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Le Scaphandrier
#16
Hi there, welcome to TSR tykel! (Oh and you forgot to post in New Arrivals and Departures Tongue)
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#17
Oh yeah, that's rectified now. Thanks.
I manage an emulation project called Chip16, check it out!
Peace!
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#18
i'll see what i can come up with when it comes to making the hud surround the play area- maybe decorative stuff or such? i'll see anyway.

as for the other sections of the game: well, depending on where you are, there'd be different sets of tiles, indeed. this doesn't mean i won't recycle existing tilesets by swapping the colour palettes- maybe i could do this for peripheral areas, maybe blended in with another tileset. that's something else that's food for thought.

as you can see of the left of the last update of my mock-up, i was trying to blend the dark palette with the light one, to give an impression of volume/depth.

i'll keep everything up to date!
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#19
go for a circular layout for the radar to match the diver even more; also it makes the hud more pleasing to the eye.
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Thanked by: Chris2Balls [:B]
#20
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mock-up update.
i'm going to change the tileset, since it's a spiky blue bush for now :B
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanked by: Gwen
#21
what kind of game is it, chris?
depending on the kind of game you're making, it may be better to not include a HUD of any kind.
with the right soundtrack, or even level of ambiance noises, you could totally relegate everything on the hud to a separate menu if you wanted to build atmosphere a lot more.
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Thinking of you, 
wherever you are.
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#22
looks like an rpg to me..
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#23
(06-02-2011, 03:28 AM)MRSKELETON Wrote: what kind of game is it, chris?
depending on the kind of game you're making, it may be better to not include a HUD of any kind.
with the right soundtrack, or even level of ambiance noises, you could totally relegate everything on the hud to a separate menu if you wanted to build atmosphere a lot more.
this is an exploration/survival game with rpg elements, taking a bit from metroid and fallout.
the issue is... this is going to run on a system with 16 colours and three different sounds available, which means i can do very little in terms of sound or music.
another issue is the scrolling. i've made a border so that scrolling can be smoother in-game (ask tykel for more detail, i'm afraid i can't explain more).
that being said, i would prefer not making such an invasive hud, but something more akin to super metroid, which is more discreet.
thanks for the feedback! Smile
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanked by: tykel
#24
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making another tileset. these are going to be rocks that i'll cover with coral and various things!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#25
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some tweaks; left is not taking in count palette, right is taking in count palette
[Image: 9kwRB.png] minute progress on the tileset
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanked by: Gors, tykel, Gwen, Kitsu
#26
I like the colors in those underwater bushes!
I manage an emulation project called Chip16, check it out!
Peace!
Thanked by: Chris2Balls [:B]
#27
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i think this speaks for itself: things get foggy after a certain distance.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#28
Love the colors. I do wonder what it'll look like when finished.
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#29
[Image: JaACe.png]
have a fish thumbnail for the log :B
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanked by: Perseus, Cshad, Proton, Gors, Gwen, RétroX
#30
This is an intriguing game, but I'm curious, you're gonna fight some kind of Monsters or you're going to explore areas?

Or something else? whatever you do, I know the game is going to be reaally good! ;D

Err... another question, you said you have 5 months' holiday, so, if the time is over, are you going to stop it?

By the way, the Fish looks great, it seems like Snes Style, but still great,

I'll be here, waiting for the next update =D
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