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Random Talking Bush's Model Importers and QuickBMS Scripts
#91
(05-16-2017, 01:09 PM)John.Smith Wrote: Hi. I'm not sure if I understood correctly.
You make 3ds max script for import  3d models from nier automata, right ?
Are you working on importing animations also, or is it dreams ?
It would be great to have this.

he doesn't know anything about animations, so he just do models instead.
3DS Friend Code: 0705-6436-8834
NNID : Demonslayerx8


[Image: 21785_s.gif]
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#92
(05-16-2017, 06:29 AM)Sylk Wrote: Radiobuttons are not clickable because the length of the labels covers them.

This code fix it and relooks ui a bit:
Code:
rollout BFRESImporter "Wii U BFRES model importer" width:390 height:230
(
local r1=85,r2=10
label lblDisclaimer "This script was written by ItsEasyActually and Random Talking Bush, with some assistance from both Ploaj and Sylk. If you use it, consider giving us all thanks for this. If something doesn't work right, please contact RTB on The VG Resource (Random Talking Bush), Twitter, Tumblr or Steam (RandomTBush) so that any problems can be fixed." \
pos:[8,8] width:375 height:75

button btnLoad "Load BFRES" pos:[8,85] width:90 height:20
button btnImport "Import BFMDL" pos:[108,85] width:90 height:20
dropdownlist lstFMDL pos:[208,85] width:175 height:20 items:#()

label lblOptions "Options:" pos:[8,115] width:375 height:15
radiobuttons tglTexFormat "Texture format:" labels:#("DDS","PNG") height:10 columns:2 offsets:#([r1,-16],[r2,-16]) align:#left
radiobuttons tglUVLayers "UV layering:" labels:#("Split","Merge","No") height:10 columns:3 offsets:#([r1,-16],[r2,-16],[-r1+r2*2.5,-16]) align:#left
radiobuttons tglRigModel "Import rigging:" labels:#("Yes","No") height:10 columns:2 offsets:#([r1,-16],[r2+4,-16]) align:#left
radiobuttons tglLODs "Import LODs:" labels:#("No","Yes") height:10 columns:2 offsets:#([r1,-16],[r2+7,-16]) align:#left

checkbox tglDebug "Print debug information to Listener" pos:[8,BFRESImporter.height-20] width:200
label lblUpdate "(Updated 05/16/2017)" pos:[BFRESImporter.width-115,BFRESImporter.height-19] width:110
Unfortunately, it doesn't seem like that works correctly in 3DS Max 2010 (which is what I'm using). It appears as it should in 2013 and onward, though. Probably because the "offsets" option doesn't exist in 2010.
[Image: HDlxvMK.png][Image: lwI0F0g.png]

I'll try setting up something different for that.

(EDIT: Will this work? At least it's consistent between versions now. I'm also re-integrating the ability to import more than one BFMDL at once, as I've been asked to do a few months back.)
[Image: R3OZ3xS.png][Image: Ztt0T8N.png]
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#93
(05-17-2017, 07:15 PM)Random Talking Bush Wrote: Unfortunately, it doesn't seem like that works correctly in 3DS Max 2010 (which is what I'm using). It appears as it should in 2013 and onward, though. Probably because the "offsets" option doesn't exist in 2010.

I'll try setting up something different for that.

(EDIT: Will this work? At least it's consistent between versions now. I'm also re-integrating the ability to import more than one BFMDL at once, as I've been asked to do a few months back.)

Nice. Works on 2017.
However, In the version with the new texture path option I sent you by pm I adapted the interface according to this. I hope it appears correctly in the 2010.

   
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#94
(05-20-2017, 01:43 PM)Sylk Wrote:
(05-17-2017, 07:15 PM)Random Talking Bush Wrote: Unfortunately, it doesn't seem like that works correctly in 3DS Max 2010 (which is what I'm using). It appears as it should in 2013 and onward, though. Probably because the "offsets" option doesn't exist in 2010.

I'll try setting up something different for that.

(EDIT: Will this work? At least it's consistent between versions now. I'm also re-integrating the ability to import more than one BFMDL at once, as I've been asked to do a few months back.)

Nice. Works on 2017.
However, In the version with the new texture path option I sent you by pm I adapted the interface according to this. I hope it appears correctly in the 2010.

this is wiiu marios tennis text files, is there any bms script to extractor and repacked ?

thank you ,


Attached Files
.zip   msg.zip (Size: 148.74 KB / Downloads: 13)
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#95
Awesome,great help
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#96
Is there an alternative to fbx for bfres importer/exporter
as in the case of mk8 modding
you need
3ds max>fbx>noesis>fbx>3ds max>game

if you have more than one object in 3ds max, the normals break when noesis exports fbx
noesis does not know how to export custom 3ds max normals properlly


also what exactly does the new script update do?
everyone is using beta2...

thanks in advance

           

first pics is 3ds max render before export to noesis
second pic is noesis
third pic is fbx exported from noesis back into 3ds max
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#97
Is there a way to package Mario Party 10 / Wii Party U's .bin file?

I searched for a long time and did not find a tool

I am trying to translate the two games into Chinese, the current text is completed

Sent a modified picture with the font re-packet

Can you help create a script for import?

th
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