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(05-25-2013, 07:13 PM)Tonberry2k Wrote: [ -> ]Oh man. That looks great. For the borders, should we break it up into tiles so it's not so odd to work with?
Ah right, updated the background and font from the memory.
[Image: ff6titlescreen.gif]
I also checked the ending with vsnes, theres a tons of sprite and 2 type of fonts Tongue
Awesome! One last thing. Should we get the Japanese logo as well?

And like I said, I got very little. Then I got frustrated trying to save state at the right rotation of the propellers.
http://img194.imageshack.us/img194/7765/airship1.png
@Ton: How about reducing the emulator speed?
pause + frame-by-frame. Tongue
(05-25-2013, 11:38 PM)Tonberry2k Wrote: [ -> ]Awesome! One last thing. Should we get the Japanese logo as well?

And like I said, I got very little. Then I got frustrated trying to save state at the right rotation of the propellers.
http://img194.imageshack.us/img194/7765/airship1.png
I think the Title screen is the same in the J version. ( well nothing new i mean)
VSnes memviewer is your friend, heres what i found with it.
[Image: ff6lendscene.png]
Holy crap, dude. You're a pro already.

And wouldn't the Japanese title screen have "VI" instead of the localized "III"?
[Image: iCFklvfNHhvNX.png]

Yeah, there is a lot more than the VI to get...
Added the logo and the V. ( See first post)
Weird thing though, even in the memory, there an imprint of the F on the logo.
You missing the Japanese title and the Japanese Square logo...
Are the letters different sizes in the two logos? I think they are. It looks like you'll need to include more than just the V.
They're different fonts.
Updated Title Screen Sheet and added Blocking sprite to Weapons Sheet.
Added Vehicles Sheet.
There are different shield palettes too, particularly when a shield blocks magic. A good in game example is the predetermined cutscene battle between Kefka and the esper.

No idea how many there are though. I think the paladin shield will block the most and make the most palettes.
There are a LOT of the shields. I have many of them on a miscellaneous sheet.
(05-27-2013, 01:15 PM)TomGuycott Wrote: [ -> ]There are different shield palettes too, particularly when a shield blocks magic. A good in game example is the predetermined cutscene battle between Kefka and the esper.

No idea how many there are though. I think the paladin shield will block the most and make the most palettes.
Indeed, there are. However, ive tested a few and each and every spell seem to apply its palette to the shield. Meaning that there as much shield as there are animation... Which is why i have put only one with the default palette.

Map Tile Sheet Added. Do you guys want it by location, or i just label them? Also, i know there are a lot of redundancy, but thats the only way i had to be sure to have every single tile in the game. Note that i couldnt have ripped this without the help of FF6LE. So, kudos to the authors of that soft: d3tl4,giangurgolo and Lord_J. Furthermore, there are some background missing that was glitching with FF6LE, if someone notice one not in the following list please tell me:
Floating Continent: Clouds
Talking b4 Final Battle: Whole Background
Water Fall animated Background
Orange Sky on the moutain where you find Cyan in WOR
Phantom Forest Train background ( Already on the site)
Narshe: Smoke ( on the site)
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