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Posts: 3,612
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Is it a Sunken Submarine? I just know it is Sunken
Cool, so, you're gonna start with the Dungeon, or did you start already?
Did I say I like Dungeon-Based Games? (Like TLOZ) =D
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Dude, I dig this project a lot. I like the overall style you're going for, really nice!
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(06-11-2011, 10:35 AM)Chris2Balls [:B] Wrote: Right, here's an update on the tileset, plus I've added a "fog" effect (basically a dither tileset):
![[Image: zhNoJ.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FzhNoJ.png&hash=01e93f4e811583cd47aab30dd8d2070c)
![[Image: S3Uxx.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FS3Uxx.png&hash=b6f343e2990d5e5a7dd22487818414d6)
![[Image: 1121h.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2F1121h.png&hash=08b9da918cb526b5a97d686ab5bfdf76)
You may notice I've used the tiles differently from one side to the next: I wasn't sure if it were better for me to go for four bands of gradient, two bands, or using four bands in a less rigid way. I prefer the last version.
please teach me how to do tiles
i literally do not understand how this works
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![[Image: 3Ep1p.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2F3Ep1p.png&hash=4ce93eb63388ee8dcceab7e2240d89da)
tileset updated with coral
![[Image: kRKdC.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FkRKdC.png&hash=3819f255307dc7133081add68a43e102)
demo of coral tile blending
next objective: making submarine more "rigid" ie giving it more straight lines
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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That second tile is very lovely.
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05-01-2012, 05:57 AM
(This post was last modified: 05-01-2012, 06:22 AM by Chris2Balls [:B].)
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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05-01-2012, 06:06 AM
(This post was last modified: 05-01-2012, 06:06 AM by Previous.)
Given the underwater scenario, I think he's moving too fast / with a too high amlitude.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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It is better, but maybe he shouldn't be swinign his arms that far as every movement is working against water pressure.
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That's a good point. When I was doing the animations, I was thinking that greater movements would indicate greater effort in these circumstances... I'll experiment, either way.
I have made a mock-up of a screencap:
![[Image: rDunF.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FrDunF.png&hash=f80513eb6f4391cd865c78e9e2a4905f)
I've been making an engine these past few months, too. It's not finished though.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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oh, you showed me some concept art a while ago, didn't know you made a thread till now
good stuff though, keep it up
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05-05-2012, 01:48 PM
(This post was last modified: 05-06-2012, 11:37 AM by Chris2Balls [:B].)
Yeah, it's been hidden by imgur now. :I
Made a little animation:
![[Image: diverlightup.gif]](/image.php?src=http%3A%2F%2Fwww.pixeljoint.com%2Ffiles%2Ficons%2Fdiverlightup.gif&hash=dc71bf14a0e4a2da2be4cdd35cea0a4f)
I'd like that effect to trigger when you go into the darkness.
Update:
![[Image: wfYqJ.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FwfYqJ.png&hash=9eab4e20171b5f2e542fb3425373de5b)
Isopod done. It's camouflaged, so it can surprise the player. Now for the attack animation...
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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