09-08-2024, 08:51 PM
I was curious as to how you managed to get anything from the switch disgaea games. I was looking to rip UI elements from it for a potential fan project, but I'm not sure where to even begin on that.
Random Talking Bush's Sprite Showoff
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09-08-2024, 08:51 PM
I was curious as to how you managed to get anything from the switch disgaea games. I was looking to rip UI elements from it for a potential fan project, but I'm not sure where to even begin on that.
10-12-2024, 10:12 PM
(This post was last modified: 10-13-2024, 04:33 PM by Random Talking Bush.)
Azumanga Daioh Puzzle Bobble:
2P Co-Op Results Screen ![]() Continue Screen ![]() Course Progress Screen ![]() Frames ![]() Main Menu ![]() Ranking Screen ![]() Title Screen ![]() VS Screen ![]() Mercenary Kings: Bobby Ryack and Choppy ![]() Cadillac ![]() Colonel Benjamin H. Tasker ![]() Dr. Bluebell and Kitten ![]() Golden Gate ![]() Hostages ![]() Ironside ![]() Jean Rambois and A.N.N.E ![]() Kickstarter Backers ![]() Lawless ![]() Miss Zero ![]() The Resistance (Valhalla, Valkyrie, Anvil and Oakland Bay) ![]() Runway Brothers ![]() T-Bone ![]() Tribute Games Staff ![]() Miscellaneous NPCs ![]() Mandrake ![]() Mega Mandrake ![]() Metal Woof ![]() Munsterlander and Alpha ![]() Guns (Assault Rifle) ![]() Guns (Handgun) ![]() Guns (Machine Gun) ![]() Guns (Magnum) ![]() Guns (Shotgun) ![]() Guns (Sniper) ![]() Guns (Submachine Gun) ![]() Knives ![]() Pickups ![]() Tents ![]() Transceiver Mugshots ![]() Pizza Tower: Level Titles ![]() Noise Unlocked Screen ![]() Teenage Mutant Ninja Turtles: Shredder's Revenge: Dimensional Portal ![]() Mona Lisa ![]() Mondo Gecko ![]() Objects (Episode 01) ![]() Objects (Episode 02-05) ![]() Objects (Episode 06) ![]() Objects (Episode 07-08) ![]() Objects (Episode 09-12) ![]() Objects (Episode 14-15 / Survival) ![]() Custom Game Menu ![]() How to Play ![]() Main Menu ![]() Menu Overlays ![]() Side Missions ![]() Title Cards ![]() Title Screen ![]() Turtle Lair ![]() World Map ![]() General Effects ![]() And now for the regularly-scheduled submission updates below the line break. Azumanga Daioh Puzzle Bobble: Chiyo Mihama ![]() Kagura ![]() Osaka (Ayumu Kasuga) ![]() Sakaki ![]() Tomo Takino ![]() Yomi (Koyomi Mizuhara) ![]() Yukari Tanizaki ![]() Support Characters ![]() Combo Images (Team) ![]() Photos (Chiyo) ![]() Photos (Kagura) ![]() Photos (Osaka) ![]() Photos (Sakaki) ![]() Photos (Team) ![]() Photos (Tomo) ![]() Photos (Yomi) ![]() Re-ripped, these all now have consistent palettes, animation labels and bounding boxes where applicable. Dreamcast/Naomi emulation is way better now than it was back then when I originally ripped these (2010!). Mercenary Kings: Blitzhound K9 ![]() Added the missiles that I neglected to include the first time around, and trimmed a lot of the empty vertical space. Nintendo Switch Online: Box Art (NES) ![]() Screenshots (NES) ![]() Box Art (SNES) ![]() Screenshots (SNES) ![]() Box Art (GBA) ![]() Screenshots (GBA) ![]() You know the drill. Teenage Mutant Ninja Turtles: Shredder's Revenge: Casey Jones ![]() Miyamoto Usagi ![]() Slash ![]() Cheapskates ![]() Episode 02: Big Apple, 3 PM ![]() Story Endings ![]() Character Select ![]() HUD Elements ![]() Casey got a couple of animation fixes, Usagi's autumn leaves effect were added and an (unused?) alternate palette from Dimension Shellshock was added to Slash (why didn't I do that earlier when I updated the other sheets? Beats me), Episode 02 got an extra (unused) object I opted not to sheet on the submissions above, and the rest were updated with Radical Reptiles stuff for Mondo Gecko and Mona Lisa. Oh yeah, and... (02-15-2024, 09:58 PM)Random Talking Bush Wrote: Next up, however, is going to be sprite rips of a certain game from my childhood. I'm gonna keep that as a surprise, you'll see which one the next time I post a sprite batch here.Still haven't gotten around to this yet! Soon enough! Thanked by: DogToon64, Skyla Doragono, Yawackhary,
01-12-2025, 07:07 PM
(This post was last modified: 01-13-2025, 12:01 AM by Random Talking Bush.)
F-Zero 99:
Blue Thunder ![]() Fire Scorpion ![]() Green Amazone ![]() Luna Bomber ![]() Mighty Morphin Power Rangers: Rita's Rewind: Billy / Blue Ranger ![]() Jason / Red Ranger ![]() Kimberly / Pink Ranger ![]() Tommy / Green Ranger ![]() Trini / Yellow Ranger ![]() Zack / Black Ranger ![]() Putty (Big Fist) ![]() Putty (Blade) ![]() Putty (Clown) ![]() Putty (Mega) ![]() Putty (Patroller) ![]() Putty (Patroller with Axe) ![]() Putty (Patroller with Bomb) ![]() Putty (Patroller with Kick) ![]() Putty (Patroller Punk) ![]() Tenga ![]() Bones ![]() Chunky Chicken ![]() Goldar ![]() Madame Woe ![]() Putty (Mega Tweedle Dee & Dum) ![]() Robo Rita ![]() Turkey Jerk ![]() Dinozords ![]() Dragonzord ![]() Eye Guy ![]() Goldar (Megazord) ![]() Megazord ![]() Non-Playable Characters ![]() Portraits ![]() Character Templates ![]() Putty (Patroller, Green) ![]() Putty (Patroller, Purple) ![]() This one ended up being a bit tricky for me to rip because I had to not only dig for its encryption key (I ended up doing this before Masquerade64 updated their "Cowabunga" program) and write up a script to decompress and extract all of the sprites, but I had to manually pair up thousands of sprite hashes with their matching filenames since I don't know what algorithm's used for that. I did what I could, but there's a few in this batch of submissions I wasn't able to figure out the actual filenames for. But, speaking of "rewind"... Mighty Morphin Power Rangers (SNES): Billy / Blue Ranger ![]() Jason / Red Ranger ![]() Kimberly / Pink Ranger ![]() Trini / Yellow Ranger ![]() Zack / Black Ranger ![]() Megazord ![]() Enemies and Hazards ![]() Bones ![]() Cyclopsis ![]() Dark Warrior ![]() Eye Guy ![]() Genie ![]() Gnarly Gnome ![]() Mutitus ![]() Bringing up the former game in conversation with my brother, he mentioned how these submissions on The Spriters Resource were all incomplete and missing several animations (or in Eye Guy and Gnarly Gnome's case, tons of unnecessary extra frames), so I went and re-ripped these all as well. Pink Ranger, Bones, Cyclopsis and Mutitus weren't on the site at all until now. River City Girls 2: Billy ![]() Jimmy ![]() After being delayed for a while, the Double Dragon DLC released... and it turned out that I had to come up with a new method to rip these sprites, so it took longer than usual. And now it turns out I need to re-rip every other character as the palettes have completely different ordering compared to pre-DLC. So for now, I've only got these two ready, I'll have the NPCs sometime later. ...If I had a nickel for every time a beat-em-up game I ripped this month required me to jump through hoops to get its sprites, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice, right? Shrek: Smash n' Crash Racing (GBA): Donkey ![]() Fiona ![]() Gingy ![]() Goldilocks ![]() Humpty Dumpty ![]() Pinocchio ![]() Prince Charming ![]() Puss in Boots ![]() Red Riding Hood ![]() Shrek ![]() Thelonius ![]() Three Little Pigs ![]() Gameplay Elements ![]() Menus ![]() Podium Characters ![]() BLINXGLITCHES / Dr. RNG mentioned in the Discord how the sprite format for this game was identical to most of Torus Games' other releases, including that Sonic X Leapster game I ripped from earlier (and still plan on finishing up), and sure enough my janky script worked with this game flawlessly. So there. I've officially memed. F-Zero 99: Blue Falcon ![]() Bumper / Snail ![]() Fire Stingray ![]() Golden Fox ![]() Wild Goose ![]() (These were finally updated, bringing them up to speed with v1.5.5.) (02-15-2024, 09:58 PM)Random Talking Bush Wrote: Next up, however, is going to be--Shut up, me. I keep getting sidetracked by literally everything else so it's still not done yet. If it means anything, I've made some progress with that, but I've still got a ways to go before that's done. Thanked by: DogToon64, Barack Obama, Yawackhary, Ton, Skyla Doragono, Kohei32
05-26-2025, 05:25 PM
BS F-Zero Grand Prix:
Big Blue II ![]() Sand Storm I ![]() Sand Storm II ![]() Silence II ![]() BS F-Zero Grand Prix 2: Forest I ![]() Forest II ![]() Seeing as how BS F-Zero GP 2's Week 1 got preserved recently, here's the maps from that! Also discovered GP 1's exclusive maps had differences compared to the respective GP 2 versions, so those have been ripped as well. Shantae Advance: Risky Revolution!: Abandoned Prison ![]() Bog Town ![]() Bramble Maze ![]() Caves ![]() Crypts ![]() Haunted Grove ![]() Lava Town ![]() Mining Town and Risky Chasm ![]() Museum Town ![]() Naga Cliffs ![]() Naga Cliffs Labyrinth ![]() Orc Orchard ![]() Royal Palace ![]() Scuttle Town ![]() Battle Mode Miscellaneous ![]() Cutscenes ![]() Menus ![]() Here's every single background, plus a few other things from the recently-released Shantae Advance (yep, another actual, factual Game Boy Advance title in this day and age). I also released the Python scripts I used to extract these over at my scripts thread if you wanna try ripping from WayForward's GBA/DS/Didj titles yourself. Sonic Unleashed: Gallery Images ![]() T'was a simple-enough request from the Discord, includes the prototype images too. Also turns out that the ones we already had on the site beforehand were misplaced, and were actually the Wii version's all along. And for the usual updates: Mighty Morphin Power Rangers: Rita's Rewind: Billy / Blue Ranger ![]() Jason / Red Ranger ![]() Kimberly / Pink Ranger ![]() Tommy / Green Ranger ![]() Trini / Yellow Ranger ![]() Zack / Black Ranger ![]() Putty (Big Fist) ![]() Putty (Mega) ![]() Tenga ![]() (Added the Power Blast / "desperation" animations and respective particles to the Rangers, and the "flash" frames to the Big Fist Putty, Mega Putty and Tenga from February's update.) Nintendo Switch Online: Box Art (NES) ![]() Screenshots (NES) ![]() Box Art (SNES) ![]() Screenshots (SNES) ![]() Box Art (N64) ![]() Screenshots (N64) ![]() Box Art (GEN) ![]() Screenshots (GEN) ![]() Box Art (GB/C) ![]() Screenshots (GB/C) ![]() Box Art (GBA) ![]() Screenshots (GBA) ![]() (All of these were updated at least once between then and now.) Nintendo Switch (System BIOS): Profile Icons ![]() (Added the updated icons from v20.0.0, and some older Breath of the Wild icons from v4.0.0.) Thanked by: DogToon64
06-07-2025, 09:04 PM
(This post was last modified: 06-07-2025, 09:09 PM by Random Talking Bush.)
Shantae: Risky's Revenge:
Baron Desert ![]() Battle Tower ![]() Caves ![]() Hypno Tower ![]() Pumpkin and Lilac Fields ![]() Scuttle Town, Polyp Bay and Mermaid Cliffs ![]() Squid Baron's Labyrinth ![]() Sunken Cavern ![]() Tangle Forest ![]() Full-Screen Images ![]() Hey, if I had the methods to get other WayForward game rips done after working with Shantae Advance, it seemed like the next logical step. Shantae and the Pirate's Curse: Abandoned Factory ![]() Cackle Tower ![]() Final Palace ![]() Frostbite Island ![]() Lost Catacombs ![]() Mud Bog Island ![]() Oubliette of Suffering ![]() Propeller Town ![]() Tangle Forest ![]() Tangle Forest (Night) ![]() Tan Line Island ![]() Tan Line Temple ![]() Village of Lost Souls ![]() (12-28-2016, 08:15 PM)Random Talking Bush Wrote: Yes, I do plan on getting the rest of the backgrounds sheeted, so expect those in the next update or so.And here we are, almost a decade later. Clearly *that* didn't happen when I intended it to. But again, next logical step from the previous submission. I had these sitting around since 2019, only just now getting those uploaded... Typical RTB delays. Shantae and the Pirate's Curse: Dribble Fountain ![]() Lonely Grave ![]() The Nightmare Woods ![]() Saliva Island ![]() Scuttle Town ![]() Scuttle Town (Intro) ![]() Scuttle Town (Night) ![]() Scarecrow Fields ![]() Scarecrow Fields (Night) ![]() Sequin Land Palace ![]() Spiderweb Island ![]() Spittle Maze ![]() Ye Royal Sewers ![]() Enemy Gym ![]() (All of these were re-ripped, to fix off-by-one transparency issues and restore edge padding.) |
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