The VG Resource

Full Version: Fantasy Smash Project
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Duck animation...
[Image: duckgj9.gif]
(12-16-2008, 05:43 PM)gorsal Wrote: [ -> ]Duck animation...
[Image: duckgj9.gif]
To tell you the truth she looks like she wants to hump someone. But the stance starts out good. Make it so she moves her head downward, that way she looks like shes ducking.
yeah, my animator messed up again and sped up my gif. It should be slower. I'll make the 'idle from ducking' transition soon. The only problem is that there's no transitions in the original game, so I need to create my own.

thanks Smile
I have a question
i would like to make some sprites myself but im wondering, do i have to take some of the "free to make" at the first post or can i start making another game character?
It's up to you. But some people might rget pissed if you make a new character.

Doesn't matter to me though.
whatever happened to that Spyro WIP?

Spyro is kinda neglected nowadays. Sad
(12-19-2008, 06:03 PM)Weston404 Wrote: [ -> ]whatever happened to that Spyro WIP?

Spyro is kinda neglected nowadays. Sad

Crash is the talk of the town, nowait, both are shadows on who they used to be.
Here's Gooey's Up Special.
[Image: GooeyUpSpecial2.gif]

I plan on adding a few more features to it. Right now you can control its direction, and he'll bounce if you make him hit the ground with it.
Eh, the animation might be choppy. I'm not sure why; it should be running at a solid 20 fps. It might be my computer hiccuping, actually.
@Weston404
I was actually thinking to make a spyro one
can i just post how far i have come whit the sheet here?
Hi guys you might remember me (some of you), and you always said i couldn't handle critisism Sad. But now ive changed. so now I wanna come back. So Can I?Shy
(12-20-2008, 02:47 AM)omegakyogre Wrote: [ -> ]Here's Gooey's Up Special.
[Image: GooeyUpSpecial2.gif]

I plan on adding a few more features to it. Right now you can control its direction, and he'll bounce if you make him hit the ground with it.
Eh, the animation might be choppy. I'm not sure why; it should be running at a solid 20 fps. It might be my computer hiccuping, actually.
Ya know all the Gooey animations you make always turn out so cool and fluid. And the sprites are good too.

Any progress on Viewtiful Joe? I liked those too
(12-20-2008, 04:44 AM)sparkyboy734 Wrote: [ -> ]Hi guys you might remember me (some of you), and you always said i couldn't handle critisism Sad. But now ive changed. so now I wanna come back. So Can I?Shy

yeah, sure. Another chance wouldn't hurt Smile
oh boy, you're all doing a really great job on Joe, Gooey and Marina! Smile

I'm sorry for not having so much progress, I couldn't find much time for continuing with Bomberman, I hope that will change.
Here's the running animation:
[Image: 28634953cg8.gif]
(don't worry about the color and speed, I'm just a crappy animator)

I could need some comments on it.
(12-20-2008, 06:30 AM)gorsal Wrote: [ -> ]
(12-20-2008, 04:44 AM)sparkyboy734 Wrote: [ -> ]Hi guys you might remember me (some of you), and you always said i couldn't handle critisism Sad. But now ive changed. so now I wanna come back. So Can I?Shy

yeah, sure. Another chance wouldn't hurt Smile

Thanks
Bomberman's run looks pretty decent, actually. I'd just say to make his arms slow down when they reach the apex of either side of the swing.

Quote:Ya know all the Gooey animations you make always turn out so cool and fluid. And the sprites are good too.
Thank you very much for that. In all honesty, when you're spriting a blob, it's not very hard to go the extra few yards and sprite a few more frames for fluidity. I'm lucky in that regard, I suppose.