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1. That Blackbird never appears in the game to my knowledge.
2. Sure, we can remove Lavos and probably a lot of other things from this sheet that are repeated elsewhere.
3. The colosseum and mountain sprites are both from the beta version, yes. There's also a beta Epoch that we haven't gotten yet.
4. That Magus scythe is pretty neat. Should it go on that sheet, or the weapons sheet though?
5. On your status sheet you forgot the Magic Wall green palette.
(11-12-2013, 10:17 PM)Ton Wrote: [ -> ]1. That Blackbird never appears in the game to my knowledge.
2. Sure, we can remove Lavos and probably a lot of other things from this sheet that are repeated elsewhere.
3. The colosseum and mountain sprites are both from the beta version, yes. There's also a beta Epoch that we haven't gotten yet.
4. That Magus scythe is pretty neat. Should it go on that sheet, or the weapons sheet though?
5. On your status sheet you forgot the Magic Wall green palette.
For Magus, unless its doable elsewhere and affected by the weapon pallette, i think it should go on the Character sheet.
Status Ailment Fix
Map Location 2.0
Hmm, the fact that you found more Magus stuff makes me wonder if the Character Library was used for him and if other sprites may be missing.
The Chrono Trigger Character Library was used to rip about 90% of the enemies and all of the playable characters. If Ryan didn't use it, there may be some missing frames.

EDIT: aha! I see what it is! It should go on Magus's weapons effects because the blue blade is the same effect that the scythe has with the red blade in the Lavos battle. They're not new sprites. They're just recolored in the same fashion.
That sprite was already present on the magus sheet, next to where i putted mine. However, his is all grey. I wont be home for the next few days, but what we could do to comfirm is check through the editor, and we should also be able to see if its dependent to the weapon palette.
Well i found another way to display it: when magus is confused. And it isnt weapon dependent aka the scythe palette doesnt change.
So, yeah, your call to where it goes Tongue
Almost done for the enemy attacks, i just have Lavos and the side quest to do.
Looking awesome!
Oh, I missed the Magus bit. Maybe we can just put the "bug" palette on his weapon effects sheet and cover all the bases?
(11-16-2013, 11:40 AM)Ton Wrote: [ -> ]Oh, I missed the Magus bit. Maybe we can just put the "bug" palette on his weapon effects sheet and cover all the bases?

Im not following you, what do you mean by bug palette and to cover all the base?
By the bug palette, I mean the glitch that recolors his weapon.
To "cover all the bases" is an expression meaning "to make sure we have everything in order."

EDIT: Hey, I just saw all your tilesets! Nice work! Does that mean we can get rid of those objects sheets because everything is on the tilesheets?
(11-19-2013, 09:28 AM)Ton Wrote: [ -> ]By the bug palette, I mean the glitch that recolors his weapon.
To "cover all the bases" is an expression meaning "to make sure we have everything in order."

EDIT: Hey, I just saw all your tilesets! Nice work! Does that mean we can get rid of those objects sheets because everything is on the tilesheets?
Alrighty, so i add both of them on the Magus Wpn Sheets? Like this, Magus Weapons Fix, Magus Sheet Fix

About the object, the only thing is that my tile sheet wont have the some of the moving things. For example, at first sight, i can see that Millenial Fair Bell isnt present on my sheets. So, i guess they would have to be added to the Items sheets.
Edit: Added the Bridges, Lavos Interior, Dark Ages tilles to the Hill Sheet : Hill Fix
I also forgot the entrance of the black Omen on the BLack Omen tile sheet i just submited: Black Omen Fix
And i should be about done for the tiles, notice anything missing?
The objects like the bells work like sprites. That's why they're on their own sheet.
I'll fix everything else. Big Grin

I did just notice that "Apocalypse" is spelled wrong on that icon though. Tongue
(11-09-2013, 01:06 PM)daemoth Wrote: [ -> ]-EnemyAttacks Should i put Lavos tech sprite on the enemy sheet atk or on its own like it was?
-Ayla last weapon Still need the level 78 to 98 weapons sprites
-Objects2300ad
-Status Ailment icons
-Get missing palette from characters from the Editor
-Get missing sfx from the editor (water,fire?) (see post 442)
-Finish tilesets
Loves this scene, the guards are like, "Run for your life! Its Princess NADIA!!!"
[Image: td1f.gif]
I'd just put it on the Enemy Tech sheet. Consistency and all that.
And that scene is awesome.
Great work here! Finally the greatest game ever made will be 100% fully completelly ripped!
Thx Cyrus Wink
Just posted the Enemies Techs.
There are also the endings i didnt really think about.

Just watched this here what i saw we were missing.
Ending 1: Fireworks( Special requirement to appear?), Clouds Background, Falling Star
Ending 1b: Epoch 360 (Looks like its made the same way the bike race is done), Map (Doesnt seem like Guardia ending map)
Ending9: Small Frog on magus castle
Arg, after doing all this i realised he is on Psx. Maybe there are things that have been changed, especially for the ending...
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