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Ok, gonna try to start the WOR enemies now. *pops knuckles*
Should I have snagged the all-black Vargas from Mt. Koltz for the NPC sheet as well?
(05-29-2013, 09:57 AM)Tonberry2k Wrote: [ -> ]Ok, gonna try to start the WOR enemies now. *pops knuckles*
Should I have snagged the all-black Vargas from Mt. Koltz for the NPC sheet as well?
Nice Big Grin On my side, i will start to rip the ending. For Vargas, i would guess not, since its probably just a palette swap.
I forgot Elaine and Owain. Whoops. Good thing they pop up again in Cyan's Nightmare.
(05-29-2013, 11:19 AM)Tonberry2k Wrote: [ -> ]I forgot Elaine and Owain. Whoops. Good thing they pop up again in Cyan's Nightmare.
Arent they already on the Npc Sprite Sheet? 13th row? The "lying Down" frame is also there.
Added End Cutscene.
Fun Fact: The second shuriken thrown on the apple dont have its own sprite, intead, the sprite of the first shuriken is changed and a hole is made through it, making the second shuriken. Also, why does Terra have 2 glass of ...wine as her "representative object"? I guess its more about the pendant hanging on it but still, strange...

I also noticed some of the animated tile are missing on the maptile sheets, such as the torches, fire place, overworld water...
(05-29-2013, 07:29 AM)daemoth Wrote: [ -> ]
(05-29-2013, 04:04 AM)Davy Jones Wrote: [ -> ]You misunderstood me.

Your animation needs black vertical lines between the single frames to distinguish them. I cannot recognize where one frame begins and one frame ends.

Well, i did add lines on the animation that seemed confusing and that i "couldnt" rip. Would you want me to re-add the animation i removed? Or do you want line for the "Parts" i ripped? ( Edit : Reuploaded lores sheet)

Ah ok, I was referring to this one:
http://img850.imageshack.us/img850/9732/...fects1.png

But I see that you've got it also in the mainpost:
http://imageshack.us/a/img547/9732/spelleffects1.png

For the animations:
I'm not even sure if Smithy's animations are complete and since I don't know this game too much I just leave it in your hands.

Good job so far =)
*hours later*
OH GOD THIS IS TAKING FOREVER!

[Image: worenemies.png]

I just got all the characters. Heading into Cyan's Dream, followed by the Ancient Castle before a trip to the Fanatics' Tower and Kefka's Tower for the rest. Whew.
I also got a few more NPCs.

(05-29-2013, 01:11 PM)daemoth Wrote: [ -> ]
(05-29-2013, 11:19 AM)Tonberry2k Wrote: [ -> ]I forgot Elaine and Owain. Whoops. Good thing they pop up again in Cyan's Nightmare.
Arent they already on the Npc Sprite Sheet? 13th row? The "lying Down" frame is also there.
Added End Cutscene.
Fun Fact: The second shuriken thrown on the apple dont have its own sprite, intead, the sprite of the first shuriken is changed and a hole is made through it, making the second shuriken. Also, why does Terra have 2 glass of ...wine as her "representative object"? I guess its more about the pendant hanging on it but still, strange...

I also noticed some of the animated tile are missing on the maptile sheets, such as the torches, fire place, overworld water...

Those are their sprites, but not the right palettes. That's pretty cool about the Shuriken. And I always assumed the wine was representative of her parents. Or maybe she's an alcoholic. I'm loving the sig/avatar!
(05-29-2013, 10:11 PM)Tonberry2k Wrote: [ -> ]*hours later*
OH GOD THIS IS TAKING FOREVER!

I just got all the characters. Heading into Cyan's Dream, followed by the Ancient Castle before a trip to the Fanatics' Tower and Kefka's Tower for the rest. Whew.
I also got a few more NPCs.

Those are their sprites, but not the right palettes. That's pretty cool about the Shuriken. And I always assumed the wine was representative of her parents. Or maybe she's an alcoholic. I'm loving the sig/avatar!
Tongue Nice speedrun. Did you capture the battle background during your playtrough ? I think ill do this next. I found an easy way to capture them Tongue
Also, i was thinking about the Imp monster sprite. I checked it and its like the shield, it change the palette according to the monster. So, i guess only one of them could put in the Monster sheet next to the monster that was imped.
God i love those ending sprites, they are so well done.

@Davy Jones: Woops, my fault, i forgot to mention it was on the first post. From now on, ill try to always post what is submit-able in the first post though.
I tried to get battle backgrounds with effects on them, but the patched New Game Plus version of FF6 that I have isn't the correct file type for VSNES. :/
I finished up enemies and added a bunch of Imps to the WOB sheet.
Ok, here's how my day went:

WOB enemies (plus Imps): http://img541.imageshack.us/img541/8265/ff6enemies.png
WOR enemies: http://img195.imageshack.us/img195/3087/worenemies.png

Who likes to recolor? Everything inside a red box needs to be recolored to match the lone new-palette-ed sprite.

NPCs Male: http://img199.imageshack.us/img199/6849/ff6npcm.png
NPCs Female: http://img543.imageshack.us/img543/8955/ff6npcf.png
NPCs Creatures/Objects: http://img51.imageshack.us/img51/4626/ff6npcc.png

I also added the unedited Starlet/Lakshmi and Golem's hand to Summons, but I don't think those are worth posting.
Battle Background added.
Battle background are a true mess in the memory. There no way to get a full pictures. So, for those that had special effects, i ripped the little parts that make its.

I guess the site is still in maintenance, i cant access the sheets.
It is. I can't upload anything either. Bummer.
Wow, Ending and Battle BG sheets look fantastic!
EDIT: Oh, btw, the mountain behind Cyan is definitely blue in on Mt. Zozo. The orange one is used at sunset when Setzer talks about Daryll (How the hell do you spell her name again?)
Wow, awesome the monster sheet! Thats a pretty army of Imps you got there Tongue
Theres really not a lot missing now Big Grin Some town/dungeon map, the overworld map, monster attack animation, some map background and... that should be it! Tongue

I tried to download the recolour tool but couldnt find the download link.
(05-31-2013, 01:21 PM)Axle the Red Wrote: [ -> ]here it is on his website: http://www.previousstudios.net/?cat=apps#Recolour

Thx Axle.
Having a weird problem, i try to open a savestate with Vsnes and it just freeze. I tried different games, redownloaded vsnes, and it still freeze... Last time i opened VSnes it was with a rom that had an ips patch, does it change anything?
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