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100% agree with Gary on a topic name change.

That being said... Persona 4. I honestly don't get why it's so popular compared to P3 - whereas P3 had at least believable character development, P4 throws that all down the drain with the whole shadow thing:

character has problem, gets sucked into Mayonaka TV to deal with shadow, who represents an emotional problem they are facing
Character cannot deal with shadow, party comes to help
party beats shadow, character's problem is solved!

In order to develop and grow, characters should be facing their own problems (or hell, even having someone help them face it.) Character development shouldn't be handled through a fucking boss fight.
To be fair, the thread is titled "your top 10 worst games," (EDIT: not anymore!) and it's not a rigorous attempt to form an intelligent set of criteria and pick out which games are "the top 10 worst;" if someone avoids shovelware at all costs then some of these lists might in fact be the worst games they've ever played. Though yeah, maybe it should be renamed to something more specific like "most disappointing" or "most hated" (the distinction here from "worst" is that you can hate them for reasons like the ones in Rokkan's post).

More on topic: I've always tried to avoid bad games if I can help it too (since there are way too many masterpieces in the past which I still haven't gotten around to playing), so I can't say I've honestly played many games that are outright awful, except when I was little and more easily fooled by marketing. So with that in mind, some contenders would be Sonic Battle (got this in my stage where I would ask my parents for anything if it had the word Sonic on it (even if it was a broken fighting game where the main strategy was button-mashing and occasionally retreating to charge up a special attack meter, while some of the most horrible music ever heard through the tinny GBA speakers played)), Hey, You! Pikachu (a game where Pikachu goes on a series of mundane quests like fishing or, on his "Daring Days," maybe hitting a pinata, all the while mishearing everything you tell him; eventually if you were 10 like I was when I first played it you just started experimenting to see what happens when you curse at him; unrelated but the TV commercial for the game is the epitome of 1990s advertising), Sonic the Hedgehog (2006) (do I even need to say anything about this one?), a few movie tie-in shovelware handheld games (e.g. the Harry Potter GBA games, which were basically completely by-the-numbers JRPGs with a Hogwarts theme draped over, facilitating fetch quests for half the game (I didn't mind at the time because I was 10 here too)). If this was "most hated" or "most disappointing" I'd add, among other games: Sonic 4, Deus Ex: Invisible War, Mega Man 10, New Super Mario Bros., Super Paper Mario, and a bunch of JRPGs which everyone else probably loves, e.g. Earthbound (not Mother 3 though, that game owns and is the best JRPG I've ever played).
it does say "your", but that isnt the issue people are having with it. the issue people are having with it is "~worst games~". in any case, its still a clunky and awkward title.
In that case, none, I haven't made any video games as of writing this.
(07-21-2011, 09:22 PM)GaryCXJk Wrote: [ -> ]In that case, none, I haven't made any video games as of writing this.

Uh...what? That has nothing to do with this dude.

Alternative response: me neither, I only make video art.

EDIT: oh god speaking of that, how did I forget to mention Passage in this thread
I sincerely think the thread should be renamed "Games you don't like" or something like that. I'd post something myself, but I love a lot of games people around me hate, so.. I have to think hard on this one.
changed title
Quote:Uh...what? That has nothing to do with this dude.
Your is possessive. "your worst video games" thus means,

(07-21-2011, 07:50 PM)masquerain Wrote: [ -> ]100% agree with Gary on a topic name change.

That being said... Persona 4. I honestly don't get why it's so popular compared to P3 - whereas P3 had at least believable character development, P4 throws that all down the drain with the whole shadow thing:

character has problem, gets sucked into Mayonaka TV to deal with shadow, who represents an emotional problem they are facing
Character cannot deal with shadow, party comes to help
party beats shadow, character's problem is solved!

In order to develop and grow, characters should be facing their own problems (or hell, even having someone help them face it.) Character development shouldn't be handled through a fucking boss fight.

I haven't finished FES yet (because well shits hard). I do see your point unlike the P# cast the P4 cast seems to solve thier individual problems fairly easily through deus ex machina(boss fight) not through actually real world struggle. I think it was a off way to use the mechanic which is what I think Catherine is about. Vincent actually facing real world problems by your decisions The puzzles don't really affect how the C/Katherine's feel about you but they do reflect what Vincent innately thinks of them as in his Puzzle nightmares.


Most hated game...Dragon Quest. The games are really pretty that sprite work is awesome just...why can't battle be more dynamic like the Dragon Quest Card game spinoff? I even watched some of the let's play of Dragon Quest 8, it's better, but still kinda boring. I don't need the game to play itself but in terms of making dynamic actions based on attacks, magic, summons and actions? Final Fantasy 7's battles to this day are way more fun to watch than any Dragon Quest game ever. My reasoning also stems from the art director of those games. Akira Toriyama is known for over the top fights and sequences why not go nuts with that? Or is Dragon Quest one of those games I'm suppose to imagine Fantasy like DBZ battles?
(07-21-2011, 06:00 AM)Zac Wrote: [ -> ]I kinda hate super mario 64
its boring and ugly and aged horribly, and not to mention annoying
the game is hard in all the wrong ways and easy when it should be challenging- you're more likely to die by standing on a slightly slanted edge and sliding off into infinity then to die by a boss
I think worse of all though is the music, which unlike many of the other flaws can't be summed up to technological limitations of the time
the slide theme has to be my least favorite song ever in a video game, and it somehow makes its way into every level and is played constantly on the 2 most frustrating and time consuming levels of the game
the whole thing might have 2 good songs, but even that's a stretch

the remake is fun though
to be fair, most if not all n64 games have aged horribly, visually speaking.

though music wise and gameplay wise smb64 being bad? are we speaking of the same game?
any nba live
Meh, I don't have any games that I hate though there are a couple I disliked, can't remember 'em.

The only one I remember ATM is Gunstar Heroes, it just wasn't interesting. I'll likely be ignoring this thread as people are gonna bring up games I love and call them bad and I honestly don't like reading it (SM64, SMG, how the hello can anyone say BM64? The game did take some effort figuring out but if you thought about it for a while you could usually figure it out and it wasn't INSANELY hard IIRC and was immensely fun) because I don't know why I may be biased.

Also that... Super Scope game that had multiple games in one, and one of them I think you had to shoot these hideous blocks that jiggled and moved and it was disgusting and made me near nauscious to look at them. Anyone know what game I'm talking about because I honestly have no clue what it was.
lol at someone having to properly word the topic title for you properly discuss what the topic was originally intended for
BM64 wasn't bad, but yeah, there must be some problem, either in the game or me, that I could never figure out what to do in the game

I remember that one annoying ice room with two ramps on two opposing sides (kinda like a halfpipe, but with angled ramps instead of curvy like a common halfpipe). You entered said room through a door localized in the middle of said ramps. I remember having something suspicious on top of one of the ramps, but I never could get it or watever due to me sliding down every time I climbed. If I recall, there was no clue on how to do that.

also the worst part is that if you keep going back and forth on the ramps like a skate, you seem to climb a little higher, making you believe you are supposed to do that but it actually isn't. I literally wasted all my time in that room, and couldn't get the item whatsoever. I ragequit afterwards.

Maybe I was the wrong one, but this feels a lot like that spinning cylinder in Sonic 3. That threw many people off, and this could be easily avoided if there we had clues on how to do it and not give us false hints on how to complete it.

EDIT

Then, in 10 years, I finally discover that you are not supposed to climb it up, but to go to the top of the other side of the ramp through a totally different door and to impulse yourself to the button.


(jump to 8:33)


just fuck you, Hudson.
I beat Bomberman 64 three times when I was young. It's not super hard, you just have to fuck around a lot.
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