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Random Talking Bush's Sprite Showoff
What kind of script?
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(05-21-2021, 04:11 AM)Deathbringer Wrote: What kind of script?
Both 3DS Max and QuickBMS, the former to convert the texture coordinates' float values into integers (QuickBMS cannot read floats correctly) and to preview the pre-assembled sprites (such as in the example in my previous message), and then QuickBMS does all the heavy lifting afterwards (reading the texture data, and exporting each sprite to DDS).

Unfortunately, I'm not going to be releasing the script itself, as it's insanely hacky and absolutely not user-friendly in the slightest (finding the most ridiculous solutions to problems seems to be my specialty Nerd). In its current state, canvas sizes for sprites need to be manually set since I don't have a way of judging minimum/maximum sprite dimensions (the sprite information consists only of vertex positions and facepoints, and coordinates that extend past the pre-set width/height boundaries will wrap around and overwrite parts they're not supposed to), semi-transparencies currently erase anything underneath it (which thankfully doesn't affect Bloodstained with its all-or-nothing opacity, but Mighty Gunvolt Burst uses it in spades so I need to manually repair sprites sometimes), and the sprites themselves take up a lot of space since it's all raw pixel data with usually tons of padding around each one.

If anything, I'd like to learn how to code with C++ first, so I can make a program like Daxar did for the Shantae games and convert the OSB files directly to PNG, so I wouldn't have to re-invent the wheel, heh... Until then, I could supply the converted-but-not-arranged sprites for others if anyone wants me to (e.g. sending you the Bloodstained enemies, in case you want to verify your CotM1 rips or sheet the ones from CotM2 -- I've still got dibs on the remaining bosses, though).
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I was gonna ask if you could verify them but I can take the enemies from 1/2 and do it myself then.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(05-21-2021, 11:41 AM)Deathbringer Wrote: I was gonna ask if you could verify them but I can take the enemies from 1/2 and do it myself then.
It'd probably be best anyway, since you're the one that ripped most of them it only makes sense for you to be the one to maintain 'em. That, and I'm going to be busy with other rips for now, so if I were to sheet 'em it'd probably be a while before they'd be ready. I'll send 'em to you when they're done extracting and I've checked 'em over.
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You're still doing the boss for the shoot-em-up section, right?
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(05-21-2021, 12:17 PM)Deathbringer Wrote: You're still doing the boss for the shoot-em-up section, right?
That's the plan, yeah.
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(05-19-2021, 02:14 AM)Random Talking Bush Wrote: Oh yeah, so I have a sprite extraction script for Inti Creates' more recent games now (so Blaster Master Zero 2, Bloodstained: Curse of the Moon 1 and 2, Dragon Marked for Death and Mighty Gunvolt Burst... but not Blaster Master Zero 1, the Gunvolt trilogy or the original Mighty Gunvolt since those games use a different format)

Did you said.... Dragon Marked for Death? How?
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(06-22-2021, 10:38 PM)HellZero Wrote: Did you said.... Dragon Marked for Death? How?
The sprite assembly information wasn't that difficult to figure out once I had the decrypted files to work with, the only difference was I needed to manually recolor the sprites since they use palettes instead of RGBA.

But yeah. It will certainly take a while to get all of the player sprites assembled -- pictured below is just one animation (out of around 100-ish) with all of the weapon variants.
[Image: wy5XeI2.png]

Still determining what's the best way to go about sheeting all those. Probably one sheet per character/weapon combination, but even then they're going to be quite large.
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Bloodstained: Curse of the Moon 2:
Drago-symbiote
Drago-symbiote


Mighty Gunvolt Burst:
Pixel Stickers
Pixel Stickers


Ripping at a glacier's pace. Good stuff.
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Thanked by: Alefy San
Disgaea 6: Defiance of Destiny:
Background CG
Background CG
Background CG (DLC)
Background CG (DLC)
Battle Result CG
Battle Result CG
Character Icons (Humans)
Character Icons (Humans)
Character Icons (Monsters)
Character Icons (Monsters)
Character Icons (Unique)
Character Icons (Unique)
Character Icons (DLC)
Character Icons (DLC)
Character Portraits
Character Portraits
Cut-In Portraits (Humans, 1 / 2)
Cut-In Portraits (Humans, 1 / 2)
Cut-In Portraits (Humans, 2 / 2)
Cut-In Portraits (Humans, 2 / 2)
Cut-In Portraits (Monsters, 1 / 2)
Cut-In Portraits (Monsters, 1 / 2)
Cut-In Portraits (Monsters, 2 / 2)
Cut-In Portraits (Monsters, 2 / 2)
Cut-In Portraits (Unique)
Cut-In Portraits (Unique)
Cut-In Portraits (DLC)
Cut-In Portraits (DLC)
Dialogue Portraits
Dialogue Portraits
Dialogue Portraits (DLC)
Dialogue Portraits (DLC)
Event CG
Event CG

Ripped these from the Japanese version back in February, intentionally waited until now (the US release) to upload 'em. Spoilers, naturally.

Super Mario Maker 2:
Ninji
Ninji

I was missing two sprites from an update that claimed it was merely just a bugfix. What the heck.

Super Smash Bros. Ultimate:
Kazuya Mishima
Kazuya Mishima


Mii Outfit Icons
Mii Outfit Icons
Spirits (DLC)
Spirits (DLC)
Spirits (Event)
Spirits (Event)
Classic Clear Images
Classic Clear Images
Skill Previews (1 / 2)
Skill Previews (1 / 2)
Series Icons
Series Icons
Stage Icons (2 / 2)
Stage Icons (2 / 2)
Stock Icons
Stock Icons

Get ready for the next battle, because it's likely going to be the last one for Smash.
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Yours truly, upon seeing the Shantae MII costume Wrote:Honestly I ain't even mad.

Just scared of the inevitable onslaught of RIP hashtags.

...For real though, I'm not upset about it. Ever since this second batch of DLC started I kept telling myself "If she gets in, GREAT! If not, that's cool too" an' everything. So all things considered, this was a good alternative.



...That being said, if we do get a new Smash later down the road? It's on again.
[Image: gsopcsignaturesf4.png]
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
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*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
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(06-22-2021, 11:25 PM)Random Talking Bush Wrote:
(06-22-2021, 10:38 PM)HellZero Wrote: Did you said.... Dragon Marked for Death? How?
The sprite assembly information wasn't that difficult to figure out once I had the decrypted files to work with, the only difference was I needed to manually recolor the sprites since they use palettes instead of RGBA.

But yeah. It will certainly take a while to get all of the player sprites assembled -- pictured below is just one animation (out of around 100-ish) with all of the weapon variants.

Still determining what's the best way to go about sheeting all those. Probably one sheet per character/weapon combination, but even then they're going to be quite large.

As long i know about that game, the textures of it comes with some Messy pixels like in the Gunvolt Series of Games. Well maybe is a bit different but still... For example there @rufaswan managed to get most of the assembly data, but because the textures have some messy pixels, the assembled sprites end like an assembled mess. There is a possible way to solve that? Or the only way can be manually?


Attached Files Thumbnail(s)
   
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Super Smash Bros. Ultimate:
Sora
Sora


Mii Outfit Icons
Mii Outfit Icons
Spirits (DLC)
Spirits (DLC)
Classic Clear Images
Classic Clear Images
Skill Previews (2 / 2)
Skill Previews (2 / 2)
Series Icons
Series Icons
Stage Icons (2 / 2)
Stage Icons (2 / 2)
Stock Icons
Stock Icons

My work here's done, now to sleep for 358/2 days.
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For those of you wonderin' why the Internet pretty much... well, lost their collective mind a couple of weeks ago (give or take), here's why.



...Yeah, that's about all I've got for this one. Well, besides thinkin' about those ol' Flash animations from the post-Brawl era. I know for a fact there were at least one or two of 'em that joked about Sora (Or heck, any Square Enix related character period) becoming a Smash fighter.

Somewhere in Olympus, Apollo's laughin' his sunny keister off right now.
[Image: gsopcsignaturesf4.png]
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
----------------------------
*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
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Got a bunch of new stuff, and a bunch of updated stuff (underneath the line break) for this spontaneous update. I was planning on doing a joke to follow up my last update, but I realized I missed the deadline by a fair amount. Phooey.

Awesomenauts:
Sentry X-58 (Specimen X-58)
Sentry X-58 (Specimen X-58)

(Can you believe I ripped this back in 2017 and somehow forgot to upload it alongside everything else?)

Azumanga Daioh Puzzle Bobble:
Combo Images (Team)
Combo Images (Team)


Baba is You:
Objects (Animated / Directions)
Objects (Animated / Directions)
Objects (Character)
Objects (Character)
Objects (Static)
Objects (Static)
Objects (Text)
Objects (Text)
Objects (Tiled)
Objects (Tiled)


Kirby: Nightmare in Dream Land:
Pause Screens
Pause Screens


Kirby and the Amazing Mirror:
Pause Screens
Pause Screens


Nintendo Switch Online:
Box Art (NES)
Box Art (NES)
Screenshots (NES)
Screenshots (NES)
Box Art (SNES)
Box Art (SNES)
Screenshots (SNES)
Screenshots (SNES)
Box Art (N64)
Box Art (N64)
Screenshots (N64)
Screenshots (N64)
Box Art (GEN)
Box Art (GEN)
Screenshots (GEN)
Screenshots (GEN)
HOME Menu Icons
HOME Menu Icons




Kirby Canvas Curse:
King Dedede (Playable)
King Dedede (Playable)
Kirby
Kirby
Meta Knight
Meta Knight
Waddle Dee
Waddle Dee
Waddle Doo
Waddle Doo
Drawcia Sorceress
Drawcia Sorceress
Enemies
Enemies
King Dedede
King Dedede
Kracko
Kracko
Paint Roller
Paint Roller

(Palettes have been converted back to raw / RGB555, finally fixing an issue that had been plaguing these submissions since 2006.)

Kirby Squeak Squad:
Animal Kirby
Animal Kirby
Block Kirby (Unused)
Block Kirby (Unused)
Kirby (Extra Sprites)
Kirby (Extra Sprites)
Ninja Kirby
Ninja Kirby
Triple Star Kirby
Triple Star Kirby
Cutscenes
Cutscenes

(Same as above, with the addition of junk pixels being cleaned up.)

Mario Kart 8 Deluxe:
Course Previews
Course Previews
Race Result Backgrounds
Race Result Backgrounds

(Added the stuff relating to Booster Course Pass Wave 1.)

Mischief Makers:
Marina Liteyears
Marina Liteyears
Lunar
Lunar

(Palettes have been converted back to raw / RGB555, extra sprites added to Marina's sheet.)

Pokémon HOME:
Pokémon Icons
Pokémon Icons
Pokémon Previews (1st Gen.)
Pokémon Previews (1st Gen.)
Pokémon Previews (2nd Gen.)
Pokémon Previews (2nd Gen.)
Pokémon Previews (3rd Gen.)
Pokémon Previews (3rd Gen.)
Pokémon Previews (4th Gen.)
Pokémon Previews (4th Gen.)
Pokémon Previews (5th Gen.)
Pokémon Previews (5th Gen.)
Pokémon Previews (6th Gen.)
Pokémon Previews (6th Gen.)
Pokémon Previews (7th Gen.)
Pokémon Previews (7th Gen.)
Pokémon Previews (8th Gen.)
Pokémon Previews (8th Gen.)

(Added the new renders from v2.0.0.)

Rakugakids:
Beartank
Beartank

(Palettes have been converted back to raw / RGB555.)

Call it a "Spring cleaning", if you will. There's more sheets of mine I'll be revisiting in the future, as well as something special I hope to have ready by the end of June.
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