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[Image: xfp11l.png]

Newest version (far right) plus alt colors. finalized. credit to #Sam# and ACE_Spark for the Sparkster SNES rips too.
Yeah, if someone could edit my sprite so it fits, I could go ahead and continue the sheet, or at least tell me how i can fix it.
[Image: 4j6bdv.png]

Fixed the gloves on the Axel Gear alt.
(07-23-2009, 05:25 PM)Gameboy Wrote: [ -> ]Alright, so you guys have any suggestions for "Gameboy Games" that GB can switch for different A moves?

If you REALLY wanted to do that. Another option is to, as I said before, base some moves off of the concepts in the Captain N series. If I recall correctly, Game Boy was able to materialize things out of the screen, such as a fist, a leg for kicking, or a bat. You could probably use a similar concept, kind of like how Sonic's Brawl moves were influenced from various games like Sonic the Fighters and Sonic Battle.

(07-23-2009, 06:52 PM)Gaia Wrote: [ -> ][Image: 4j6bdv.png]

Fixed the gloves on the Axel Gear alt.

The new one looks MUCH better. Keep up the good work. But I'm wondering if Sparkster is really as tall as Mario?
(07-23-2009, 05:25 PM)Gameboy Wrote: [ -> ]
(07-23-2009, 10:16 AM)*Gorsal* Wrote: [ -> ]
(07-23-2009, 01:38 AM)Gameboy Wrote: [ -> ]<Final Smash: Pixelated>
Game Boy instantly transforms every fighter into a smaller 8-bit pixel recreation of themselve, disabling their B moves and greatly decreasing their attack power. The time is short, so beat these enemies senseless while time lasts.

DID SUM1 SAY 8-BIT THAR?

...I think so.
Anyway, I think I'm going to update again today, so stay tuned.

Oh my god, I love you so much right now.

Alright, so you guys have any suggestions for "Gameboy Games" that GB can switch for different A moves?

Poke'mon Red or Blue, um... Metroid, Final Fantasy Legend or Adventure, Super Mario Land, and Yoshi's Cookie maybe those are some suggestions!
(07-23-2009, 08:17 PM)Bane84 Wrote: [ -> ]
(07-23-2009, 05:25 PM)Gameboy Wrote: [ -> ]Alright, so you guys have any suggestions for "Gameboy Games" that GB can switch for different A moves?

If you REALLY wanted to do that. Another option is to, as I said before, base some moves off of the concepts in the Captain N series. If I recall correctly, Game Boy was able to materialize things out of the screen, such as a fist, a leg for kicking, or a bat. You could probably use a similar concept, kind of like how Sonic's Brawl moves were influenced from various games like Sonic the Fighters and Sonic Battle.

I was planning on doing a combination, because I also need a standard set of moves for Gameboy, then just different games.
that would make for some p. interesting smash attacks, for example, his forward smash might be a baseball bat and the more charged it is the more "real" it is, meanwhile the less charged it is the more pixely it is.
btw, does anyone really care if i do the non-cellshaded version of joe anymore?
I don't like the SSB Sparkster yet... it looks crammed.
@Gabby: Thanks for the Vectorman Big Grin

Here's what I got for Masked Man so far:
[Image: maskedman.png]
[Image: maskedmanstand.gif]

Sorry it took so long to post these =_=.
I have a horrible habit of not saving things and I had to take the stance into a whole new direction....but I thinks looks better than what it would've looked.
I even made him 8-bit, because that Gameboy idea is so epic:

[Image: maskedmanrungb.gif]

C+C plz

I'd love to see what Gameboy could do with Pokemon Yellow. XD
[Image: travis91762.PNG]

Yada yada yada... I need to make more stance sprites.

(07-23-2009, 10:42 PM)MaverickETC Wrote: [ -> ]@Gabby: Thanks for the Vectorman Big Grin

Here's what I got for Masked Man so far:
[Image: maskedman.png]
[Image: maskedmanstand.gif]

Sorry it took so long to post these =_=.
I have a horrible habit of not saving things and I had to take the stance into a whole new direction....but I thinks looks better than what it would've looked.
I even made him 8-bit, because that Gameboy idea is so epic:

[Image: maskedmanrungb.gif]

C+C plz

I'd love to see what Gameboy could do with Pokemon Yellow. XD

It looks good, but in the 3rd and 4th stance sprites, the eye is changed, and it can be distracting.
kinanza- his limbs still have the noodle problem and they're following a pretty illogical cycle. this should help you.
anyway, last update for the night.
[Image: vjoeidleduck.gif]
[Image: kaii.png]
K, probably still off but I think it's slightly closer to the style, and hey, Zero's face looks way better imo.
(07-24-2009, 01:25 AM)Shyguy Grey Wrote: [ -> ][Image: kaii.png]
K, probably still off but I think it's slightly closer to the style, and hey, Zero's face looks way better imo.
the boy's head look way better now
good job Big Grin
*the 8-bit character versions aren't 8-bit*
(07-23-2009, 10:40 PM)*Gorsal* Wrote: [ -> ]I don't like the SSB Sparkster yet... it looks crammed.

I'm doing this on experimental basis, so that's not his final idle. And tell me how it looks crammed in the first place, it would be appriciated.
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