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Animal Crossing: City Folk Models
#31
(05-19-2013, 11:24 PM)senjen Wrote: so is this the Wii game city folk or the DS game Wild World? you changed the name on the 1st post?

also welcome back to this site Ottery, hope you enjoy it here Smile

It's the wii game. Smile Thanks for welcoming me back! Heart
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#32
ohhh, welcome back! I'll re-open the project thread and move this over there. Big Grin
also, how did you rip these?
[Image: sweet-capn-cakes-deltarune.gif]
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#33
(05-20-2013, 11:31 AM)Mighty Jetters Wrote: ohhh, welcome back! I'll re-open the project thread and move this over there. Big Grin
also, how did you rip these?

I got the BRRES via dolphin emulator, ripped the models using the mario kart wii SZS modifier, then grabbed the textures using brresviewer. For some odd reason I can't grab textures using the SZS modifier or models using the brresviewer.
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#34
aah, okay. well, for submissions that use the .BRRES format, it's required to include at least a properly converted .DAE of the model too, for the bones and rigging and all.
I have a guide here on how to do that, though. Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
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#35
OK, these are up.
However I don't know what happened but the normals where still messed up so I went ahead and fixed them. Smile
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#36
Can someone rip Del (a villager) please. Also pm me if you do.
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#37
(06-05-2013, 03:27 PM)leafleaf345678 Wrote: Can someone rip Del (a villager) please. Also pm me if you do.
Please read the request rules before making a request.
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#38
It would be fun if you could rip your villager from the game.
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#39
(06-15-2013, 06:22 PM)sonicwilliam Wrote: It would be fun if you could rip your villager from the game.
It's not impossible, just hard to organise. But if the Villager were to be uploaded, I would suggest that their individual part be categorically aligned along the model's X-axis, with each part's variation again aligned along the part's Y-axis. A 3D spritesheet, if you will.
The centre (or start or end, depending on how this is working in your head lol) of the X-axis should show the default character model (male, brown eyes w/ eyelashes, no bee sting, test pattern shirt texture, regular hairstyle, red shoes.)
A separate upload might have to be made for the female version's models, but not if they fit neatly enough into the model's layout along the Y-axis.
Each separate part and their variations should be separated by an even value that does not cause clipping between the models.
Any colours that are modifiable (hair, skin) should be white on the model, and have their potential colour values listed in the readme, categorised by part and with a colour name.
They should then be grouped, and have their separation value indicated in the readme along with the name of the parts (if available) to allow for easy swapping by simple movement along each axis.
The face and shirt textures should be uploaded separately to the Texture's Resource for efficiency.
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#40
(06-05-2013, 03:27 PM)leafleaf345678 Wrote: Can someone rip Del (a villager) please. Also pm me if you do.
I'll eventually get to the rest of the villagers, as soon as my laziness wears off. But yeah, please don't request without the proper prerequisites.

(06-15-2013, 10:39 PM)Friedslick6 Wrote: The face and shirt textures should be uploaded separately to the Texture's Resource for efficiency.
I have all of the shirt textures extracted, so I'll probably get to that soon-ish.
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#41
I assume this is an old thread but I think its a good idea to post my model here
instead of making a new thread for it um yeah so anyway here is
Brewster from Animal Crossing City Folk
[Image: 2rgi7ft.png]

Tested and working in Cinema 4D if there are any problems let me know.
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