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Le Scaphandrier
#76
(05-06-2012, 11:37 AM)Chris2Balls [:B] Wrote: Suits:[Image: qYe7S.gif]

looks awesome! i like the detail on the suits Tongue
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#77
[Image: CXUoF.gif]
[Image: eMewA.gif]
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Frame speeds WIP.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#78
The second char looks like someone is pushing him from behind. Maybe he shouldn't wobble a pixel back and forth.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#79
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Is this better?
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#80
i love it, it looks like he's actually having to exert more force to move through the wate
#81
I remember this project! Good to see some progress on it. Cute
So he found the heart in barren land
It was beating, still alive
He held it gently in his hand
And looked up to the sky
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#82
[Image: bAAj7.gif]
Bumpety bump.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#83
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Clunk, squish, clunk.
Edit:
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Squish, clunk, squish.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






#84
The feet on the back sprite still look like they are his front feet.

Otherwise, I skimmed the thread and saw everything, very impressed by the progress it's made. Keep it up!
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#85
That's a good point, thanks chad! The feet have been a problem since the other animation- I must've gone through at least half a dozen different sets of feet before being happy with the one walking up.

I don't know if this is any better:
[Image: KSD1s.gif]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#86
I don't know, still kind of looks the same to be honest.
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#87
Mh.
A different approach:
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[Image: bAAj7.gif]->[Image: lqiz4.gif]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#88
I think part of the problem with the shape of the feet is the impression the legs give us - that blue highlight you're using (the way it's shaped) makes it easy to mistake for a front foot rather than a back foot.

It's looking fantastic otherwise <:
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#89
[Image: WMdJIha.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






#90
I think the bottom of the woman's statue head could be more jagged to look like it broke off the body

but other then that it's great
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