016, 05:50 PM)OS-PRIME Wrote:(09-23-2016, 05:37 PM)nerufan1haku Wrote: any sm3dw files? http://www.models-resource.com/wii_u/supermario3dworld/ Check the comments. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Carpaccio - 09-26-2016 (09-11-2016, 06:05 PM)Random Talking Bush Wrote:(09-11-2016, 04:30 PM)Carpaccio Wrote: You said this *NO script can import from Sonic Riders: Zero Gravity? I'm going through the files of the Wii version and I can't seem to find any with a similar extension. Am I missing something?For now, you'll need to rely on memory dumps for those until I can figure out a way to get 'em extracted properly. Well guess that's a dead end for me. I have no idea how to do memory dumps, so until we can extract them properly, end of my project concerning this game. Really wanted to get SCR-HD, and Master Core ABIS. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Random Talking Bush - 09-26-2016 (09-26-2016, 09:44 AM)Carpaccio Wrote: Well guess that's a dead end for me. I have no idea how to do memory dumps, so until we can extract them properly, end of my project concerning this game. Really wanted to get SCR-HD, and Master Core ABIS.I'll take another look at the formats sometime early next month. Hopefully I'll come up with something that can be used, and not stumble on unknown compressions or anything like that. Anyway, I've added an .LZ decompression script for Paper Mario: Color Splash now. I've got dibs on ripping the sprites, though, but you won't see 'em up on the site until after October 7th. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - Lilothestitch - 09-26-2016 RTB Have you heard of this game called Pokeland Legends? I'm trying to get 3D Models from it. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - wchdsk - 09-26-2016 I have tried that the Senran Kagura: Estival Versus's .tmd file and the scr not work looks like not same as SV's module file Do you need some sample? RE: Random Talking Bush's Model Importers and QuickBMS Scripts - ssringo - 10-01-2016 I see you've added support for Natsuiro High School to your Tamsoft script. How did you extract the .cat files? I've tried using all the bms scripts used on other Tamsoft games (posted over on xentax) but they don't work. RE: Random Talking Bush's Model Importers and QuickBMS Scripts - nerufan1haku - 10-04-2016 Does anyone have sonic and mario rio 2016 games files? |