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More emphasis on the landing, like make him crouch and touch the ground with his hand, then stand up. Make a pause if necessary.
[Image: vjoegetupledgepa6.gif]
so lets see, for basic poses I need heavy knockback, dodges, lost balance, and intro.
It's great. It animates considerably well, and I can't wait to see the final product! (That works for both Angelglory and Tuna Unleashed)

Also, I'm going to be out for one week, and by there, my school will start. So, expect less updates (Geez, I've hardly updated this sheet when I was on vacation, now imagine with the school starting...)
For those times when you have close to zero air control.
[Image: vjoeheavyhurtkx0.gif]
(01-25-2009, 08:12 PM)Chris2Balls [:B] Wrote: [ -> ]More emphasis on the landing, like make him crouch and touch the ground with his hand, then stand up. Make a pause if necessary.

I don't think it needs more than just one more frame; I rather like the quickness with which he recovers.

Here's Gooey's Up Air:
[Image: GooeyUpAir.gif]

I was worried that it wasn't going to animate very well, but it actually looks alright.
Also, the animation cuts off one pixel-length at the top, but you can't notice it.

@Tuna: Wow, it almost looks like he's doing backwards cartwheels. Awesome.
with those motion blurs, he should be rotating faster.
Can you post Viewtiful Joe's current sheet?
[Image: vjoeheavyhurtrw5.gif]
(01-25-2009, 08:22 PM)Tuna Unleashed Wrote: [ -> ][Image: vjoegetupledgepa6.gif]
so lets see, for basic poses I need heavy knockback, dodges, lost balance, and intro.

This is prolly the only animation I've liked from you. ... Good job.
(01-25-2009, 10:19 PM)Tuna Unleashed Wrote: [ -> ][Image: vjoeheavyhurtrw5.gif]
The motion blur doesn't look good: you could either make it longer (the motion blur tail), or... make Joe do barrel rolls instead (more complicated solution, but I'd prefer that).
(01-26-2009, 10:55 AM)Geo the Fox Wrote: [ -> ]
(01-25-2009, 08:22 PM)Tuna Unleashed Wrote: [ -> ][Image: vjoegetupledgepa6.gif]
so lets see, for basic poses I need heavy knockback, dodges, lost balance, and intro.

This is prolly the only animation I've liked from you. ... Good job.

Ummm... thanks? Any ideas on how to fix the ones you don't like?
...Basically listen to EVERYTHING EVERYONE has told you and stop pulling that "it was like that in-game" crock you like to use?
Well, we DO want it fairly accurate to the game; you don't exactly see Mario or Pikachu being portrayed as realistically as Link or Zamus in Brawl, now do you?
(01-26-2009, 02:54 PM)Numbuh 214 Wrote: [ -> ]Well, we DO want it fairly accurate to the game; you don't exactly see Mario or Pikachu being portrayed as realistically as Link or Zamus in Brawl, now do you?

I don't even know who you are, but i'll answer that anyway.

It isn't 100% necessary to take everything DIRECTLY from the game. Inspired is one thing, carbon copying is completely another.

And I can easily pull out screenshots that support this.
(01-25-2009, 05:30 PM)Rags Wrote: [ -> ]
(01-25-2009, 03:33 PM)supersmashbrosspriter1207 Wrote: [ -> ]Ag when i get done with one character i'd like to maybe add the Elite Beat Agents its a good game ive been playing and maybe if its okay to add them to the roster

Instead of the whole EBA why not Agent J/Spin or something?

i guess agent j becuz he is like the main on the game cover but when their final smash activates then agent morris and derek will come in i guess

also tuna like epic shy guy said could u please show us V.J.'s sheet

EDIT: Geno's Intro and Stance i know needs more work im on it.
[Image: genointro.gif]

[Image: geno.gif]