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super metroid is too easy.

super metroid eris has the best difficulty. its also the second best metroid game ever made.

too bad its only a rom hack.
In all honesty I don't really think difficulty was ever important in the Metroid games. The shooting and bosses are more there to break up the exploring (and look cool) if anything. I think as soon as you start saying Metroid games are too easy your kinda missing the point.

I mean Super Metroid wasn't hard. But I didn't feel bored because it was a lack of a challenge (aka Super Princess Peach). It was enjoyable and even if the bosses died without causing too much damage the music and atmosphere still created a great level of tension. And this is coming from a guy who has completed Metal Slug X without getting hit and done all the Contra 4 challenges etc. so it's not like I don't like my challenging games - it's simply Super Metroid was never meant to be one.

You don't play Super Metroid for the challenge (well, except for speed runs, but that's an entirely different thing) you play it for the experience. And as far as videogame experiences go few top it (Mother 3 being one of those that does).
yes and no. had it been better tuned or more focused, it could have helped to enhance the feeling of the game, even if only in certain segments; i'm not suggesting difficulty was the point in any sense, it obviously was not; i am suggesting that, contrary to what you're saying, not focusing on difficulty isn't the same thing as focusing on exploration. suggesting difficulty could have been better tuned doesn't equal suggesting that combat was the point. a balance has to be struck, and overall super metroid struck it well - the issue is that there were moments where any sense of tension was lost simply because that tension wasn't remotely believable.

and there is kind of a reason for this: in metroid, specifically super metroid but this is also evident in some of the other titles, enemies and combat dont exist as arbitrary asides, or as something different, they exist as extensions of the world in which you're inhabiting, as parts of the overarching architecture. in this way, how much of a threat that these enemies pose, how they adjust the flow of the game, ultimately impact the exploration, the feeling and the atmosphere. they are existing denizens, not things put in your path for you to kill. as such, how they react with you thus becomes a means for you to explore the world.

the thing with super metroid eris' difficulty is that its difficulty enhances its atmosphere, its feeling; it portrays the world it takes place on as dark, hostile, alien, hard to understand; enemies are more sparse, but they do much more damage. it lends the world with this cautious kind of solitude and it is utterly fantastic.



don't get in a metroid argument with jason

ever
I'll just say this: Most people think Super Metroid is at a good level of difficulty.

Maybe it is inconsistent at certain times and you get that "Yeah nothing can stop me" feeling instead of being cautious, but such tension relief stops kid's eyes from bulging out. You have to remember this is a game for a large audience. Not to mention difficulty always slides a bit with Metroid games as you get used to the game and start taking more risk. Out of all the Metroid games it would probably be Metroid Fusion that keeps the difficulty consistent the most in my memory. I just don't think any have ever matched the scale of awesomeness of Super Metroid (I guess Prime might have for many, if you like the Prime games).

The sound, atmosphere and design more than make up for any little bumps in the difficulty. I mean I can't watch that intro without getting a huge smile on my face.
Another game i never cared for much is Mario Sunshine. I know people love it becuase it is something new that Nintendo tried, but I honestly can't get into it. It just seems to not be fun to me. Not to say that most mario games that aren't 2D aren't tedious as fuck, but this one just seems to be at the top for me.
People loved Mario Sunshine?
(09-30-2011, 11:52 AM)Goemar Wrote: [ -> ]People loved Mario Sunshine?

I guess it's not a big surprise you were going to hate that too. Rolleyes
I don't hate it, just didn't think it was loved when compared to Mario 64 and Galaxy.
I am neutral towards it.
super mario sunshine is pretty great, actually. definitely a lot less banal than super mario galaxy.
For me it's Galaxy, then Sunshine then 64. 64 was amazing but I haven't played it in a zillion years and Sunshine is pretty awesome.
Sunshine, 64, haven't ever played Galaxy.
I didn't like galaxy.
Loved Sunshine, though. Still replay it.
Only played galaxy once.
I don't know how well Sunshine works, but although Galaxy offered something more linear, it did do a lot of things right, the 3D platforming on it was creative and compelling, and Galaxy 2 sort of expanded on it.

As in offered something even more linear but with even more exciting 3D platforming.

I should definitely play Sunshine, but I'm going through other games right now. (And fucking exams so that I can get in a good college/university)
Galaxy 2 was awesome. And that's coming from a guy who's Wii is pretty much there to make my TV set-up symmetrical.
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