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Some other bug mentions, some I knew and some that I found. Also just general comments that aren't bugs.

-Not really a bug, but with no alternate 2P color support yet it makes it hard to tell which you are if you are doing a mirror match. Obviously that'll probably be changed in future releases.

-C2B's Air Kick where he does the baguette explosions: they ALWAYS shift to the right side of the screen whether you are facing right or left. I don't think this affects the hitbox as it is, though. Not sure.

-It might be nice to have more digitized sounds in the future releases. Like, not a literal punching effect, more like a garbled 8-bit crash of some kind, for example.

-I have no idea how it happened, but an attack from Viper that killed me as Gors sent my dead body SLIDING across the screen. I was facing right and slid to the left. FAST. I actually got it to happen a few more times, I still don't know what causes it. Its happened with varying characters though. A hilarious side effect is that if there is another match afterwards, the sliding guy will CONTINUE to slide the direction he was sliding from the starting point until the match really starts.

-It was C2B's forward Kick that didn't register. The short range hadoken kind of thing. While it does no damage, it WILL knock an enemy down from the air, though.

-The computer needs only 2 victories while I need 3. Nevermind, it didn't do it that time. Maybe the game is just set to do 5 total matches regardless. Nevermind, this time I won two bouts, and when I lost the third it just ended. I think after two bouts the computer wins after one victory.

-A thought for the future, if the stages are selectable, they are going to need icons. That's far enough off not to really worry about that now though.

-Characters can walk through each other. It makes crossing up a bit annoying. In particular, the computer keeps taking advantage of going back and forth and jabbing you while you have no way to block because it's shifting to the other side before you can react.

I need to start working on my sheet again, even though the best parts of my sheet are entirely other people's doing.
(12-16-2012, 07:51 PM)Gaia Wrote: [ -> ]Looks MUCH more lively than the other stage, and I like the inclusion of the mobile fortress, though a question: Would the "bad guy" still pop up every now and then, only from a new location?

Not in this stage, sorry.
This had to be pure Princess Fantasy. It still has 2 cameo characters, though. Princess Princess and the boss character Castle. Plus the Fruit Pick-ups.
I don't know how to fit Waru in that stage.
Simple: Put Waru ALL the way back. See that menacing-looking mountain you made in the far back of the background?
(12-17-2012, 06:19 PM)Gaia Wrote: [ -> ]Simple: Put Waru ALL the way back. See that menacing-looking mountain you made in the far back of the background?

That mountain is Dragon Keep, by the way. It's the second level from Princess Fantasy and the lair of Dragonlord.
Wrestling for turf then? That should be humorus.
He doesn't need to add anymore to his stage -- it's fine as it is. We don't want to be adding too many things.
that was the very first sing of activity in months.
Hopefully progress keeps going, because I can't stop playing this demo. I've started to get air combos working after pop-up attacks. Its so much fun.

My hopes for the next playable characters are Meta or Baegal. Or Bouncy cat. Or [robo9].

Or anybody.
this is as far as i've developed my character.
[Image: vqtP0.png]
Just popping in to say I haven't forgot about this!
Here's my most recent sheet (no real progress for the past few months--this is just for reference):
All I have left to do is:
Forward Kick(Done!)
Duck Kick
Portrait
Win Portrait
Lose Portrait
Rubble in Special 3 (Though is this completely necessary? I feel like there should be some effect for the statue popping out of the ground. Any other suggestions?)
I have back kick, but I didn't add it into the sheet yet because I'm not completely satisfied with it. Anything I can do that will help?
[Image: 1c1z6.gif]
i'll edit it when i'm home. I like the sprites, beagal and met c:
it might add more frames, but how about a little wobble at the apex of the board rise?

Give the board a little jiggle before it goes back down, i mean.
Unless I'm mistaken, shouldn't the board be at an angle? I mean, if it's meant to be like a board popping up from the floor of the stage and all, but idk.
few things:

- everyones kinda broken vs cpu since you can just mash punch/kick on their wakeup and they wont block it (works especially well w/ c2b's down K since it crosses up every time lol)

- idk how anyones getting infinites since every button knocks down??

- combo system would be nice though im guessing thats already been thought of. unless youre just going for really basic smash bros in which case... well, okay

- i got the viper glitch too where he just does stand P and it sends you across the screen lol

- thats it thats all ive got
Not every attack knocks down. MOST of the time it does, but I think it might be because the computer is constantly trying to jump over you. I've gotten quite a few combos to work, mostly from mashing buttons, but some planned. Also some attacks are meant to knock down, so those are bad to use to start a combo.

Also the combo system would work better as just small sets of combos. It doesn't have to get crazy elaborate at all.